Scooby-Doo!: Night of 100 Frights (Jan 31, 2001 prototype): Difference between revisions
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Mrpinball64 (talk | contribs) (Created page with "{{Prototype |Page name=Scooby-Doo!: Night of 100 Frights (Jan 31, 2001 prototype) |builddate=Jan 31, 2001 20:24:29 |buildname=Tech Demo |status=Released |dumper=Superg |titles...") |
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|origin_labels=Scooby-Doo Tech Demo<br>January 31, 2001 1136 AM | |origin_labels=Scooby-Doo Tech Demo<br>January 31, 2001 1136 AM | ||
|game=Scooby-Doo!: Night of 100 Frights | |game=Scooby-Doo!: Night of 100 Frights | ||
|system=PlayStation | |system=PlayStation 2 | ||
|genre=Action | |genre=Action | ||
|final_builddate={{RegionDate|JP|Unreleased}} {{RegionDate|EU|Jul 12, 2002}} {{RegionDate|US|Apr 13, 2002}} | |final_builddate={{RegionDate|JP|Unreleased}} {{RegionDate|EU|Jul 12, 2002}} {{RegionDate|US|Apr 13, 2002}} | ||
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An early prototype of Scooby-Doo!: Night of 100 Frights for the PlayStation 2. | An early prototype of Scooby-Doo!: Night of 100 Frights for the PlayStation 2. | ||
==Notes== | ==Notes== | ||
* | * Dated over a year before the first available final build and shares very little similarities with what was released. | ||
* Judging by the disc label, this seems to be a basic tech demo used to test the capabilities of Heavy Iron's Multi Platform Engine before the sixth-gen version of the game began production. | |||
* Controls are similar to the cancelled PlayStation version, but it is more open-world instead of the more linear style of the PlayStation version. | * Controls are similar to the cancelled PlayStation version, but it is more open-world instead of the more linear style of the PlayStation version. | ||
* Contains only one level. | * Contains only one level. | ||
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</gallery></center> | </gallery></center> | ||
{{Prototype Footer|{{Navbox prototype|Scooby-Doo! Night of 100 Frights}}}} | {{Prototype Footer|{{Navbox prototype|Scooby-Doo!: Night of 100 Frights}}}} |
Revision as of 05:29, December 21, 2021
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Download Scooby-Doo!: Night of 100 Frights (Jan 31, 2001 prototype) (info) |
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An early prototype of Scooby-Doo!: Night of 100 Frights for the PlayStation 2.
Notes
- Dated over a year before the first available final build and shares very little similarities with what was released.
- Judging by the disc label, this seems to be a basic tech demo used to test the capabilities of Heavy Iron's Multi Platform Engine before the sixth-gen version of the game began production.
- Controls are similar to the cancelled PlayStation version, but it is more open-world instead of the more linear style of the PlayStation version.
- Contains only one level.
- Press the analog button to allow movement, it's impossible to move otherwise.
- No audio present at any point.
Screenshots
Origin