SpyHunter (May 15, 2001 prototype): Difference between revisions

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A prototype of SpyHunter for the PlayStation 2.
A prototype of SpyHunter for the PlayStation 2.
==Notes==
==Notes==
* This is a demo that was built for E3 2001.


*Build for E3 2001.
'''General differences''':
*Contains 3 dummy files instead of just a single one compared to the final version.
*Only
*'''JUNK.JNK''' and '''JUNK2.JNK''' are leftover files from a January 16, 2001 build, while '''JUNK3.JNK''' is a leftover copy of ''MENU.PCK'' from a February 13, 2001 build.
*'''SPY_PG~1.ORI''' is an earlier version of '''SPY_PG2.PSS''' with unfinished animation.
*12th Level "Locked Keys" in this build named "White Rabbit".
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
*'''Cinematics differences''':


*Contains three dummy files instead of just one. '''JUNK.JNK''' and '''JUNK2.JNK''' are leftover files from January 16, 2001, while '''JUNK3.JNK''' is a leftover copy of ''MENU.PCK'' from February 13, 2001.
*The title screen and the level loading screen are different.
*The profile menu is stylized differently.
*The menu that appears at the end of a level is designed differently.
*The "Agent" and "Objectives" titles are colored yellow instead of blue.
*The first, second, fourth and sixth levels are unlocked by default. All available levels have a timer set for nine minutes, while the same levels have different timers in the final.
*The '''Locked Keys''' level is named '''White Rabbit''' in this build.
'''Gameplay differences''':
*The player will not be able to save progress. Instead the game creates a dummy save slot that only works for the current gameplay session.
*Weapon van/boat uses green markers instead of blue.
'''Cinematic differences''':
*'''INTRO.PSS''', '''MBACK.IPU''', '''SPY_KW2.PSS''', and '''SPY_PA1.PSS''' are identical to the final versions.
*'''SPY_GE1.PSS''' is finalized, but was rendered with a higher bitrate.
*'''M_LOGO.PSS''' has a different variant of the Midway Home Entertainment logo.
*'''PEILOGO.PSS''' has finalized video, but the audio is missing.
*'''SPY_ENG.PSS''' has a small portion with unfinished animation.
*'''SPY_FR1.PSS''' has finalized audio, but the video portion is unfinished.
*'''SPY_FR2.PSS''' has only first few seconds of a partially finalized render, but the rest of it is an animatic that lacks audio.
*'''SPY_GE2.PSS''' shows the same scene as in the final build, but contains a faster car transformation animation and lacks the water splash effect.
**The transformation scene has the "white" version of the car, while the ending shows the "black" version of the car for some reason.
*'''SPY_KW1.PSS''' is mostly identical to the final version, but the car engine sound is quieter.
*'''SPY_ME2.PSS''' is mostly an animatic. The explosive has a different design and is shown at a different angle.
*'''SPY_VE1.PSS''' is missing water effects, uses the second variant of the car, and has a different camera angle at the end.
*'''SPY_PA2.PSS''', '''SPY_VE2.PSS''', '''SPY_PG1.PSS''', and '''SPY_PG2.PSS''' have issues with frame flickering.
*'''SPY_PA2.PSS''' shows the car with opened weapons.
*'''SPY_PG1.PSS''' uses a different car engine sound.
*'''SPY_PG~1.ORI''' is an unfinished version of '''SPY_PG2.PSS''' from April 3, 2001.  The car rides on another side of road and the frames also flicker.
*The rest of the cinematics from the final build are missing, likely due to them not being added yet.
*Some cinematics in this build appear very noisy.
*Most movies listed in the Movie Player will not be able to be played. It appears that only the intro cinematics work.
*The game will crash if a cinematic is played more than once, likely due to a bug involving memory allocation.
'''Music Differences''':
*Some music is absent from the soundtrack.
*"Spy Hunter Theme" in this build was renamed to "Spy Hunter Theme 2" in the final.
Miscellaneous Notes:
*Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
*Game contains dongle protection: No.


==Screenshots==
==Screenshots==
<center><gallery heights="256" widths="224">
<center><gallery heights="256" widths="224">
File:Spyhuntere32001 title.png
File:Spyhuntere32001 title.png|[[File:SpyHunterE3 - Profile menu.png|center|thumb|Profile menu]]
</gallery></center>
</gallery></center>
==Origin==
==Origin==

Revision as of 17:37, December 29, 2021

Title Screen
SpyHunter (May 15, 2001 prototype)
Build date May 15, 2001 19:40:04
Build name E3
Dump status Released, redump needed
Released by Hidden Palace
File release date March 20, 2021
Origin CD-R
Lot Project Deluge
Labels Spy Hunter E3 2001
Dump method Memorex MRX-650LE v6 AM61 (PowerISO)
Game SpyHunter
System PlayStation 2
Genre Racing
Final build JP N/A
EU Sep 20, 2001
US Aug 5, 2001
Release date JP Apr 25, 2002
EU Sep 20, 2001
US Sep 24, 2001
Download SpyHunter (May 15, 2001 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download SpyHunter (May 15, 2001 prototype) from external mirror

A prototype of SpyHunter for the PlayStation 2.

Notes

  • This is a demo that was built for E3 2001.

General differences:

  • Contains three dummy files instead of just one. JUNK.JNK and JUNK2.JNK are leftover files from January 16, 2001, while JUNK3.JNK is a leftover copy of MENU.PCK from February 13, 2001.
  • The title screen and the level loading screen are different.
  • The profile menu is stylized differently.
  • The menu that appears at the end of a level is designed differently.
  • The "Agent" and "Objectives" titles are colored yellow instead of blue.
  • The first, second, fourth and sixth levels are unlocked by default. All available levels have a timer set for nine minutes, while the same levels have different timers in the final.
  • The Locked Keys level is named White Rabbit in this build.

Gameplay differences:

  • The player will not be able to save progress. Instead the game creates a dummy save slot that only works for the current gameplay session.
  • Weapon van/boat uses green markers instead of blue.

Cinematic differences:

  • INTRO.PSS, MBACK.IPU, SPY_KW2.PSS, and SPY_PA1.PSS are identical to the final versions.
  • SPY_GE1.PSS is finalized, but was rendered with a higher bitrate.
  • M_LOGO.PSS has a different variant of the Midway Home Entertainment logo.
  • PEILOGO.PSS has finalized video, but the audio is missing.
  • SPY_ENG.PSS has a small portion with unfinished animation.
  • SPY_FR1.PSS has finalized audio, but the video portion is unfinished.
  • SPY_FR2.PSS has only first few seconds of a partially finalized render, but the rest of it is an animatic that lacks audio.
  • SPY_GE2.PSS shows the same scene as in the final build, but contains a faster car transformation animation and lacks the water splash effect.
    • The transformation scene has the "white" version of the car, while the ending shows the "black" version of the car for some reason.
  • SPY_KW1.PSS is mostly identical to the final version, but the car engine sound is quieter.
  • SPY_ME2.PSS is mostly an animatic. The explosive has a different design and is shown at a different angle.
  • SPY_VE1.PSS is missing water effects, uses the second variant of the car, and has a different camera angle at the end.
  • SPY_PA2.PSS, SPY_VE2.PSS, SPY_PG1.PSS, and SPY_PG2.PSS have issues with frame flickering.
  • SPY_PA2.PSS shows the car with opened weapons.
  • SPY_PG1.PSS uses a different car engine sound.
  • SPY_PG~1.ORI is an unfinished version of SPY_PG2.PSS from April 3, 2001. The car rides on another side of road and the frames also flicker.
  • The rest of the cinematics from the final build are missing, likely due to them not being added yet.
  • Some cinematics in this build appear very noisy.
  • Most movies listed in the Movie Player will not be able to be played. It appears that only the intro cinematics work.
  • The game will crash if a cinematic is played more than once, likely due to a bug involving memory allocation.

Music Differences:

  • Some music is absent from the soundtrack.
  • "Spy Hunter Theme" in this build was renamed to "Spy Hunter Theme 2" in the final.

Miscellaneous Notes:

  • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
  • Game contains dongle protection: No.

Screenshots

Origin

Files

File Type Date Size SHA-1
PS2 - Spy Hunter E3 2001.bin File 2020-11-09 15:45:48 611.55 MB c5513f6ecc4ff8d1486d02cc5dd3c8e985dfa64d
PS2 - Spy Hunter E3 2001.cue File 2020-11-09 15:45:49 90 bytes 171eeb1264f2e4cbdc698ab9ba5f99a001deb279
PS2 - Spy Hunter E3 2001.jpeg File 2021-03-14 11:43:49 897.8 KB 1567dc316ff7ab95bea43fc120b021537c69eef5

Acknowledgments

A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also