Kung Fu Chaos (May 15, 2002 prototype): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
|system=Xbox | |system=Xbox | ||
|genre=Party | |genre=Party | ||
|final_builddate={{RegionDate|EU|Jan 28, 2003}} {{RegionDate|US|Jan 28, 2003}} {{RegionDate|JP|N/A}} | |||
|release_date={{RegionDate|EU|Apr 11, 2003}} {{RegionDate|US|Feb 24, 2003}} {{RegionDate|JP|May 29, 2003}} | |release_date={{RegionDate|EU|Apr 11, 2003}} {{RegionDate|US|Feb 24, 2003}} {{RegionDate|JP|May 29, 2003}} | ||
|unreleased=No | |unreleased=No | ||
Line 20: | Line 21: | ||
==Notes== | ==Notes== | ||
* Appears to only run on a Xbox with 128MB of memory or on XEMU. | * Appears to only run on a Xbox with 128MB of memory or on XEMU. | ||
* Dated | * Dated eight months before the first available final build. | ||
* This is a demo that was built for E3 2002. | * This is a demo that was built for E3 2002. | ||
* The save icon is a placeholder. | * The save icon is a placeholder. | ||
Line 38: | Line 39: | ||
* The progress bar for Ninja Challenges is stylized differently. | * The progress bar for Ninja Challenges is stylized differently. | ||
==Screenshots== | ==Screenshots== | ||
<gallery> | <gallery perrow="5"> | ||
KungFuChaosMay15_12.png | |||
KungFuChaosMay15_1.png | KungFuChaosMay15_1.png | ||
KungFuChaosMay15_6.png | KungFuChaosMay15_6.png |
Latest revision as of 06:17, November 12, 2021
Kung Fu Chaos (May 15, 2002 prototype) | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Kung Fu Chaos (May 15, 2002 prototype) (info) |
A prototype of Kung Fu Chaos for the Microsoft Xbox.
Notes
- Appears to only run on a Xbox with 128MB of memory or on XEMU.
- Dated eight months before the first available final build.
- This is a demo that was built for E3 2002.
- The save icon is a placeholder.
- The Rating Pending logo appears when the game boots.
- The Just Add Monsters logo does not have "part of Argonaut Games PLC Group" at the bottom.
- Different title screen.
- The main menu is stylized differently.
- Most of the game modes are locked, the only playable modes are Battle Game and Ninja Challenge.
- The character select has a different design.
- The only unlocked battles are: Gigantic Crack, Big Trouble on Little Iceberg, Enter The Dino, and Fish of Fury.
- The only battle options that are able to be customized are First to Win and Combat Rule.
- Time remaining is not displayed for some reason.
- If you want to play another game mode, you have to reboot the build.
- The opening FMV for Ninja Challenge is not present, so a placeholder textbox is displayed instead.
- The only unlocked Ninja Challenges are: Gigantic Crack, Seal of Destiny, Big Trouble on Little Iceberg, Enter The Dino, Climbing Fish, Jumping Turtle, and Fish of Fury.
- The Get Ready text for Climbing Fish, Jumping Turtle is different.
- The progress bar for Ninja Challenges is stylized differently.
Screenshots
See Also
Original release thread on ObscureGamers.