Psychonauts (Feb 14, 2005 prototype): Difference between revisions
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A prototype of Psychonauts for the Microsoft Xbox.
Notes
- Build date taken from .xbe header.
- Taken from the original write-up on X-Cult's page on this prototype:
- You have infinite lives.
- Some of the fires in Basic Braining do not hurt you (but the animation plays).
- The smelling salts dialog can't be skipped.
- There's a figment in Mila's Dance party (final section) that is almost impossible to get without some crafty levitation jumps on rounded pipes. It's out of the reach of the fan's airflow.
- There's nothing to alert you when you've gathered all the safes, figments, or cobwebs in a level. However, there is for the baggage still.
- The dowsing rod is messed up graphically while in the underwater section.
- Ford's head is missing from the cutscene after you defeat the hulking lunkfish.
- The newsflash music loops over the entire news "broadcasts" in the Lungfishpoplis level.
- Brain jars will most of the time have the pictures are facing a wall, or where you can't see the pictures.
- Tiny difference in Waterloo, it seems that they changed the hard-to-find fairy figment at the last minute. In this build it's a Centaur instead of a Fairy.
- Some graphical glitches in Gloria's Theater where the mood light would change the scenery.
- When you get infinite ammo, the number that appears next to the Psi-Blast or Confusion icons is "01" instead of "∞". It always stays at "01". Also, once you reach rank 95, the bonus it lists after obtaining infinite ammo is still "infinite ammo at rank 95".
- The cart that helps you get around the map quickly has a glitchy animation that makes Raz float above the track and cart while it moves.
- The "Brain Tumbler Experiment" level's name is "Nightmare in the Brain Tumbler" in this version of the game.
- All movies in this game show in a tiny portion of the screen.
Origin