Hot Wheels: World Race (May 12, 2003 prototype): Difference between revisions

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*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.
*Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.
*When the race is finished, you can enter your name, but it restarts the race afterwards.
*When the race is finished, you can enter your name, but it restarts the race afterwards.
 
*Mist Mountain seems to be finalized at this point of development.
==Gallery==
==Gallery==
<center><gallery heights="168" widths="240">
<center><gallery heights="168" widths="240">

Revision as of 20:20, December 5, 2022

A debug prototype of Hot Wheels: World Race for the PC.

Title Screen
Hot Wheels: World Race (May 12, 2003 prototype)
Build date May 12, 2003 at 14:08:37
Build name DEV (Debug)
Dump status Released
Dumped by Anonymous UserZiimbiian
Released by GlitchedbloodNikoZiimbiian
File release date May 3, 2021
Origin possibly a CD-R from Climax's offices
Ownership Climax Brighton employees (2003-2020), Anonymous User (2019-2020), Ziimbiian, Niko and Glitchedblood (2020-Present)
Game Hot Wheels: World Race
System PC
Final build N/A
Release date October 29, 2003
Download Hot Wheels: World Race (May 12, 2003 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

Notes

The Cutting Room Floor research


  • In order to make it work, select the hotwheelsD2 application to start it up. When prompted, use the "P" key to access the menus. Other executables exist such as hotwheelsD and hotwheelsDX, but won’t start up due to BOG and dust particle errors.
  • Uses the unused "Boy_Band.BOG" image for the title screen.
  • There are only 15 cars and 10 tracks, similar to the Game Boy Advance version.
  • Car selection screen is 3D models of the cars spinning instead of a video of the cars driving on a track.
  • There is no sound or music in this build, but information in the music.xml file states that some levels have the Wave Rippers and Scorchers theme as a placeholder.
  • Options are limited to only one menu and that's Quick Race.
  • The game's name in this build was originally had the full title Hot Wheels: Highway 35 - World Race, but the word Highway 35 in the game's name was removed before release. Other early builds have this name as well.
  • Most of the BOG graphics and menu styles were taken from previous builds, like the currently undumped March 31, 2003 prototype.
  • Final build date unknown at the moment.
  • Despite being a PC build, it has PlayStation 2 buttons, because initial development of the PS2 version began on Windows.
  • There's a frame rate counter at the bottom of the screen. The frame rate varies between computers.
  • Stale tricks in this build are called "Tired".
  • Egyptian Dunes has a boost pad near the first split turn that was removed in the final game.
  • Egyptian Dunes has tall pillars near the stunt ramp. These were replaced by generic floating pyramids in the final build.
  • This is the first known build to have unlockable paths.
  • Locked paths can be unlocked using a Red Ring, instead of the final game’s Flame Wheel.
  • Some unlocked paths with stunt ramps forcibly make the player use Nitrox, when in the final game, they can use Nitrox whenever.
  • There are references to the Cloud and Space tracks, but they are only placeholders.
  • At this point of development, Challenge Mode hasn’t been implemented in yet.
  • To unlock the other vehicles, you must manually edit the pointers in the "car_info.xml" file to “false".
  • To access more menu features, you must manually swap the "frontend" and "frontend_E3" xml files.
  • Controls are specified in a readme text file, but there are some controls not mentioned: The 9 key pauses the game, the spacebar applies the handbrake, and the K key flips the car forward off stunt ramps.
  • The graphics on the cars are inconsistent between computers. On some computers they are rendered with no textures and transparency issues throughout gameplay, while on some old computers the graphics are properly rendered on the cars.
  • The graphics on the cars have an early Highway 35 logo, a leftover from earlier builds. A couple of the early graphics can be seen in the final game, on some car preview videos.
  • Graphics for the boost coming out of the tires are more exaggerated than the final game, earlier builds had this feature as well.
  • When the race is finished, you can enter your name, but it restarts the race afterwards.
  • Mist Mountain seems to be finalized at this point of development.

Gallery

Acknowledgments

  • Special thanks to Ziimbian for dumping this build, thanks to Glitchedblood for doing the initial and internal research, and a huge thanks to Niko for fixing errors in the build!