Kung Fu Chaos (May 15, 2002 prototype): Difference between revisions
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(Created page with "{{Prototype |Page name=Kung Fu Chaos (May 15, 2002 prototype) |titlescreen=KungFuChaosMay15_Title.png |builddate=May 15, 2002 18:56:50 |status=Released |dumper=cyo.the.vile |r...") |
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* The save icon is a placeholder. | * The save icon is a placeholder. | ||
* The Rating Pending logo appears when the game boots. | * The Rating Pending logo appears when the game boots. | ||
* The Just Add Monsters logo does not have "part of Argonaut Games PLC Group" at the bottom. | |||
* Different title screen. | * Different title screen. | ||
* The main menu is stylized differently. | * The main menu is stylized differently. | ||
* Most of the game modes are locked, the only playable | * Most of the game modes are locked, the only playable modes are Battle Game and Ninja Challenge. | ||
* The character select has a different design. | * The character select has a different design. | ||
* The only unlocked battles are: Gigantic Crack, Big Trouble on Little Iceberg, Enter The Dino, and Fish of Fury. | * The only unlocked battles are: Gigantic Crack, Big Trouble on Little Iceberg, Enter The Dino, and Fish of Fury. | ||
* The only battle options that are able to be customized are First to Win and Combat Rule. | * The only battle options that are able to be customized are First to Win and Combat Rule. | ||
* Ninja Challenge | * Time remaining is not displayed for some reason. | ||
* If you want to play another game mode, you have to reboot the build. | |||
* The opening FMV for Ninja Challenge is not present, so a placeholder textbox is displayed instead. | |||
* The only unlocked Ninja Challenges are: Gigantic Crack, Seal of Destiny, Big Trouble on Little Iceberg, Enter The Dino, Climbing Fish, Jumping Turtle, and Fish of Fury. | |||
* The Get Ready text for Climbing Fish, Jumping Turtle is different. | |||
* The progress bar for Ninja Challenges is stylized differently. | |||
==Screenshots== | ==Screenshots== | ||
<gallery> | |||
KungFuChaosMay15_1.png | KungFuChaosMay15_1.png | ||
KungFuChaosMay15_6.png | |||
KungFuChaosMay15_2.png | KungFuChaosMay15_2.png | ||
KungFuChaosMay15_3.png | KungFuChaosMay15_3.png | ||
KungFuChaosMay15_4.png | KungFuChaosMay15_4.png | ||
KungFuChaosMay15_5.png | KungFuChaosMay15_5.png | ||
</gallery | KungFuChaosMay15_7.png | ||
KungFuChaosMay15_8.png | |||
KungFuChaosMay15_9.png | |||
KungFuChaosMay15_10.png | |||
KungFuChaosMay15_11.png | |||
</gallery> | |||
==See Also== | ==See Also== |
Revision as of 00:54, November 12, 2021
Kung Fu Chaos (May 15, 2002 prototype) | ||||||||||||||||||||
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Download Kung Fu Chaos (May 15, 2002 prototype) (info) |
A prototype of Kung Fu Chaos for the Microsoft Xbox.
Notes
- Appears to only run on a Xbox with 128MB of memory or on XEMU.
- Dated several months before release.
- This is a demo that was built for E3 2002.
- The save icon is a placeholder.
- The Rating Pending logo appears when the game boots.
- The Just Add Monsters logo does not have "part of Argonaut Games PLC Group" at the bottom.
- Different title screen.
- The main menu is stylized differently.
- Most of the game modes are locked, the only playable modes are Battle Game and Ninja Challenge.
- The character select has a different design.
- The only unlocked battles are: Gigantic Crack, Big Trouble on Little Iceberg, Enter The Dino, and Fish of Fury.
- The only battle options that are able to be customized are First to Win and Combat Rule.
- Time remaining is not displayed for some reason.
- If you want to play another game mode, you have to reboot the build.
- The opening FMV for Ninja Challenge is not present, so a placeholder textbox is displayed instead.
- The only unlocked Ninja Challenges are: Gigantic Crack, Seal of Destiny, Big Trouble on Little Iceberg, Enter The Dino, Climbing Fish, Jumping Turtle, and Fish of Fury.
- The Get Ready text for Climbing Fish, Jumping Turtle is different.
- The progress bar for Ninja Challenges is stylized differently.
Screenshots
See Also
Original release thread on ObscureGamers.