Mortal Kombat Gold (Aug 28, 1999 prototype): Difference between revisions
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A late prototype of Mortal Kombat Gold (PAL) for the Sega Dreamcast. | A late prototype of Mortal Kombat Gold (PAL) for the Sega Dreamcast. | ||
==Notes== | |||
*The so-called Blue Disc version (blue Sega Dreamcast logo in the MK Gold title screen as well). | |||
*Although based on PAL versions, the speed is more like the NTSC version. | |||
*Audio track issues on new arenas. | |||
*Random finishing audio track issues on all arenas. | |||
*Sektor's Teleport Punch has a hit limit after 4 (same as the Red Disc version). | |||
*Most of the Yellow Disc issues were fixed (like vector graphic issues, beating Tournament Mode, etc). | |||
*Random frame drops and slow downs. | |||
*More glitchy camera fatalities than the Red Disc version. | |||
<br /> | |||
{{Prototype Footer|{{Navbox prototype|Mortal Kombat Gold}}}} | {{Prototype Footer|{{Navbox prototype|Mortal Kombat Gold}}}} |
Revision as of 11:48, December 5, 2020
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Download Mortal Kombat Gold (Aug 28, 1999 prototype) (info) |
A late prototype of Mortal Kombat Gold (PAL) for the Sega Dreamcast.
Notes
- The so-called Blue Disc version (blue Sega Dreamcast logo in the MK Gold title screen as well).
- Although based on PAL versions, the speed is more like the NTSC version.
- Audio track issues on new arenas.
- Random finishing audio track issues on all arenas.
- Sektor's Teleport Punch has a hit limit after 4 (same as the Red Disc version).
- Most of the Yellow Disc issues were fixed (like vector graphic issues, beating Tournament Mode, etc).
- Random frame drops and slow downs.
- More glitchy camera fatalities than the Red Disc version.