Kung Fu Panda (Dec 7, 2007 prototype): Difference between revisions

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(Added more screenshots and notes)
(Removed the first note as it appears everything mentioned in the dlf is present and there's no data errors.)
 
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|titlescreen=KungFuPandaDec7_Title.png
|titlescreen=KungFuPandaDec7_Title.png
|builddate=Dec 7, 2007 20:06:24
|builddate=Dec 7, 2007 20:06:24
|buildname=1207
|status=Released
|status=Released
|origin_type=Used as padding inside the retail PS2 Sweden release (DATA2.DAT\DUMMY.DAT).
|origin_type=Used as padding inside the retail PS2 Sweden release (DATA2.DAT\DUMMY.DAT).
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==Notes==
==Notes==
*Small portions of the build are missing due to only the first 1048MB of '''DATA2.DAT''' being included on the disc. However, it is still playable despite being incomplete.
*The build was originally stored in a zip archive in the game files. '''PandaWiiR.elf''' was converted to a dol and some boot files from retail were added so it can be played in Dolphin.
*The build strangely boots straight into Lake of Tears (LOTUSLAKE_B), which takes place in the middle of the game.
*It strangely boots straight into Lake of Tears (LOTUSLAKE_B), which takes place in the middle of the game.
*Some fonts do not render correctly.
*Some fonts do not render correctly.
*There's some leftovers from the Xbox 360 version.
*There's some leftovers from the Xbox 360 version.

Latest revision as of 06:20, January 16, 2021

Title Screen
Kung Fu Panda (Dec 7, 2007 prototype)
Build date Dec 7, 2007 20:06:24
Build name 1207
Dump status Released
Origin Used as padding inside the retail PS2 Sweden release (DATA2.DAT\DUMMY.DAT).
Game Kung Fu Panda
System Nintendo Wii
Genre Action-adventure
Release date EU Jun 27, 2008
US June 3, 2008
Download Kung Fu Panda (Dec 7, 2007 prototype) (info)
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A prototype of Kung Fu Panda for the Nintendo Wii.

Notes

  • The build was originally stored in a zip archive in the game files. PandaWiiR.elf was converted to a dol and some boot files from retail were added so it can be played in Dolphin.
  • It strangely boots straight into Lake of Tears (LOTUSLAKE_B), which takes place in the middle of the game.
  • Some fonts do not render correctly.
  • There's some leftovers from the Xbox 360 version.
  • A debug menu can be accessed by pressing the Z button on a GameCube controller.
  • While the debug menu references the multiplayer maps, they are not present in the build.

Screenshots