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The Hidden Palace is a community dedicated to the preservation of video game development media (such as prototypes, hardware, source code, artwork, and more). This website can be utilized as a catalog for the items that we and others are able to collect and share.

If you are interested in contributing, please see our How to Contribute page.

Past news
May 5 2019: The Jungle Book + Some Extra Goodies
Apr 20 2019: Tom Vs. Jerry: The Chase is On
Apr 7 2019: Atmosfear / NightMare
Mar 31 2019: Dreamcast Month Part 4 - Ecco the Dolphin
Mar 24 2019: Dreamcast Month Part 3 - Tony Hawk & Stunt GP
Mar 18 2019: Dreamcast Month Part 2 - Sonic Adventure 2 Review
Mar 10 2019: Dreamcast Month Part 1 - Internet Game Pack
Mar 6 2019: Pinocchio SNES
Feb 24 2019: Star Wars & Star Trek
Feb 17 2019: Doom Troopers And Some More SNES
Feb 14 2019: What Was Once Old Is New Again
Feb 11 2019: NBA Jam and Atari Jaguar
Feb 3 2019: A Proto Sandwich
Jan 27 2019: When You Wish Upon a 32-bit Star
Jan 20 2019: An Old Can of Worms!
Jan 1 2019: A Spooky New Years!
Dec 25 2018: A Merry Eidos Christmas
Jan 11 2018: F-1 World Grand Prix Prototype (GBC)
Jan 1 2018: Early Battlecorps Prototype for the Sega CD
Dec 25 2017: Sonic CD (8/1/93) prototype
Feb 25 2017: Captain Lang and Mickey Mania Prototypes
Feb 6 2017: Lion King (SNES)
Jan 8 2017: Sonic the Hedgehog Pocket Adventure Prototype
Jun 28 2016: Defender of the Universe (Dreamcast) (Ecco month part 2)
Jun 17 2016: Ecco II - Sentinels of the Universe (Ecco month part 1)
May 27, 2016: Final ROM Archive Release Part 4
May 20, 2016: Final ROM Archive Release Part 3
May 13, 2016: Final ROM Archive Release Part 2
May 2, 2016: 10 years of Hidden Palace / Final ROM Archive Release Part 1
Oct 22, 2011: Tomb Raider E3 Demo
Oct 12, 2011: Miscellanea
Mar 22, 2011: 15th Anniversary of Resident Evil
Jul 30, 2010: Stone Protectors Genesis + Super Mario All-stars
Jul 20, 2010: Sonic Spinball 1910 5/8
Jul 16, 2010: Sega Art Tool, Sega Sound Tool, GEMS 2.8 ROM
(earlier news)
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UWC (Prototype).2019-06-08 00.22.12.png

UWC (Prototype)
Discuss this release on the boards here!

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Today we have something really special to share with you - a prototype of the unreleased UWC (also known as Universal Wrestling Corporation) for the NES, courtesy of Stephan Reese and Frank Cifaldi from the Video Game History Foundation!

UWC is a wrestling game that features wrestlers that were part of the National Wrestling Alliance (NWA) and World Championship Wrestling (WCW) Inc., such as Jimmy Garvin and Barry Windham. The title UWC is significant, as the title was the original name for the company WCW that was very quickly renamed sometime in late 1988. This game was published by SETA and developed in 1989 by Thinking Rabbit, a relatively obscure Japanese company that mostly developed titles for Japanese home computers at the time. Most of the team members responsible for the game would also work together on the Japanese exclusive title “Fighting Road” for the Famicom in 1988. No evidence is known to exist that confirms if this game was ever officially announced in either gaming media or in one of the various trade shows at the time. The game was canceled for unknown reasons, but might’ve been shelved due to poor reception by the game’s licensors and to support Nichibutsu’s superior attempt with WCW World Championship Wrestling (also known as Super Star Pro Wrestling in Japan) which came out on December 9th, 1989 in Japan.

Until recently, this game remained completely unknown as no documentation exists that confirms that it was ever in development. Stephan Reese, also known as Archon 1981, acquired the prototype from a former Nintendo of America employee. Given the completeness of the game, it was most likely submitted for approval before manufacturing could begin. Upon receiving the game, Stephan was willing to allow The Video Game History Foundation to digitally preserve the prototype so that others can enjoy it.

The game features three modes of play with three different difficulty levels, including support for two players. If you are playing on the easiest difficulty level, the game will gradually up the difficulty level until you are playing on “Master” difficulty. The goal of the game is to get your opponents HP as close to zero as possible so that you can pin them down. The closer your opponents HP is to zero the easier you can pin your opponent. While relatively simple, the game is quite challenging.

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We’d like to thank the great folks over at The Video Game History Foundation for giving us the opportunity to release this prototype and for making other opportunities possible. We deeply thank Stephan Reese for being extremely kind in releasing this prototype for many to see and enjoy. Without people like these, many of our releases would never have been possible.

Until next time!