Hot Wheels: World Race (May 12, 2003 prototype): Difference between revisions

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A debug prototype of Hot Wheels: World Race for the PlayStation 2.{{Prototype
A debug prototype of Hot Wheels: World Race for the PC.{{Prototype
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)
|Page name=Hot Wheels: World Race (May 12, 2003 prototype)
|titlescreen=WorldRace.png
|titlescreen=WorldRace.png
Line 5: Line 5:
|buildname=DEV (Debug)
|buildname=DEV (Debug)
|status=Released
|status=Released
|dumper=Ziimbiian
|dumper=Anonymous User, Ziimbiian
|releasedby=Ziimbiian
|releasedby=Ziimbiian
|filereleasedate=May 3, 2021
|filereleasedate=May 3, 2021
|origin_ownership=Unknown owner (2003-2020)
|origin_ownership =Climax Brighton employees (2003-2020), Anonymous User (2019-2020), Ziimbiian and Glitchedblood (2020-Present)
Ziimbiian (2020-present)
|origin_type=possibly a CD-R from Climax's offices
|game=Hot Wheels: World Race
|game=Hot Wheels: World Race
|system=PlayStation 2
|system=PC
|final_builddate=October 29, 2003
|final_builddate=N/A
|release_date=October 29, 2003
|release_date=October 29, 2003
|unreleased=No
|unreleased=No
Line 22: Line 22:
==Notes==
==Notes==


*Only works with Microsoft's .NET Framework. Select the hotwheelsD2 application to start it up. Press the "P" key to access the menus.
{{Tcrf link|Proto:Hot Wheels World Race (PlayStation 2, GameCube, Windows)/May 12, 2003 Developer Debug Prototype}}
*Dated 6 months before the final build.
 
*Uses the unused "Boy_Band.BOG" image.
 
*There are only 15 cars and 10 tracks, similar to the Game Boy Version.
*Only works with Microsoft's .NET Framework. Select the hotwheelsD2 application to start it up. Tap the "P" key to access the menus.
*There is no sound or music.
*Very unstable, crashes if you move out of the window.
*Uses the unused "Boy_Band.BOG" image for the title screen.
*There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.
*Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.
*There is no sound or music in this build, but information in the  MUSIC XML file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.
*Options are limited to only one menu and that's Quick Race.
*Options are limited to only one menu and that's Quick Race.
*All cars are untextured due to the BOG files not including DDS strings in their code.
*All cars are untextured due to the BOG files not including DDS strings in their code.
*Selecting a track crashes the application.
*Selecting a track crashes the application, due to missing code.
*All other executables have loads of BOG error messages and will not start up.
*The game's name in this build was originally had the full title ''Hot Wheels: Highway 35 - World Race'', but the word ''Highway 35'' in the game's name was removed before release. Other early builds have this name as well.
*Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.
*Final build date unknown at the moment.
*Despite being a PC build, it has PlayStation 2 buttons for some reason.
*This build comes along with an unknown debugging number function at the bottom of the screen.


==Images==
==Images==
[[File:Cars.png|240px|thumb|center]]
[[File:Cars.png|240px|thumb|center]]
[[File:Tracks.png|240px|thumb]]
[[File:Tracks.png|240px|thumb|center]]
[[File:MainMenuOptionSelect.png|240px|thumb|center|]]
[[File:MainMenuModeSelect.png|240px|thumb|center|]]
 
==Acknowledgments==
 
*Special thanks to Ziimbian for finding this awesome build, and a huge thanks to Glitchedblood for doing the initial and internal research on this prototype!

Revision as of 00:05, October 17, 2021

A debug prototype of Hot Wheels: World Race for the PC.

Title Screen
Hot Wheels: World Race (May 12, 2003 prototype)
Build date May 12, 2003 at 14:08:37
Build name DEV (Debug)
Dump status Released
Dumped by Anonymous UserZiimbiian
Released by Ziimbiian
File release date May 3, 2021
Origin possibly a CD-R from Climax's offices
Ownership Climax Brighton employees (2003-2020), Anonymous User (2019-2020), Ziimbiian and Glitchedblood (2020-Present)
Game Hot Wheels: World Race
System PC
Final build N/A
Release date October 29, 2003
Download Hot Wheels: World Race (May 12, 2003 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

Notes

The Cutting Room Floor research


  • Only works with Microsoft's .NET Framework. Select the hotwheelsD2 application to start it up. Tap the "P" key to access the menus.
  • Very unstable, crashes if you move out of the window.
  • Uses the unused "Boy_Band.BOG" image for the title screen.
  • There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.
  • Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.
  • There is no sound or music in this build, but information in the MUSIC XML file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.
  • Options are limited to only one menu and that's Quick Race.
  • All cars are untextured due to the BOG files not including DDS strings in their code.
  • Selecting a track crashes the application, due to missing code.
  • All other executables have loads of BOG error messages and will not start up.
  • The game's name in this build was originally had the full title Hot Wheels: Highway 35 - World Race, but the word Highway 35 in the game's name was removed before release. Other early builds have this name as well.
  • Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.
  • Final build date unknown at the moment.
  • Despite being a PC build, it has PlayStation 2 buttons for some reason.
  • This build comes along with an unknown debugging number function at the bottom of the screen.

Images

Cars.png
Tracks.png
MainMenuOptionSelect.png
MainMenuModeSelect.png

Acknowledgments

  • Special thanks to Ziimbian for finding this awesome build, and a huge thanks to Glitchedblood for doing the initial and internal research on this prototype!