Difference between revisions of "Scooby-Doo!: Night of 100 Frights (Jan 31, 2001 prototype)"

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An early prototype of Scooby-Doo!: Night of 100 Frights for the PlayStation 2.
 
An early prototype of Scooby-Doo!: Night of 100 Frights for the PlayStation 2.
 
==Notes==
 
==Notes==
* This build is over a year before release, and is almost nothing like the final version, however, it is closer than the cancelled PlayStation version.
+
* Dated over a year before the first available final build and shares very little similarities with what was released.
 +
* Judging by the disc label, this seems to be a basic tech demo used to test the capabilities of Heavy Iron's Multi Platform Engine before the sixth-gen version of the game began production.  
 
* Controls are similar to the cancelled PlayStation version, but it is more open-world instead of the more linear style of the PlayStation version.
 
* Controls are similar to the cancelled PlayStation version, but it is more open-world instead of the more linear style of the PlayStation version.
 
* Contains only one level.
 
* Contains only one level.

Latest revision as of 00:29, December 21, 2021

Title Screen
Scooby-Doo!: Night of 100 Frights (Jan 31, 2001 prototype)
Build date Jan 31, 2001 20:24:29
Build name Tech Demo
Dump status Released
Dumped by Superg
Released by superg
File release date Jun 18, 2021
Origin CD-R
Labels Scooby-Doo Tech Demo
January 31, 2001 1136 AM
Dump method DiscImageCreator
Game Scooby-Doo!: Night of 100 Frights
System PlayStation 2
Genre Action
Final build JP Unreleased
EU Jul 12, 2002
US Apr 13, 2002
Release date JP Unreleased
EU Aug 16, 2002
US May 22, 2002
Download Scooby-Doo!: Night of 100 Frights (Jan 31, 2001 prototype) (info)
Download Scooby-Doo!: Night of 100 Frights (Jan 31, 2001 prototype) from external mirror

An early prototype of Scooby-Doo!: Night of 100 Frights for the PlayStation 2.

Notes

  • Dated over a year before the first available final build and shares very little similarities with what was released.
  • Judging by the disc label, this seems to be a basic tech demo used to test the capabilities of Heavy Iron's Multi Platform Engine before the sixth-gen version of the game began production.
  • Controls are similar to the cancelled PlayStation version, but it is more open-world instead of the more linear style of the PlayStation version.
  • Contains only one level.
  • Press the analog button to allow movement, it's impossible to move otherwise.
  • No audio present at any point.

Screenshots

Origin