SpyHunter (May 15, 2001 prototype): Difference between revisions
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*Build for E3 2001. | *Build for E3 2001. | ||
*Contains 3 dummy files instead of just a single one compared to the final version. | *Contains 3 dummy files instead of just a single one compared to the final version. | ||
*Only | *Only | ||
*'''JUNK.JNK''' and '''JUNK2.JNK''' are leftover files from a January 16, 2001 build, while '''JUNK3.JNK''' is a leftover copy of ''MENU.PCK'' from a February 13, 2001 build. | *'''JUNK.JNK''' and '''JUNK2.JNK''' are leftover files from a January 16, 2001 build, while '''JUNK3.JNK''' is a leftover copy of ''MENU.PCK'' from a February 13, 2001 build. | ||
*'''SPY_PG~1.ORI''' is an earlier version of '''SPY_PG2.PSS''' with unfinished animation. | *'''SPY_PG~1.ORI''' is an earlier version of '''SPY_PG2.PSS''' with unfinished animation. | ||
*12th Level "Locked Keys" in this build named "White Rabbit". | *12th Level "'''Locked Keys'''" in this build named "'''White Rabbit'''". | ||
*Miscellaneous Notes: | *Miscellaneous Notes: | ||
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | **Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | ||
**Game contains dongle protection: No. | **Game contains dongle protection: No. | ||
*'''Cinematics differences''': | *'''Cinematics differences''': | ||
**Cinematics almost looks identical to final versions, except that some parts of videos don't have finalized render. | |||
**'''INTRO.PSS''', '''MBACK.IPU''', '''SPY_KW2''', and '''SPY_PA1''' are the same as in the final version. '''SPY_GE1.PSS''' also looks identical, but in E3 build video weighs more. | |||
**'''MLOGO.PSS''' uses another logo. | |||
**'''PEILOGO.PSS''' has the same video, but lacks of sound. | |||
**'''SPY_ENG.PSS''' has small part without finalized render, but it shows same scene. | |||
**'''SPY_FR1.PSS''' has the same audio, but video doesn't have finalized render parts at all. | |||
**'''SPY_FR2.PSS''' has only first few seconds of partially finalized render, another footage just "raw" animatic, and lacks sound at all. | |||
**'''SPY_GE2.PSS''' has shows same scene as in the final release, but contains another car transformation animation (transformation goes faster) and lacks of water splash effect. In the scene of transfotmation for unknown reason used model of first version of car, when beginning and end of video contains second version of car. | |||
**'''SPY_KW1.PSS''' looks the same as in the final release, but has in the middle quieter sound of car engine. | |||
**'''SPY_ME2.PSS''' has another camera angle in beginning, another gadget with timer, but other video shows the same scene as in the final release , except almost entirely consists of "raw" animatic. | |||
** | |||
==Screenshots== | ==Screenshots== |
Revision as of 19:48, November 13, 2021
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Download SpyHunter (May 15, 2001 prototype) (info) |
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A prototype of SpyHunter for the PlayStation 2.
Notes
- Build for E3 2001.
- Contains 3 dummy files instead of just a single one compared to the final version.
- Only
- JUNK.JNK and JUNK2.JNK are leftover files from a January 16, 2001 build, while JUNK3.JNK is a leftover copy of MENU.PCK from a February 13, 2001 build.
- SPY_PG~1.ORI is an earlier version of SPY_PG2.PSS with unfinished animation.
- 12th Level "Locked Keys" in this build named "White Rabbit".
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
- Cinematics differences:
- Cinematics almost looks identical to final versions, except that some parts of videos don't have finalized render.
- INTRO.PSS, MBACK.IPU, SPY_KW2, and SPY_PA1 are the same as in the final version. SPY_GE1.PSS also looks identical, but in E3 build video weighs more.
- MLOGO.PSS uses another logo.
- PEILOGO.PSS has the same video, but lacks of sound.
- SPY_ENG.PSS has small part without finalized render, but it shows same scene.
- SPY_FR1.PSS has the same audio, but video doesn't have finalized render parts at all.
- SPY_FR2.PSS has only first few seconds of partially finalized render, another footage just "raw" animatic, and lacks sound at all.
- SPY_GE2.PSS has shows same scene as in the final release, but contains another car transformation animation (transformation goes faster) and lacks of water splash effect. In the scene of transfotmation for unknown reason used model of first version of car, when beginning and end of video contains second version of car.
- SPY_KW1.PSS looks the same as in the final release, but has in the middle quieter sound of car engine.
- SPY_ME2.PSS has another camera angle in beginning, another gadget with timer, but other video shows the same scene as in the final release , except almost entirely consists of "raw" animatic.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Spy Hunter E3 2001.bin | File | 2020-11-09 15:45:48 | 611.55 MB | c5513f6ecc4ff8d1486d02cc5dd3c8e985dfa64d |
PS2 - Spy Hunter E3 2001.cue | File | 2020-11-09 15:45:49 | 90 bytes | 171eeb1264f2e4cbdc698ab9ba5f99a001deb279 |
PS2 - Spy Hunter E3 2001.jpeg | File | 2021-03-14 11:43:49 | 897.8 KB | 1567dc316ff7ab95bea43fc120b021537c69eef5 |
Acknowledgments
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)