News/Ecco II - Sentinels of the Universe (Ecco month part 1): Difference between revisions

From Hidden Palace
Jump to navigation Jump to search
(added teaser)
(Rewrite some parts)
Line 1: Line 1:
Shark week? Welcome to Ecco Month! I realized only recently that I own a large amount of Ecco development material, spanning across all console generations for pretty much every incarnation of the franchise (both released and unreleased). As a love letter to all fans of Ecco, I have decided to show off everything I own in the efforts to preserve everything before it is lost forever.
{{Subpage}}Shark week? Welcome to Ecco Month!


The month couldn’t start any better than to release something huge. So today, I present to you the unreleased canceled Dreamcast sequel - “Ecco 2 - Sentinels of the Universe”.
Almost eight years ago, I acquired a large lot of prototypes and assets related to the '''''Ecco the Dolphin: Defender of the Future''''' game for Dreamcast and PS2, including a Katana Dreamcast development kit. To my delight, the previous owner also had a prototype build of the cancelled Dreamcast sequel '''''Ecco II - Sentinels of the Universe'''''.  [[File:Ecco discs.jpg|centre|frameless|480x480px]]
[[File:Ecco II DC Title.png|centre|frame|]]
 
To start off Ecco month, I present to you Ecco II - Sentinels of the Universe.
[[File:Ecco II DC Title.png|centre|frameless|480x480px]]
<center>[[Ecco II Sentinels of the Universe (Feb 19, 2001 prototype)|Click here to download the game and read the article!]]
<center>[[Ecco II Sentinels of the Universe (Feb 19, 2001 prototype)|Click here to download the game and read the article!]]
[http://hiddenpalace.org/forums/viewtopic.php?f=22&t=3135 Discuss this on the boards here!]
[http://hiddenpalace.org/forums/viewtopic.php?f=22&t=3135 Discuss this on the boards here!][[File:Ecco 2 GD-R.jpg|right|frameless|300x300px]]</center>  
</center>  
This game was a planned sequel to '''''Ecco the Dolphin: Defender of the Future''''' for Dreamcast that got canceled around the time SEGA announced that they would be stopping production on the console and focus on being a third-party developer. Given the fact that the first game was later ported to the Sony Playstation 2 later the same year, it’s not clear why Appaloosa decided to stop development on the sequel, rather than port it to PlayStation 2 as they did with the first game.
This was a planned sequel to Ecco - Defender of the Future for the Dreamcast that got canceled around the time SEGA announced that they would be stopping production on the console and focus on being a third-party developer. Although given the fact that the first game was later ported to the Sony Playstation 2 later the same year, it’s not clear why Appaloosa decided to stop development on the sequel since SEGA was in the process of moving other unfinished projects to other consoles.


This release was part of an auction I dealt with many years a go with a former Appaloosa Interactive employee who had a GD-R copy of perhaps one of the last builds of the game. As you can see, the game was last built sometime during the announcement that Sega would be going 3rd party and production of the Dreamcast would be shut down. A similar nonworking version of the game appeared on ASSEMbler many years ago on a (now dumped) Katana Devkit, with another working version that appeared a few years later on another Katana Devkit. The version that I have is one of the few working GD-R copies of the game that can be dumped and played on an actual console.
The previous owner had a GD-R copy of perhaps one of the last builds of the game. As you can see, the game was last built sometime during the announcement that Sega would be going third party and production of the Dreamcast would be shut down. A similar nonworking version of the game appeared many years ago on a Katana Devkit. The version that I have is one of the few extant working GD-R copies of the game that can be dumped and played on an actual console or in an emulator.


This game features a few playable levels via level select with a complete working debug mode. There is no music and sound but perhaps there are leftovers on the disc. Keep in mind, development on the game had only just begun before it was canceled, so this might be perhaps all there is in terms of playable builds.
This game features a few playable levels via level select with a complete working debug mode. There is no music and sound but perhaps there are leftovers on the disc. Keep in mind, development on the game had only just begun before it was canceled, so this might be perhaps all there is in terms of playable builds.


== Other News ==
== Other news ==
A couple of other things today.  
A couple of other things today.  


I recently did a small interview for this month’s issue of [http://retrogamer.net Retro Gamer (issue 156)]! Everyone check it out! :D
I recently did a small interview for [https://www.imagineshop.co.uk/index.php/catalog/product/view/id/4402/s/retro-gamer-issue-156/?utm_source=RetroGamer&utm_medium=cover&utm_campaign=Product-Widget this month’s issue] of [http://retrogamer.net Retro Gamer] on the topic of game preservation and releasing prototypes


We’re also on [http://hiddenpalaceorg.tumblr.com Tumblr] now! We’ll be using it as another avenue for providing announcements in case Twitter and Facebook aren’t your thing. If you have a Tumblr profile feel free to reblog and spread the love.
We’re also on [http://hiddenpalaceorg.tumblr.com Tumblr] now! We’ll be using it as another avenue for providing announcements in case Twitter and Facebook aren’t your thing. If you have a Tumblr profile feel free to reblog and spread the love.
We also just finished importing the rest of the releases from the old website. It took us a while to do this! There are probably a few pages that are not free from errors so if you can, please feel free to correct any you find. We are looking for people to contribute screenshot galleries and general notes, so please feel free to contribute. We will have an article describing exactly what we’d like to see on the wiki in the next few days so stay tuned.


Throughout the rest of the month, expect to see all things Ecco. This is only the beginning of Ecco Month, so stay tuned for more exciting (and long overdue) stuff in the weeks to follow.
We also just finished importing the rest of the releases from the old website. It took us a while to do this! There are probably a few pages that are not free from errors so if you can, please feel free to correct any you find. We are looking for people to contribute screenshot galleries and general notes. If it seems too daunting even a single edit helps!
 
Throughout the rest of the month, expect to see all things Ecco. Stay tuned for more exciting (and long overdue) stuff in the weeks to follow. That tower of discs above? All Ecco.
 
In keeping with the theme of Ecco, I should mention that I will be releasing a bunch of Ecco 2 build for the Mega Drive/Genesis later this year. If you're an Ecco fan 2016 is your year.


Enjoy!
Enjoy!
[[File:Ecco discs.jpg|centre|frameless|680x680px]]

Revision as of 18:07, June 17, 2016

This is a sub-page of News.

Shark week? Welcome to Ecco Month! Almost eight years ago, I acquired a large lot of prototypes and assets related to the Ecco the Dolphin: Defender of the Future game for Dreamcast and PS2, including a Katana Dreamcast development kit. To my delight, the previous owner also had a prototype build of the cancelled Dreamcast sequel Ecco II - Sentinels of the Universe.

Ecco discs.jpg

To start off Ecco month, I present to you Ecco II - Sentinels of the Universe.

Ecco II DC Title.png
Click here to download the game and read the article! Discuss this on the boards here!
Ecco 2 GD-R.jpg

This game was a planned sequel to Ecco the Dolphin: Defender of the Future for Dreamcast that got canceled around the time SEGA announced that they would be stopping production on the console and focus on being a third-party developer. Given the fact that the first game was later ported to the Sony Playstation 2 later the same year, it’s not clear why Appaloosa decided to stop development on the sequel, rather than port it to PlayStation 2 as they did with the first game.

The previous owner had a GD-R copy of perhaps one of the last builds of the game. As you can see, the game was last built sometime during the announcement that Sega would be going third party and production of the Dreamcast would be shut down. A similar nonworking version of the game appeared many years ago on a Katana Devkit. The version that I have is one of the few extant working GD-R copies of the game that can be dumped and played on an actual console or in an emulator.

This game features a few playable levels via level select with a complete working debug mode. There is no music and sound but perhaps there are leftovers on the disc. Keep in mind, development on the game had only just begun before it was canceled, so this might be perhaps all there is in terms of playable builds.

Other news

A couple of other things today.

I recently did a small interview for this month’s issue of Retro Gamer on the topic of game preservation and releasing prototypes

We’re also on Tumblr now! We’ll be using it as another avenue for providing announcements in case Twitter and Facebook aren’t your thing. If you have a Tumblr profile feel free to reblog and spread the love.

We also just finished importing the rest of the releases from the old website. It took us a while to do this! There are probably a few pages that are not free from errors so if you can, please feel free to correct any you find. We are looking for people to contribute screenshot galleries and general notes. If it seems too daunting even a single edit helps!

Throughout the rest of the month, expect to see all things Ecco. Stay tuned for more exciting (and long overdue) stuff in the weeks to follow. That tower of discs above? All Ecco.

In keeping with the theme of Ecco, I should mention that I will be releasing a bunch of Ecco 2 build for the Mega Drive/Genesis later this year. If you're an Ecco fan 2016 is your year.

Enjoy!