Mortal Kombat Trilogy (May 13, 1996 prototype)

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Title Screen
Mortal Kombat Trilogy (May 13, 1996 prototype)
Build date May 13, 1996 02:56pm
Dump status Released
Dumped by Anonymous Programmer
Released by Anonymous Programmer
Origin Included in leaked game source; possibly compiled from source
Files mktril.rom
Game Mortal Kombat Trilogy
System Nintendo 64
Genre Fighting
Release date October 31, 1996
Download Mortal Kombat Trilogy (May 13, 1996 prototype) (info)
The Cutting Room Floor research


  • Scorpion doesnt have his foward teleport punch from final version
  • Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release
  • Smoke has a different main palette
  • Human Smoke has Scorpion's Clone Fatality and his UMK3 combination for Babality.
  • Baraka's Spin move is performed by tapping Back + Block.
  • Rain and Noob Saibot do not have Fatalities, Animalities and Friendships.
  • Noob Saibot have different auto combos, similar to the Classic Sub-Zero's one.
  • Exclusive MK Trilogy Special Moves are missing (Liu Kang's Red Bicycle Kick, Nightwolf's Red Shoulder, Sindel's Double Fireball, Sektor's Double Missile, etc)
  • Crouch HK (Down + HK) are not fast like in the final versions.
  • Liu Kang does not have damage protection activated after his popup combo.
  • Kung Lao has no hit limit for his Spin move.
  • Free play code and combinations to play as Motaro/Shao Kahn works.
  • No Brutalities.
  • You can't lose against fight with Noob Saibot from Shao Kahn's Lost Treasures.
  • Title screen and options menu backgrounds are different
  • Classic Sub-Zero and Human Smoke Bios are empty.
  • Options/Attract music plays in Title Screen
  • The intro text from final seems to be absent
  • Main menu and continue screens are from Ultimate Mortal Kombat 3
  • The Portal seems to be merged with The Pit II; Hornbuckle and Blaze also might appear in the background
  • Johnny Cage and Khameleon are absent
  • Initial animation in CSS seems to be slightly different
  • The prototype ROM is 16MB/128mbit while the final one is 12MB/96mbit
  • There are much more animation frames present than the final version
  • There are more male voices present from UMK3 in the prototype
  • Rayden doesn't have his reverse lightning move
  • Noob Saibot's disabler special doesnt cause any control effects yet; only makes opponent flash
  • Kombat Tomb does not have Stage Fatality yet.
  • Motaro and Shao Kahn do not have finishing moves.
  • Probably there are more differences



It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.

See also