Killer7 (Jun 3, 2005 prototype): Difference between revisions
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Hairygarlic (talk | contribs) (No source code was compiled. The disk images were built from already compiled files, actually.) |
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A late debugging prototype of Killer7 for the Nintendo GameCube. | A late japanese debugging prototype of Killer7 for the Nintendo GameCube. | ||
==Screenshots== | ==Screenshots== | ||
[[File:K7disk1d (GK7J08) (Jun 3, 2005 debug build) 1.png|240px]] [[File:K7disk1d (GK7J08) (Jun 3, 2005 debug build) 2.png|240px]] [[File:K7disk1d (GK7J08) (Jun 3, 2005 debug build) 3.png|240px]] | [[File:K7disk1d (GK7J08) (Jun 3, 2005 debug build) 1.png|240px]] [[File:K7disk1d (GK7J08) (Jun 3, 2005 debug build) 2.png|240px]] [[File:K7disk1d (GK7J08) (Jun 3, 2005 debug build) 3.png|240px]] |
Revision as of 19:10, December 7, 2018
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Download Killer7 (Jun 3, 2005 prototype) (info) |
A late japanese debugging prototype of Killer7 for the Nintendo GameCube.
Screenshots
Videos
Origin
In 2016, the source code to Killer7 was found uploaded on a random server. It included uncompiled game code, but also the sound files, textures, models, etc. http://archive.is/JSErU
Acknowledgments
sal4 - for testing on real hardware.
See also