Killer7 (May 11, 2005 prototype): Difference between revisions
Jump to navigation
Jump to search
Hairygarlic (talk | contribs) No edit summary |
Hairygarlic (talk | contribs) No edit summary |
||
Line 20: | Line 20: | ||
==Notes== | ==Notes== | ||
Unlike the Japanese prototype, this build is mostly based on retail files. | Unlike the Japanese prototype, this build is mostly based on retail files. | ||
As a bonus, | As a bonus, an early version of Celtic Apartment and Temple of Horizon maps were added. | ||
==Screenshots== | ==Screenshots== |
Revision as of 13:19, December 18, 2018
Killer7 (May 11, 2005 prototype) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Killer7 (May 11, 2005 prototype) (info) |
A late european debugging prototype of Killer7 for the Nintendo GameCube.
Notes
Unlike the Japanese prototype, this build is mostly based on retail files. As a bonus, an early version of Celtic Apartment and Temple of Horizon maps were added.
Screenshots
Videos
Origin
In 2016, the source code to Killer7 was found uploaded on a random server. It included uncompiled game code, but also the sound files, textures, models, etc. http://archive.is/JSErU
See also