LittleBigPlanet 3 (Sep 7, 2013 prototype): Difference between revisions

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(tcrf says it was dumped in february 2018)
 
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{{Prototype
{{Prototype
|builddate=September 20, 2013
|titlescreen=LittleBigPlanet3 title.png
|builddate=Sep 7, 2013
|buildname=LBP3_r513946
|status=Released
|status=Released
|dumper=Anonymous
|releasedby=hellfire
|filereleasedate=February 2018
|origin_type=Development Kit
|origin_type=Development Kit
|game=LittleBigPlanet 3
|game=LittleBigPlanet 3
|titlescreen=LittleBigPlanet3 title.png
|system=PlayStation 3
|system=PlayStation 3
|genre=Puzzle-platformer
|genre=Puzzle-platformer
|final_builddate={{RegionDate|EU|Oct 13, 2014}} {{RegionDate|US|Oct 13, 2014}}
|release_date={{RegionDate|US|Nov 18, 2014}} {{RegionDate|EU|Nov 26, 2014}} {{RegionDate|AUS|Nov 26, 2014}} {{RegionDate|UK|Nov 28, 2014}} {{RegionDate|JP|Dec 4, 2014}}
|release_date={{RegionDate|US|Nov 18, 2014}} {{RegionDate|EU|Nov 26, 2014}} {{RegionDate|AUS|Nov 26, 2014}} {{RegionDate|UK|Nov 28, 2014}} {{RegionDate|JP|Dec 4, 2014}}
|unreleased=No
|unreleased=No
}}
}}
{{Download}}
{{Download
'''''LBP3_r513946''''' is an early version of ''LittleBigPlanet 3'' that was recovered from a PlayStation 3 development kit in October 2016 and dumped in February 2018. Dated September 20th, 2013, this build predates the final game's release by a year and two months. Given it's age, it has a ''lot'' of differences from the final game, and a ton of content that never made it past this build.
|external=https://archive.org/details/LittleBigPlanet3AlphaLBP3R513946
 
}}
==Graphical Differences==
An early prototype of LittleBigPlanet 3 for the PlayStation 3.
===Changed Gadget Icons===
==Notes==
Several logic gadgets had their icons changed between this build and the final game.
{{Tcrf link|Proto:LittleBigPlanet 3 (PlayStation 3)/LBP3 r513946}}
<p style="text-align: center;">'''Broadcast Microchip'''</p>
*Dated a year and over a month before the final build.  
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
*Contains a drastically different iteration of the story, alongside with it many assets that would end up scrapped or unused by the final build.
!LBP3_r513946
*Debug functionality enabled.
!Final
*Development assets for LittleBigPlanet 1 and 2 unique to this build can be found in the files.
|-
|[[File:Lbp3_r513946_electronics_inventory_logic_broadcast_chip.png]]
|[[File:Lbp3final_electronics_inventory_logic_broadcast_chip.png]]
|}
The early ''Broadcast Microchip'' icon appears to be a circular Microchip icon inside of a dotted circle. This was changed in the final game to make it's function more apparent.
 
<p style="text-align: center;">'''Colour Tweaker'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3_r513946_electronics_inventory_logic_colour_gate.png]]
|[[File:Lbp3_electronics_inventory_logic_colour_gate.png]]
|}
The early ''Colour Tweaker'' icon show a prism refracting light, which was changed to a more generic icon in the final game.
 
<p style="text-align: center;">'''Filter'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3_r513946_electronics_inventory_logic_filter.png]]
|[[File:Lbp3_electronics_inventory_logic_filter.png]]
|}
In the early ''Filter'' icon, the arrow is slightly shorter and the squiggly line made to represent a filter is mirrored.
 
<p style="text-align: center;">'''Quest Tweaker'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3_r513946_electronics_inventory_logic_questchip.png]]
|[[File:Lbp3final_electronics_inventory_logic_questchip.png]]
|}
The ''Quest Tweaker'''s early icon appears to be a scroll and quill inside of a square-shaped gadget. In the final game, all Quest-related gadgets use a chalice graphic, and the Quest Tweaker's shape was changed to a circle.
 
<p style="text-align: center;">'''Preloader'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3_r513946_electronics_inventory_logic_streaminghint.png]]
|[[File:Lbp3final_electronics_inventory_logic_streaminghint.png]]
|}
The early icon for the ''Preloader'' (known in this build as ''Streaming Hint'') is a squiggly line with question marks dotted around the image. It also appears to have been rendered differently from the rest of the icons.
 
<p style="text-align: center;">'''Wave Generator'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3_r513946_electronics_inventory_logic_wave.png]]
|[[File:Lbp3final_electronics_inventory_logic_wave.png]]
|}
The early ''Wave Generator'' icon has a thinner wave line that is symmetrical. The wave line in the final icon is thicker and asymmetrical.
 
<p style="text-align: center;">'''Character Animation Tweaker'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3_r513946_electronics_inventory_materials_animation.png]]
|[[File:Lbp3final_electronics_inventory_materials_animation.png]]
|}
The early ''Character Animation Tweaker'''s icon is two arrows pointing at two circles, likely representing a cycle. In the final game, this was changed to a doodle of a Sackperson with a play icon in it's head.
 
<p style="text-align: center;">'''Opacity Tweaker'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3_r513946_electronics_inventory_materials_fader.png]]
|[[File:Lbp3final_electronics_inventory_materials_fader.png]]
|}
The early ''Opacity Tweaker'''s icon shows a square where one half solid, and the other half is invisible. (represented with dotted lines) The final icon has stripes that gradually get thinner and thinner.
 
<p style="text-align: center;">'''Sackpocket Tweaker'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3_r513946_electronics_inventory_materials_pocketify.png]]
|[[File:Lbp3final_electronics_inventory_materials_pocketify.png]]
|}
The ''Sackpocket Tweaker'''s early icon is shaped like a back pocket, and is coloured pink like the Object Tweakers. It was coloured light blue and given a more balloon-shaped appearance in the final game.
 
<p style="text-align: center;">'''Advanced In/Out Mover'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3_r513946_electronics_inventory_movers_inout_advanced.png]]
|[[File:Lbp3final_electronics_inventory_movers_inout_advanced.png]]
|}
The early icon for the ''Advanced In/Out Mover'' uses a skinny double-sided arrow, and is missing the plus symbol that's present in the final icon.
 
<p style="text-align: center;">'''Force Chip'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3_r513946_electronics_inventory_movers_radial.png]]
|[[File:Lbp3final_electronics_inventory_movers_radial.png]]
|}
The early ''Force Chip'''s icon features six crudely drawn arrows pointing outward. These were replaced with eight arrows pointing away from a small circle.
 
<p style="text-align: center;">'''Sackpocket Item Sensor'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3_r513946_electronics_inventory_sensor_pocketitem.png]]
|[[File:Lbp3final_electronics_inventory_sensor_pocketitem.png]]
|}
Like with the Sackpocket Tweaker, the ''Sackpocket Item Sensor'''s early icon is shaped like a back pocket, though this shape was changed to a balloon on a string in the final.
 
<p style="text-align: center;">'''Quest Sensor'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3_r513946_electronics_inventory_sensor_questchip.png]]
|[[File:Lbp3final_electronics_inventory_sensor_questchip.png]]
|}
As with the Quest Tweaker, the ''Quest Sensor'''s icon went from a scroll and quill in this build, to a chalice in the final.
 
<p style="text-align: center;">'''State Sensor'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3_r513946_electronics_inventory_sensor_statesensor.png]]
|[[File:Lbp3final_electronics_inventory_sensor_statesensor.png]]
|}
The ''State Sensor'''s early icon features a Sackboy inside of a coloured circle. This was changed to simply be a magnifying glass in the final, possibly to try and avoid confusion with the Player Sensor.
 
<p style="text-align: center;">'''Character Teleporter'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3_r513946_electronics_inventory_teleporter.png]]
|[[File:Lbp3final_electronics_inventory_teleporter.png]]
|}
The early ''Character Teleporter'''s icon is a placeholder icon, being a crudely-drawn explosion. In the final game, this was changed to a doodle of a Sackperson with a spiral for a head.
 
===Changed Stickers===
<p style="text-align: center;">'''Pumpinator Icon'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3_r513946_pumpinator5.png]]
|[[File:Lbp3final_pumpinator5.png]]
|}
This build contains an early icon for the Pumpinator powerup. The early Pumpinator model is coloured black, and is shaped differently with more glowing parts. In the final game, the only parts of the model that glow are the fan blades.
===Changed Costume Icons===
<p style="text-align: center;">'''Zom Zom'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3alpha lil stink icon.png]]
|[[File:Lbp3 lil stink icon.png]]
|}
Zom Zom (internally named "Lil' Stink") has the icon of a very different looking character.
<p style="text-align: center;">'''Nana Pud'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3alpha nana pud icon.png]]
|[[File:Lbp3 nana pud icon.png]]
|}
Nana Pud's early icon uses a very different design that was briefly seen in the 2013 pitch video.
===Changed Logo Video===
One of the only videos in this build is a logo animation for Sumo Digital, which appears to be a holdover from some of the developer's previous games. The final video is a still image of a handmade version of the Sumo Digital logo that fades in and out.
 
<p style="text-align: center;">'''sumo_digital.bik'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|<youtube height="360">V_9fM1SKALo</youtube>
|<youtube height="360">TKSocUz6qRo</youtube>
|}
 
==Audio Differences==
===Newton Emotivox Sounds===
Newton was originally voiced by Rik Mayall, however he passed away before finishing his lines. Hugh Laurie was later brought in to voice Newton instead. As a result, any traces of Rik Mayall's work - including dialogue, gibberish voices and emotivox sounds - were completely removed from the final game.
<p style="text-align: center;">'''Newton (Confirm)'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3alpha_emotivox_newton_confirm_01.ogg]]
|[[File:Lbp3final_emotivox_newton_confirm_01.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_confirm_02.ogg]]
|[[File:Lbp3final_emotivox_newton_confirm_02.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_confirm_03.ogg]]
|[[File:Lbp3final_emotivox_newton_confirm_03.ogg]]
|}
 
<p style="text-align: center;">'''Newton (Cry)'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3alpha_emotivox_newton_cry_01.ogg]]
|[[File:Lbp3final_emotivox_newton_cry_01.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_cry_02.ogg]]
|[[File:Lbp3final_emotivox_newton_cry_02.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_cry_03.ogg]]
|[[File:Lbp3final_emotivox_newton_cry_03.ogg]]
|}
 
<p style="text-align: center;">'''Newton (Death)'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3alpha_emotivox_newton_death_01.ogg]]
|[[File:Lbp3final_emotivox_newton_death_01.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_death_02.ogg]]
|[[File:Lbp3final_emotivox_newton_death_02.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_death_03.ogg]]
|[[File:Lbp3final_emotivox_newton_death_03.ogg]]
|}
 
<p style="text-align: center;">'''Newton (Goodbye)'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3alpha_emotivox_newton_goodbye_01.ogg]]
|[[File:Lbp3final_emotivox_newton_goodbye_01.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_goodbye_02.ogg]]
|[[File:Lbp3final_emotivox_newton_goodbye_02.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_goodbye_03.ogg]]
|[[File:Lbp3final_emotivox_newton_goodbye_03.ogg]]
|}
 
<p style="text-align: center;">'''Newton (Hello)'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3alpha_emotivox_newton_greeting_01.ogg]]
|[[File:Lbp3final_emotivox_newton_hello_01.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_greeting_02.ogg]]
|[[File:Lbp3final_emotivox_newton_hello_02.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_greeting_03.ogg]]
|[[File:Lbp3final_emotivox_newton_hello_03.ogg]]
|}
 
<p style="text-align: center;">'''Newton (Hurt)'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3alpha_emotivox_newton_hurt_01.ogg]]
|[[File:Lbp3final_emotivox_newton_hurt_01.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_hurt_02.ogg]]
|[[File:Lbp3final_emotivox_newton_hurt_02.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_hurt_03.ogg]]
|[[File:Lbp3final_emotivox_newton_hurt_03.ogg]]
|}
 
<p style="text-align: center;">'''Newton (Jump)'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3alpha_emotivox_newton_jump_01.ogg]]
|[[File:Lbp3final_emotivox_newton_jump_01.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_jump_02.ogg]]
|[[File:Lbp3final_emotivox_newton_jump_02.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_jump_03.ogg]]
|[[File:Lbp3final_emotivox_newton_jump_03.ogg]]
|}
 
<p style="text-align: center;">'''Newton (Laugh)'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3alpha_emotivox_newton_laugh_01.ogg]]
|[[File:Lbp3final_emotivox_newton_laugh_01.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_laugh_02.ogg]]
|[[File:Lbp3final_emotivox_newton_laugh_02.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_laugh_03.ogg]]
|[[File:Lbp3final_emotivox_newton_laugh_03.ogg]]
|}
 
<p style="text-align: center;">'''Newton (Question)'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3alpha_emotivox_newton_question_01.ogg]]
|[[File:Lbp3final_emotivox_newton_question_01.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_question_02.ogg]]
|[[File:Lbp3final_emotivox_newton_question_02.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_question_03.ogg]]
|[[File:Lbp3final_emotivox_newton_question_03.ogg]]
|}
 
<p style="text-align: center;">'''Newton (Surprised)'''</p>
{| class="wikitable" style="text-align: center; margin-left: auto; margin-right: auto;"
!LBP3_r513946
!Final Game
|-
|[[File:Lbp3alpha_emotivox_newton_surprised_01.ogg]]
|[[File:Lbp3final_emotivox_newton_surprised_01.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_surprised_02.ogg]]
|[[File:Lbp3final_emotivox_newton_surprised_02.ogg]]
|-
|[[File:Lbp3alpha_emotivox_newton_surprised_03.ogg]]
|[[File:Lbp3final_emotivox_newton_surprised_03.ogg]]
|}
 
==Unused Graphics==
===Control-related Stickers===
<gallery>
File:Lbp3_r513946_01_jumphigher.png|Jump higher...
File:Lbp3_r513946_02_jumpfurther.png|...jump further...
File:Lbp3_r513946_03_runfaster.png|...run faster...
File:Lbp3_r513946_04_withmorecontrol.png|...with more control...
File:Lbp3_r513946_05_onfoot.png|...on foot...
File:Lbp3_r513946_06_andintheair.png|...and in the air...
File:Lbp3_r513946_07_morefun.png|...making it even more fun to play!
</gallery>
Seven stickers illustrating what seems to be tweaked controls. Their intended purpose is currently unknown.
==Unused Costumes==
===Costume Pieces===
<gallery widths="64" heights="64" perrow="5">
File:Lbp3 ziggurat female ft icon.png
File:Lbp3 ziggurat female fe icon.png
File:Lbp3 ziggurat female hr icon.png
File:Lbp3 ziggurat female nk icon.png
File:Lbp3 ziggurat male he icon.png
File:Lbp3 ziggurat male lg icon.png
File:Lbp3 ziggurat male nk icon.png
File:Lbp3 ziggurat male to icon.png
File:Lbp3 townspeople clochehat he icon.png
File:Lbp3 townspeople prof base icon.png
File:Lbp3 townspeople prof clown he icon.png
File:Lbp3 townspeople prof country he icon.png
File:lbp3_townspeople_prof_clown_hr_icon.png
File:Lbp3 townspeople prof country nk icon.png
File:Lbp3 townspeople prof country wa icon.png
File:Lbp3 townspeople prof fi icon.png
File:Lbp3 townspeople prof fm icon.png
File:Lbp3 townspeople prof hd icon.png
File:Lbp3 townspeople prof hr icon.png
File:Lbp3 townspeople prof old to icon.png
File:Lbp3 townspeople prof to icon.png
File:lbp3_townspeople_prof_painter_he_icon.png
File:Lbp3 townspeople prof painter hd icon.png
</gallery>
Many costume pieces from this build were cut from the final game.
==Removed Music==
===Intro Cutscene===
[[File:Lbp3_r513946_intro_cutscene.ogg|320px]]
'''intro_cutscene.fsb''' is "Walkin' the House" from the soundtrack of Pixar's UP. This was used as a placeholder track in an early introduction cutscene.
 
===Stitchem Green Interactive Music===
[[File:Lbp3_r513946_i_stitchemgreen.ogg|320px]]
'''i_stitchemgreen.fsb''' is an interactive music track for Stitchem Green. Stitchem Green was scaled back considerably in the final game, leading to this track being completely removed.
 
===Early Manglewood Interactive Music===
[[File:Lbp3_r513946_i_manglewood.ogg|320px]]
'''i_manglewood.fsb''' is an interactive music track for an early incarnation of Manglewood.
 
==Unused Dialogue==


<p style="text-align: center;">'''Narrator'''</p>
{{Prototype Footer|{{Navbox prototype|LittleBigPlanet 3}}}}
{| class="wikitable" style="text-align: left; margin-left: auto; margin-right: auto;"
!Audio File
!Filename
!Subtitle
!Usage
|-
|[[File:Lbp3_r513946_demo_10_narrator.ogg]]
|demo_10_narrator.mp3
|We join Sack Boy in the midst of a great adventure. Lost in a different dimension, he is searching for a route back to Craftworld. So far he has fled from a fortress, escaped a madcap mansion and saved a cub from a bloodthirsty pack of wolves.
|One of three lines of dialogue that were used in an introduction cutscene for an even earlier version of the Story Mode. This would've summed up what had happened in the story up to that point.
|-
|[[File:Lbp3_r513946_demo_20_narrator.ogg]]
|demo_20_narrator.mp3
|Sack Boy has been looking for the White Wolf Stone. It is said that the hero who places this stone in the ancient Sable Oak Tree will reveal a magical door into a new world. Could this be his way back home?
|Another line of dialogue that would have been used in an early introduction cutscene, explaining Sackboy's current objective.
|-
|[[File:Lbp3_r513946_demo_30_narrator.ogg]]
|demo_30_narrator.mp3
|To get the stone, Sack Boy must find a way into the great White Wolf Tower and bargain with the fearsome White Wolf King - Albi. This is where we pick up the adventure...
|The last of the three lines of dialogue that would have been used in the early introduction cutscene, explaining what Sackboy would need to do to acquire the White Wolf Stone.
|-
|[[File:Lbp3_r513946_demo_40_narrator.ogg]]
|demo_40_narrator.mp3
|Behold the mighty Sable Oak! Legend has it that the hero that places the White Wolf Stone into its broad trunk will open a pathway to another world...
|A line of dialogue that explains the context behind the Sable Oak Tree. For some reason, this line of dialogue is read by a different voice actor from the other lines.
|-
|[[File:Lbp3_r513946_demo_50_narrator.ogg]]
|demo_50_narrator.mp3
|Sable Oak Village. Caught between the warring wolves, this once great weaving capital, built amongst the roots of the great tree, has fallen on hard times.
|Would have been used when the player visits Sable Oak Village for the first time.
|-
|[[File:Lbp3_r513946_demo_60_narrator.ogg]]
|demo_60_narrator.mp3
|The White Wolf Tower, home of the White Wolf King. Albi's throne room sits at the sparkling zenith of this great fortress. Can Sack Boy sneak past the guards and scale the mighty summit?
|Would have been used when the player visits White Wolf Tower.
|-
|[[File:Lbp3_r513946_demo_70_narrator.ogg]]
|demo_70_narrator.mp3
|With the White Wolf Stone pressed firmly in his Sack Pocket, Sack Boy and Rusk gallop through the King's escape tunnel in the direction of the ancient tree. Will the legend prove to be true? And where could the magical door lead? Craftworld? Or a new dimension, full of danger and mystery?
|This piece of dialogue would have been used after Sackboy had received the White Wolf Stone from Albi.
|}

Latest revision as of 14:48, February 23, 2024

Title Screen
LittleBigPlanet 3 (Sep 7, 2013 prototype)
Build date Sep 7, 2013
Build name LBP3_r513946
Dump status Released
Dumped by Anonymous
Released by hellfire
File release date February 2018
Origin Development Kit
Game LittleBigPlanet 3
System PlayStation 3
Genre Puzzle-platformer
Final build EU Oct 13, 2014
US Oct 13, 2014
Release date US Nov 18, 2014
EU Nov 26, 2014
AUS Nov 26, 2014
UK Nov 28, 2014
JP Dec 4, 2014
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Download LittleBigPlanet 3 (Sep 7, 2013 prototype) from external mirror

An early prototype of LittleBigPlanet 3 for the PlayStation 3.

Notes

The Cutting Room Floor research
  • Dated a year and over a month before the final build.
  • Contains a drastically different iteration of the story, alongside with it many assets that would end up scrapped or unused by the final build.
  • Debug functionality enabled.
  • Development assets for LittleBigPlanet 1 and 2 unique to this build can be found in the files.