NASCAR Racing 5 (Dec 10, 2003 prototype): Difference between revisions

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{{Prototype
{{Prototype
|Page name=NASCAR Racing 5 (Dec 10, 2003 prototype)
|Page name=NASCAR Racing 5 (Dec 10, 2003 prototype)
|titlescreen=NascarRacing5_1.png
|builddate=Dec 10, 2003 17:40:10
|builddate=Dec 10, 2003 17:40:10
|status=Released
|status=Released
Line 17: Line 18:
An early prototype of the unreleased NASCAR Racing 5 for the Microsoft Xbox.
An early prototype of the unreleased NASCAR Racing 5 for the Microsoft Xbox.
==Notes==
==Notes==
'''racex.xbe''' works fine with the files while '''gplx.xbe''' is a debugging executable that does not work properly.
* Found on a Xbox Debug Kit that was used by Papyrus Design Group shortly before it closed down.
<br>
* Requires either a debug kit or a modded xbox with 128MB of RAM and a bios that supports the extra memory in order to get in-game.
It appears to have been made early in the porting process, considering that there is a cursor that can be controlled by the thumbsticks and a menu for configuring the graphics.
* '''Racex.xbe''' works fine with the files while '''gplx.xbe''' is a debugging executable that does not work properly.
 
* While both executables were compiled in late 2003, most of the game files are actually from late 2001-mid 2002.
* Appears to be built off of ''NASCAR Racing 4'' and ''Grand Prix Legends''.
* This build appears to have been made early in the porting process, as there is a cursor that can be controlled by the thumbsticks.
* There are seven playable tracks: Kyalami, Monaco, Monza, Mosport, Nürburgring, Spa-Francorchamps, and Zandvoort.
* The tracks themselves seem to be very stripped down and basic, which makes sense considering that this is likely a tech demo.
* Collision detection appears to be unstable. The build may crash if the car collides with certain barriers.
==Screenshots==
==Screenshots==
[[File:NascarRacing5_1.png|200px]] [[File:NascarRacing5_2.png|200px]] [[File:NascarRacing5_3.png|200px]] [[File:NascarRacing5_4.png|200px]]
<gallery heights="256" widths="224">
 
NascarRacing5_2.png|Menu
NascarRacing5_3.png|Menu
NascarRacing5_TrackSelect.png|Menu
NascarRacing5_Kyalami.png|Kyalami
NascarRacing5_Monaco.png|Monaco
NascarRacing5_Monza.png|Monza
NascarRacing5_Mosport.png|Mosport
NascarRacing5_4.png|Nürburgring
NascarRacing5_SpaFran.png|Spa-Francorchamps
NascarRacing5_Zandvoort.png|Zandvoort
</gallery>
==See also==
==See also==
[https://www.obscuregamers.com/threads/nascar-racing-5-december-10-2003-unreleased.2641/ Original thread on ObscureGamers.com.]
[https://www.obscuregamers.com/threads/nascar-racing-5-december-10-2003-unreleased.2641/ Original thread on ObscureGamers.com.]


{{Prototype Footer|{{Navbox prototype|NASCAR Racing 5}}}}
{{Prototype Footer|{{Navbox prototype|NASCAR Racing 5}}}}

Latest revision as of 22:55, August 18, 2021

Title Screen
NASCAR Racing 5 (Dec 10, 2003 prototype)
Build date Dec 10, 2003 17:40:10
Dump status Released
Dumped by Risk
Released by Dink
File release date August 6, 2020
Origin Xbox Dev Kit
Game NASCAR Racing 5
System Xbox
Genre Racing
Release date Unreleased
Download NASCAR Racing 5 (Dec 10, 2003 prototype) (info)
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An early prototype of the unreleased NASCAR Racing 5 for the Microsoft Xbox.

Notes

  • Found on a Xbox Debug Kit that was used by Papyrus Design Group shortly before it closed down.
  • Requires either a debug kit or a modded xbox with 128MB of RAM and a bios that supports the extra memory in order to get in-game.
  • Racex.xbe works fine with the files while gplx.xbe is a debugging executable that does not work properly.
  • While both executables were compiled in late 2003, most of the game files are actually from late 2001-mid 2002.
  • Appears to be built off of NASCAR Racing 4 and Grand Prix Legends.
  • This build appears to have been made early in the porting process, as there is a cursor that can be controlled by the thumbsticks.
  • There are seven playable tracks: Kyalami, Monaco, Monza, Mosport, Nürburgring, Spa-Francorchamps, and Zandvoort.
  • The tracks themselves seem to be very stripped down and basic, which makes sense considering that this is likely a tech demo.
  • Collision detection appears to be unstable. The build may crash if the car collides with certain barriers.

Screenshots

See also

Original thread on ObscureGamers.com.