NASCAR Racing 5 (Dec 10, 2003 prototype): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Adding some more notes) |
||
Line 18: | Line 18: | ||
An early prototype of the unreleased NASCAR Racing 5 for the Microsoft Xbox. | An early prototype of the unreleased NASCAR Racing 5 for the Microsoft Xbox. | ||
==Notes== | ==Notes== | ||
''' | * Requires either a debug kit or a modded xbox with 128MB of RAM and a bios that supports the extra memory in order to get in-game. | ||
* '''Racex.xbe''' works fine with the files while '''gplx.xbe''' is a debugging executable that does not work properly. | |||
* While both executables were compiled in late 2003, most of the game files are actually from late 2001-mid 2002. | |||
* Appears to be built off of ''Nascar Racing 4'' and ''Grand Prix Legends''. | |||
* This build appears to have been made early in the porting process, as there is a cursor that can be controlled by the thumbsticks. | |||
* There are seven playable tracks: Kyalami, Monaco, Monza, Mosport, Nürburgring, Spa-Francorchamps, and Zandvoort. | |||
* The tracks themselves seem to be very stripped down and basic, which makes sense considering that this is likely a tech demo. | |||
* Collision detection appears to be unstable. The build may crash if the car collides with certain barriers. | |||
==Screenshots== | ==Screenshots== | ||
[[File:NascarRacing5_2.png|200px]] [[File:NascarRacing5_3.png|200px]] [[File:NascarRacing5_4.png|200px]] | [[File:NascarRacing5_2.png|200px]] [[File:NascarRacing5_3.png|200px]] [[File:NascarRacing5_4.png|200px]] |
Revision as of 11:09, August 18, 2021
NASCAR Racing 5 (Dec 10, 2003 prototype) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download NASCAR Racing 5 (Dec 10, 2003 prototype) (info) |
An early prototype of the unreleased NASCAR Racing 5 for the Microsoft Xbox.
Notes
- Requires either a debug kit or a modded xbox with 128MB of RAM and a bios that supports the extra memory in order to get in-game.
- Racex.xbe works fine with the files while gplx.xbe is a debugging executable that does not work properly.
- While both executables were compiled in late 2003, most of the game files are actually from late 2001-mid 2002.
- Appears to be built off of Nascar Racing 4 and Grand Prix Legends.
- This build appears to have been made early in the porting process, as there is a cursor that can be controlled by the thumbsticks.
- There are seven playable tracks: Kyalami, Monaco, Monza, Mosport, Nürburgring, Spa-Francorchamps, and Zandvoort.
- The tracks themselves seem to be very stripped down and basic, which makes sense considering that this is likely a tech demo.
- Collision detection appears to be unstable. The build may crash if the car collides with certain barriers.
Screenshots
See also
Original thread on ObscureGamers.com.