News/A Proto Sandwich

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Robin Hood - Prince of Thieves (May 16, 1991 prototype).2019-01-21 14.25.07.png
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Resident Evil (Climax Game Boy prototype)
Psycho Pinball (Prototype)
Robin Hood: Prince of Thieves (May 16, 1991 prototype)
Flux (Apr 25, 1995 prototype)
Discuss this release on the boards here!

It’s that time again for some more prototypes courtesy of Radar!

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Resident Evil (Climax Game Boy prototype)
First up, a small tech demo of Resident Evil for the Gameboy Color. This is not the same prototype that’s floating around and is instead a completely new take of the first game done by Climax Entertainment. Unlike the well-known prototypes, this was aiming for a mixture of traditional side scrolling action with fixed camera angles. However, it’s not playable and only features select scenes from the foyer area. The game itself only takes up 128Kb in size, so there’s not a whole lot to see. It’s a very interesting curiosity though, as it means that several other companies were proposing Gameboy ports of the first game. It does have a nice soundtrack though!

Robin Hood - Prince of Thieves (May 16, 1991 prototype).2019-01-21 14.25.31.png
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Robin Hood: Prince of Thieves (May 16, 1991 prototype)
Next, a relatively late prototype of Robin Hood: Prince of Thieves for the NES. This prototype has some minor differences in comparison to the first available retail release of the game. Thankfully, this game does have a cheat menu that can be activated with a cheat code combination at the title screen (the same code that’s used in the final game) so it’s possible to explore everything this prototype has to offer.

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Psycho Pinball (Prototype)
A prototype of Psycho Pinball for the Sega Mega Drive. There are a few differences in comparison to the final version of the game. Note, this is one does not come from the Virgin lot and instead comes from Radar’s personal collection.

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Flux (Apr 25, 1995 prototype)
A prototype of Flux for the Sega Mega Drive and...Sega CD? This was one of the only games that utilized both the Sega Mega Drive and the Sega CD simultaneously. It’s not really a game per se, as it’s more of a sound visualizer that uses the Sega Mega Drive as a “boot rom” that utilizes the Sega CD’s disc drive to play back audio CDs with cool visuals. As such, this game doesn’t isn’t exactly “playable” as it’s a very rare exception in the Sega Mega Drive/Sega CD line-up.

That’s all for now! Until next time!