Klonoa: Door to Phantomile (Jul 17, 1997 prototype): Difference between revisions

From Hidden Palace
Jump to navigation Jump to search
(→‎Notes: Adding some changes I noted, though cannot get any further into the game using DuckStation as it crashes at the same place in the third room in Vision 1-1 (the first level))
(→‎Screenshots: Added some screens)
Line 25: Line 25:
A prototype of Klonoa: Door to Phantomile for the PlayStation.
A prototype of Klonoa: Door to Phantomile for the PlayStation.


== Differences ==
==Differences==


* '''Controls:''' Klonoa will move much-faster if CIRCLE is held-down while moving left or right
*'''Controls:''' Klonoa will move much-faster if CIRCLE is held-down while moving left or right
* '''Controls:''' Klonoa can double-jump by double-tapping R1
*'''Controls:''' Klonoa can double-jump by double-tapping R1
* '''Debug text:''' hold L1 to display this; while holding, press some of the other controller-buttons can to alter some of the values
*'''Debug text:''' hold L1 to display this; while holding, press some of the other controller-buttons can to alter some of the values
* '''Animations:''' Klonoa lacks the animations for going down slides; he just stands upright, similar to his idle pose
*'''Animations:''' Klonoa lacks the animations for going down slides; he just stands upright, similar to his idle pose
* '''Vision 1-1:''' the invisible egg is missing before the first bridge; the blue gem is missing at the top of the stack of green gems on the first wind/fan
*'''Vision 1-1:''' the invisible egg is missing before the first bridge; the blue gem is missing at the top of the stack of green gems on the first wind/fan


==Notes==
==Notes==
Line 51: Line 51:
File:PSX - Klonoa 10-15-97-0000.png
File:PSX - Klonoa 10-15-97-0000.png
File:PSX - Klonoa 10-15-97-0002.png
File:PSX - Klonoa 10-15-97-0002.png
File:KLONOA JUL17 L1DEBUG.png|alt=Klonoa, standing at the beginning of Vision 1-1, with 12 lines of white debug test visible on the right-hand side of the screen|Hold L1 to display debug information.  While holding, press other buttons on the controller to alter some of the values
File:KLONOA JUL17 V1-1 BLUEGEMMISSING.png|No blue-gem at the top of the first whirlwind in Vision 1-1 in this beta
File:KLONOA JUL17 NOSLIDEANIMATION.png|Klonoa lacks animations when sliding in the beta, just remaining in his upright, idle pose
</gallery></center>
</gallery></center>
==Origin==
==Origin==

Revision as of 11:48, April 27, 2021

Title Screen
Klonoa: Door to Phantomile (Jul 17, 1997 prototype)
Build date Jul 17, 1997 16:22:38
Build name 10-15-97
Dump status Released, redump needed
Released by Hidden Palace
File release date April 17, 2021
Origin CD-R
Lot Project Deluge
Labels Klonoa 10-15-97
Dump method PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)
Game Klonoa: Door to Phantomile
System PlayStation
Genre Action Adventure
Final build JP Oct 19, 1997
EU Apr 28, 1998
US Jan 7, 1998
Release date JP Dec 11, 1997
EU Apr 28, 1998
US Jun 1998
Download Klonoa: Door to Phantomile (Jul 17, 1997 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download Klonoa: Door to Phantomile (Jul 17, 1997 prototype) from external mirror

A prototype of Klonoa: Door to Phantomile for the PlayStation.

Differences

  • Controls: Klonoa will move much-faster if CIRCLE is held-down while moving left or right
  • Controls: Klonoa can double-jump by double-tapping R1
  • Debug text: hold L1 to display this; while holding, press some of the other controller-buttons can to alter some of the values
  • Animations: Klonoa lacks the animations for going down slides; he just stands upright, similar to his idle pose
  • Vision 1-1: the invisible egg is missing before the first bridge; the blue gem is missing at the top of the stack of green gems on the first wind/fan

Notes

  • Compiled around 3 months before the initial Japanese retail version
  • Simpler Namco logo on startup
  • No intro sequence, goes straight to the title screen
  • Some difference in the instruction text. For example, some text boxes get skipped automatically (likely a bug).
  • The text box for starting a game is blank.
  • Difference in the cut scene when starting a game
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 17, 2021), though DuckStation currently crashes in the third area of Vision 1-1 (where you can run around a windmill, just before the stage exit)
    • Game contains dongle protection: No.
    • Game contains debugging symbols: N/A
    • Dump was originally scrambled: No

Screenshots

Origin

Files

File Type Date Size SHA-1
PSX - Klonoa 10-15-97.img File 2020-12-13 09:16:33 498.13 MB 88e16ba1fb3b4df0b90565ffd3013879b246a2b0
PSX - Klonoa 10-15-97.cue File 2020-12-13 09:00:59 85 bytes e62643954df0030d2299544b0b0d47cf39247f0c
PSX - Klonoa 10-15-97.ccd File 2020-12-13 09:00:59 772 bytes c4709ebf08a5b037ebe8f24dbe752f355c285d96
PSX - Klonoa 10-15-97.sub File 2020-12-13 09:17:22 20.33 MB bf06022bef3327970b0400bf29490b182c4ab13a
PSX - Klonoa 10-15-97.jpeg File 2021-03-14 12:14:36 920.1 KB 8857fc4d2b6c969d2a21fb5c15ecf40b25df21d8

Acknowledgments

A huge thanks to Iniche for doing the initial research on this prototype!

See also