SpyHunter (May 15, 2001 prototype): Difference between revisions

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A prototype of SpyHunter for the PlayStation 2.
A prototype of SpyHunter for the PlayStation 2.
==Notes==
==Notes==
Build for E3 2001.
* This is a demo that was built for E3 2001.


'''General differences''':
'''General differences''':


*Contains 3 dummy files instead of just a single one compared to the final version. '''JUNK.JNK''' and '''JUNK2.JNK''' are leftover files from a January 16, 2001 build, while '''JUNK3.JNK''' is a leftover copy of ''MENU.PCK'' from a February 13, 2001 build.
*Contains three dummy files instead of just one. '''JUNK.JNK''' and '''JUNK2.JNK''' are leftover files from January 16, 2001, while '''JUNK3.JNK''' is a leftover copy of ''MENU.PCK'' from February 13, 2001.
*Another title screen.
*The title screen and the level loading screen are different.
*Another saving screen.
*The profile menu is stylized differently.
*Titles "Agent" and "Objectives" has yellow color instead of blue in the final build.
*The menu that appears at the end of a level is designed differently.
*Unlocked 1st, 2nd, 4th and 6th levels. In the final build only 1st level. All available levels have a timer set for 9 minutes, but in the final build levels has different timers.
*The "Agent" and "Objectives" titles are colored yellow instead of blue.
*
*The first, second, fourth and sixth levels are unlocked by default. All available levels have a timer set for nine minutes, while the same levels have different timers in the final.
*In this build 12th level named "'''White Rabbit'''" instead of "'''Locked Keys'''" in the final build.
*The '''Locked Keys''' level is named '''White Rabbit''' in this build.
*Level loading screen looks different.


'''Gameplay differences''':
'''Gameplay differences''':


* Weapon van/boat uses green marker instead of blue.
*The player will not be able to save progress. Instead the game creates a dummy save slot that only works for the current gameplay session.
* Menu at end of level looks different.
*Weapon van/boat uses green markers instead of blue.


Miscellaneous Notes:
'''Cinematic differences''':


*Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
*'''INTRO.PSS''', '''MBACK.IPU''', '''SPY_KW2.PSS''', and '''SPY_PA1.PSS''' are identical to the final versions.
*Game contains dongle protection: No.
*'''SPY_GE1.PSS''' is finalized, but was rendered with a higher bitrate.
*'''M_LOGO.PSS''' has a different variant of the Midway Home Entertainment logo.
*'''PEILOGO.PSS''' has finalized video, but the audio is missing.
*'''SPY_ENG.PSS''' has a small portion with unfinished animation.
*'''SPY_FR1.PSS''' has finalized audio, but the video portion is unfinished.
*'''SPY_FR2.PSS''' has only first few seconds of a partially finalized render, but the rest of it is an animatic that lacks audio.
*'''SPY_GE2.PSS''' shows the same scene as in the final build, but contains a faster car transformation animation and lacks the water splash effect.
**The transformation scene has the "white" version of the car, while the ending shows the "black" version of the car for some reason.
*'''SPY_KW1.PSS''' is mostly identical to the final version, but the car engine sound is quieter.
*'''SPY_ME2.PSS''' is mostly an animatic. The explosive has a different design and is shown at a different angle.
*'''SPY_VE1.PSS''' is missing water effects, uses the second variant of the car, and has a different camera angle at the end.
*'''SPY_PA2.PSS''', '''SPY_VE2.PSS''', '''SPY_PG1.PSS''', and '''SPY_PG2.PSS''' have issues with frame flickering.
*'''SPY_PA2.PSS''' shows the car with opened weapons.
*'''SPY_PG1.PSS''' uses a different car engine sound.
*'''SPY_PG~1.ORI''' is an unfinished version of '''SPY_PG2.PSS''' from April 3, 2001.  The car rides on another side of road and the frames also flicker.
*The rest of the cinematics from the final build are missing, likely due to them not being added yet.
*Some cinematics in this build appear very noisy.
*Most movies listed in the Movie Player will not be able to be played. It appears that only the intro cinematics work.
*The game will crash if a cinematic is played more than once, likely due to a bug involving memory allocation.


'''Cinematics differences''':
'''Music Differences''':


*Cinematics almost looks identical to them in final build, except that some parts of videos don't have finalized render.
*Some music is absent from the soundtrack.
*'''INTRO.PSS''', '''MBACK.IPU''', '''SPY_KW2''', and '''SPY_PA1''' are the same as in the final build. '''SPY_GE1.PSS''' also looks identical, but in E3 build video weighs more.
*"Spy Hunter Theme" in this build was renamed to "Spy Hunter Theme 2" in the final.
*'''MLOGO.PSS''' uses another logo.
*'''PEILOGO.PSS''' has the same video, but lacks of sound.
*'''SPY_ENG.PSS''' has small part without finalized render, but it shows same scene.
*'''SPY_FR1.PSS''' has the same audio, but video doesn't have finalized render parts at all.
*'''SPY_FR2.PSS''' has only first few seconds of partially finalized render,  another footage just "raw" animatic, and lacks sound at all.
*'''SPY_GE2.PSS''' has shows same scene as in the final build, but contains another car transformation animation (transformation goes faster) and lacks of water splash effect. In the scene of transformation for unknown reason used model of first "white" version of car, when beginning and end of video contains second "black" version of car.
*'''SPY_KW1.PSS''' looks the same as in the final build, but has in the middle quieter sound of car engine.
*'''SPY_ME2.PSS''' has another camera angle in beginning, another gadget with timer, but other video shows the same scene as in the final release , except almost entirely consists of "raw" animatic.
*'''SPY_VE1.PSS''' hasn't water effects, uses second version of car instead of first, at end uses a closer camera angle.
*'''SPY_PA2.PSS''', '''SPY_VE2.PSS''', '''SPY_PG1.PSS''' and '''SPY_PG2.PSS''' have some flickering frames.
*'''SPY_PA2.PSS''' also shows car with opened weapons.
*'''SPY_PG1.PSS''' uses another car engine sound,
*'''SPY_PG~1.ORI''' is an earlier version of '''SPY_PG2.PSS''' with unfinished animation, car rides on another side of road, also has some flickering frames. This file doesn't present in the final build.
*This build lacks of some videos from the final build: '''ANIMATIC.PSS, CONCEPT.PSS, MAKING.PSS''' (all about development process), '''MID_LV1.PSS''' (shows after '''SPY_PG1.PSS'''), '''SAL_SH.PSS, SAL.YD.PSS''' (music clips from Saliva), '''SPY_CRE.PSS''' (credits), '''SPY_DEMO.PSS''' (plays when idle in main menu), '''SPY_ME1.PSS''' (plays when main objective of last mission doesn't complete), '''SPY_ME2B.PSS''' (same as '''SPY_ME2.PSS''', but uses bike version of car).
*Some cinematics in this build looks a little noisy. CInematics from the final build don't have this problem, seems they were rendered again.
*A lot of cinematics can't be played through game - instead of them just played intro. Build has bug with playing cinematic - when trying to open any video a second time game just crashes.
*In movie player each level also has intro cinematic.


'''Music and changes''',
Miscellaneous Notes:


* Soundtrack lacks of some tracks.  "Spy Hunter Theme" in this build is "Spy Hunter Theme 2" in the final build. Also don't present some tracks (including two versions of Saliva's cover of main theme).
*Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
 
*Game contains dongle protection: No.
*


==Screenshots==
==Screenshots==
<center><gallery heights="256" widths="224">
<center><gallery heights="256" widths="224">
File:Spyhuntere32001 title.png
File:Spyhuntere32001 title.png|[[File:SpyHunterE3 - Profile menu.png|center|thumb|Profile menu]]
</gallery></center>
</gallery></center>
==Origin==
==Origin==

Revision as of 17:37, December 29, 2021

Title Screen
SpyHunter (May 15, 2001 prototype)
Build date May 15, 2001 19:40:04
Build name E3
Dump status Released, redump needed
Released by Hidden Palace
File release date March 20, 2021
Origin CD-R
Lot Project Deluge
Labels Spy Hunter E3 2001
Dump method Memorex MRX-650LE v6 AM61 (PowerISO)
Game SpyHunter
System PlayStation 2
Genre Racing
Final build JP N/A
EU Sep 20, 2001
US Aug 5, 2001
Release date JP Apr 25, 2002
EU Sep 20, 2001
US Sep 24, 2001
Download SpyHunter (May 15, 2001 prototype) (info)
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Download SpyHunter (May 15, 2001 prototype) from external mirror

A prototype of SpyHunter for the PlayStation 2.

Notes

  • This is a demo that was built for E3 2001.

General differences:

  • Contains three dummy files instead of just one. JUNK.JNK and JUNK2.JNK are leftover files from January 16, 2001, while JUNK3.JNK is a leftover copy of MENU.PCK from February 13, 2001.
  • The title screen and the level loading screen are different.
  • The profile menu is stylized differently.
  • The menu that appears at the end of a level is designed differently.
  • The "Agent" and "Objectives" titles are colored yellow instead of blue.
  • The first, second, fourth and sixth levels are unlocked by default. All available levels have a timer set for nine minutes, while the same levels have different timers in the final.
  • The Locked Keys level is named White Rabbit in this build.

Gameplay differences:

  • The player will not be able to save progress. Instead the game creates a dummy save slot that only works for the current gameplay session.
  • Weapon van/boat uses green markers instead of blue.

Cinematic differences:

  • INTRO.PSS, MBACK.IPU, SPY_KW2.PSS, and SPY_PA1.PSS are identical to the final versions.
  • SPY_GE1.PSS is finalized, but was rendered with a higher bitrate.
  • M_LOGO.PSS has a different variant of the Midway Home Entertainment logo.
  • PEILOGO.PSS has finalized video, but the audio is missing.
  • SPY_ENG.PSS has a small portion with unfinished animation.
  • SPY_FR1.PSS has finalized audio, but the video portion is unfinished.
  • SPY_FR2.PSS has only first few seconds of a partially finalized render, but the rest of it is an animatic that lacks audio.
  • SPY_GE2.PSS shows the same scene as in the final build, but contains a faster car transformation animation and lacks the water splash effect.
    • The transformation scene has the "white" version of the car, while the ending shows the "black" version of the car for some reason.
  • SPY_KW1.PSS is mostly identical to the final version, but the car engine sound is quieter.
  • SPY_ME2.PSS is mostly an animatic. The explosive has a different design and is shown at a different angle.
  • SPY_VE1.PSS is missing water effects, uses the second variant of the car, and has a different camera angle at the end.
  • SPY_PA2.PSS, SPY_VE2.PSS, SPY_PG1.PSS, and SPY_PG2.PSS have issues with frame flickering.
  • SPY_PA2.PSS shows the car with opened weapons.
  • SPY_PG1.PSS uses a different car engine sound.
  • SPY_PG~1.ORI is an unfinished version of SPY_PG2.PSS from April 3, 2001. The car rides on another side of road and the frames also flicker.
  • The rest of the cinematics from the final build are missing, likely due to them not being added yet.
  • Some cinematics in this build appear very noisy.
  • Most movies listed in the Movie Player will not be able to be played. It appears that only the intro cinematics work.
  • The game will crash if a cinematic is played more than once, likely due to a bug involving memory allocation.

Music Differences:

  • Some music is absent from the soundtrack.
  • "Spy Hunter Theme" in this build was renamed to "Spy Hunter Theme 2" in the final.

Miscellaneous Notes:

  • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
  • Game contains dongle protection: No.

Screenshots

Origin

Files

File Type Date Size SHA-1
PS2 - Spy Hunter E3 2001.bin File 2020-11-09 15:45:48 611.55 MB c5513f6ecc4ff8d1486d02cc5dd3c8e985dfa64d
PS2 - Spy Hunter E3 2001.cue File 2020-11-09 15:45:49 90 bytes 171eeb1264f2e4cbdc698ab9ba5f99a001deb279
PS2 - Spy Hunter E3 2001.jpeg File 2021-03-14 11:43:49 897.8 KB 1567dc316ff7ab95bea43fc120b021537c69eef5

Acknowledgments

A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also