- May 5 2019: The Jungle Book + Some Extra Goodies
- Apr 20 2019: Tom Vs. Jerry: The Chase is On
- Apr 7 2019: Atmosfear / NightMare
- Mar 31 2019: Dreamcast Month Part 4 - Ecco the Dolphin
- Mar 24 2019: Dreamcast Month Part 3 - Tony Hawk & Stunt GP
- Mar 18 2019: Dreamcast Month Part 2 - Sonic Adventure 2 Review
- Mar 10 2019: Dreamcast Month Part 1 - Internet Game Pack
- Mar 6 2019: Pinocchio SNES
- Feb 24 2019: Star Wars & Star Trek
- Feb 17 2019: Doom Troopers And Some More SNES
- Feb 14 2019: What Was Once Old Is New Again
- Feb 11 2019: NBA Jam and Atari Jaguar
- Feb 3 2019: A Proto Sandwich
- Jan 27 2019: When You Wish Upon a 32-bit Star
- Jan 20 2019: An Old Can of Worms!
- Jan 1 2019: A Spooky New Years!
- Dec 25 2018: A Merry Eidos Christmas
- Jan 11 2018: F-1 World Grand Prix Prototype (GBC)
- Jan 1 2018: Early Battlecorps Prototype for the Sega CD
- Dec 25 2017: Sonic CD (8/1/93) prototype
- Feb 25 2017: Captain Lang and Mickey Mania Prototypes
- Feb 6 2017: Lion King (SNES)
- Jan 8 2017: Sonic the Hedgehog Pocket Adventure Prototype
- Jun 28 2016: Defender of the Universe (Dreamcast) (Ecco month part 2)
- Jun 17 2016: Ecco II - Sentinels of the Universe (Ecco month part 1)
- May 27, 2016: Final ROM Archive Release Part 4
- May 20, 2016: Final ROM Archive Release Part 3
- May 13, 2016: Final ROM Archive Release Part 2
- May 2, 2016: 10 years of Hidden Palace / Final ROM Archive Release Part 1
- Oct 22, 2011: Tomb Raider E3 Demo
- Oct 12, 2011: Miscellanea
- Mar 22, 2011: 15th Anniversary of Resident Evil
- Jul 30, 2010: Stone Protectors Genesis + Super Mario All-stars
- Jul 20, 2010: Sonic Spinball 1910 5/8
- Jul 16, 2010: Sega Art Tool, Sega Sound Tool, GEMS 2.8 ROM
- (earlier news)
The Hidden Palace is a community dedicated to the preservation of video game development media (such as prototypes, hardware, source code, artwork, and more). This website can be utilized as a catalog for the items that we and others are able to collect and share.
If you are interested in contributing, please see our How to Contribute page.
- What if? (Jun 27, 2014 Prototype) by Demon
- Lord of the Rings: Conquest (Oct 15, 2008 prototype) by Cut Into Fourteen Pieces
- Kane & Lynch: Dead Men (Sep 13, 2007 prototype) by Cut Into Fourteen Pieces
- Steel Lancer Arena International: Phantom Crash (Feb 1, 2005 prototype) by Cut Into Fourteen Pieces
- Need For Speed: ProStreet (Oct 4, 2007 prototype) by Cut Into Fourteen Pieces
- Nanobreaker (Sep 16, 2004 prototype) by Cut Into Fourteen Pieces
- Jak X: Combat Racing (Jun 23, 2005 prototype) by Cut Into Fourteen Pieces
- Dragon Ball Z Budokai Tenkaichi 2 (Aug 1, 2006 prototype) by Cut Into Fourteen Pieces
- Si Balla (Nov 24, 1994 prototype) by Cut Into Fourteen Pieces
- Monty Python's Invasion from the Planet Skyron (May 15, 1995 prototype) by Cut Into Fourteen Pieces (more)
- Chagosan: 1,996 edits, 939 articles
- Cerv3ro: 320 edits, 257 articles
- Mathuser: 267 edits, 117 articles
- Togemet2: 238 edits, 158 articles
- Kiddo: 200 edits, 49 articles
- Icup321: 183 edits, 110 articles
- Divingkataetheweirdo: 174 edits, 164 articles
- Mr.x: 141 edits, 75 articles
- Cut Into Fourteen Pieces: 136 edits, 1065 articles
- Prototector: 113 edits, 78 articles
- Mudkiplegend: 110 edits, 24 articles
- Missile: 102 edits, 75 articles
- Demon: 99 edits, 51 articles (more)
Thanks for contributing!
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Today we have something really special to share with you - a prototype of the unreleased UWC (also known as Universal Wrestling Corporation) for the NES, courtesy of Stephan Reese and Frank Cifaldi from the Video Game History Foundation!
UWC is a wrestling game that features wrestlers that were part of the National Wrestling Alliance (NWA) and World Championship Wrestling (WCW) Inc., such as Jimmy Garvin and Barry Windham. The title UWC is significant, as the title was the original name for the company WCW that was very quickly renamed sometime in late 1988. This game was published by SETA and developed in 1989 by Thinking Rabbit, a relatively obscure Japanese company that mostly developed titles for Japanese home computers at the time. Most of the team members responsible for the game would also work together on the Japanese exclusive title “Fighting Road” for the Famicom in 1988. No evidence is known to exist that confirms if this game was ever officially announced in either gaming media or in one of the various trade shows at the time. The game was canceled for unknown reasons, but might’ve been shelved due to poor reception by the game’s licensors and to support Nichibutsu’s superior attempt with WCW World Championship Wrestling (also known as Super Star Pro Wrestling in Japan) which came out on December 9th, 1989 in Japan.
Until recently, this game remained completely unknown as no documentation exists that confirms that it was ever in development. Stephan Reese, also known as Archon 1981, acquired the prototype from a former Nintendo of America employee. Given the completeness of the game, it was most likely submitted for approval before manufacturing could begin. Upon receiving the game, Stephan was willing to allow The Video Game History Foundation to digitally preserve the prototype so that others can enjoy it.
The game features three modes of play with three different difficulty levels, including support for two players. If you are playing on the easiest difficulty level, the game will gradually up the difficulty level until you are playing on “Master” difficulty. The goal of the game is to get your opponents HP as close to zero as possible so that you can pin them down. The closer your opponents HP is to zero the easier you can pin your opponent. While relatively simple, the game is quite challenging.
We’d like to thank the great folks over at The Video Game History Foundation for giving us the opportunity to release this prototype and for making other opportunities possible. We deeply thank Stephan Reese for being extremely kind in releasing this prototype for many to see and enjoy. Without people like these, many of our releases would never have been possible.
Until next time!