Spyro: Year of the Dragon (Sep 11, 2000 prototype): Difference between revisions

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{{Prototype
{{Prototype
|Page name=Spyro: Year of the Dragon (Sep 4, 2000 prototype)
|Page name=Spyro: Year of the Dragon (Sep 11, 2000 prototype)
|titlescreen=Spyro3-Sep04-0.png
|titlescreen=Spyro3-Sep11-0.png
|builddate=Sep 4, 2000 00:00:00  
|builddate=Sep 11, 2000 00:00:00  
|buildname=<wbr>#11
|buildname=<wbr>#11
|status=Released, redump needed
|status=Released, redump needed
Line 16: Line 15:
|system=PlayStation
|system=PlayStation
|genre=Platformer
|genre=Platformer
|final_builddate={{RegionDate|JP|N/A }} {{RegionDate|EU|Sep 29, 2000 }} {{RegionDate|US|Sep 14, 2000 }}
|final_builddate={{RegionDate|US|Sep 14, 2000 (Rev 0)}} {{RegionDate|EU|Sep 29, 2000 (Rev 0)}}
|release_date={{RegionDate|JP|N/A }} {{RegionDate|EU|Nov 10, 2000 }} {{RegionDate|US|Oct 24, 2000 }}
{{RegionDate|EU|Oct 24, 2000 (Rev 1)}}
{{RegionDate|US|Oct 31, 2000 (Rev 1)}}
|release_date={{RegionDate|US|Oct 24, 2000}} {{RegionDate|EU|Nov 10, 2000}} {{RegionDate|JP|unreleased}}
|unreleased=No
|unreleased=No
}}
}}
{{Download
{{Download
|external=https://archive.org/details/SpyroYearoftheDragonSep42000prototype
|external=https://archive.org/details/SpyroYearoftheDragonSep42000prototype
|file=Spyro - Year of the Dragon (Sep 4, 2000 prototype).7z
|file=Spyro - Year of the Dragon (Sep 11, 2000 prototype).7z
}}
}}
A prototype of Spyro: Year of the Dragon for the PlayStation.
A prototype of Spyro: Year of the Dragon for the PlayStation.
==Notes==
==Notes==
{{Tcrf link|Proto:Spyro:_Year_of_the_Dragon/September_4th,_2000_build}}
{{Tcrf link|Proto:Spyro:_Year_of_the_Dragon/September_11th,_2000_build}}
* An NTSC-U review build dated about 10 days before the final.
 
* Like the first revision of the final game, the file dates do not reflect when the game was actually built. However, there is a build string in the save file information which indicates a build date of September 4th, 2000.
*An NTSC-U review build dated about 3 days before the final.
** A similar string is also seen in the game's demos.
*Like the earliest revision of the final game, the file dates do not reflect when the game was actually built. The date has been inferred from what is written on the disc - September 11th, 2000.
** The string - ''SPYRO_3(pal)-v.9.4'' - claims the build to be a PAL version, when it's actually NTSC-U. This build string may thus be left over from a slightly earlier version.
**Historically, the build was released as the "Sep 4, 2000 prototype", but this is now deemed to be inaccurate. Like many other builds of this game, it includes a date in its save file identifier string. This seems to be the date the string was last updated, rather than the game's build date.
* A number of cutscenes have minor audiovisual differences when compared to their final counterparts.
**The string - ''SPYRO_3(pal)-v.9.4'' - also claims the build to be a PAL version, when it's actually NTSC-U. This build string may thus be left over from a slightly earlier version, which was PAL.
* Bianca is absent from the final Sorceress battle, and defeating the Sorceress does not play the credits.
**A similar string is also seen in the game's demos. 5 of the 6 different demo versions use the same string, further indicating that it isn't a trustworthy build date string.
* The final egg is named "Zan Jayna" as opposed to "Yin Yang".
*A number of cutscenes have minor audiovisual differences when compared to their final counterparts.
* The Atlas lists Super Bonus Round as having 6 eggs instead of 1.
*Bianca is absent from the final Sorceress battle, and defeating the Sorceress does not play the credits.
* Two levels have slightly stricter egg requirements.
*The final egg is named "Zan Jayna" as opposed to "Yin Yang".
* A number of sound effects are still missing throughout the game.
*The Atlas lists Super Bonus Round as having 6 eggs instead of 1.
* There are a number of glitches present that were fixed before the final release.
*Two levels have slightly stricter egg requirements.
* Like the final release, a number of cheats are present in this version, but they differ dramatically from the final game and generally exhibit more debug / QA-like features. All of these can be enabled by inputting the following codes in pause menu.
*A number of sound effects are still missing throughout the game.
** O, O, O, O, X - Permanent invincibility
*There are a number of glitches present that were fixed before the final release.
** Square, Square, Square, Square, O - Sets all level gem and egg counts to their maxima, the total collected gems to 20,000 and the total eggs collected to 154 (which displays as 150)
*Dongle protection is present in this build, which can stop the game from running on real hardware and certain emulators. The game will reach the Universal logo screen before halting.
** Square, Square, O, O, Square, Square, O, O - Dialogue test
**The dongle protection can be bypassed using the included patch, or by setting the int at address 0x80078CD0 to zero. ''However,'' patching the dongle '''will result in the game's anti-crack protection being triggered.'''
** Square, O, Square, O, Square, O, Left, Right, Left, Right, Left, Right - Credits
**In lieu of patching, a memory card card file containing the dongle save can be downloaded in mcd format [[Media:SPYRODONGLES.mcd|here]] or in raw format [[Media:BASLUS-99999SPYRO3|here]].
** R1, R2, L1, L2, R1, R2, L1, L2, O - Permanent superflame, causes crashing in levels where the superflame is not present
***The memory card containing the dongle has to be inserted into Slot 2.
** Up, Down, Up, Down, Left, Right, Left, Right, Square, ?, ? - Level and cutscene warp, the last two buttons determine the level ID
*''Miscellaneous Notes:''
** Up, Up, Left, Left, Right, Right, Down, Down, Square, O, Square - Squidboard
**Game is emulatable: Yes (as of April 17, 2021).
** Up, Up, Up, Up, R1, R1, R1, R1, O - Big head mode
**Game contains dongle protection: Patched.
** Left, Right, Left, Right, L2, R2, L2, R2, Square - Flat mode
**Game contains debugging symbols: No
** Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, ? - Colour change, the last button determines the colour
**Dump was originally scrambled: No
** Square, Up, Square, Down, Square, Left, Square, Right, O - Extra hit point
 
** Left, Right, Square, O, Square, Right, Left, ? - Local / minigame difficulty, the last button determines the difficulty mode
===Cheat Codes===
** O, Square, Right, Left, Right, Square, O, ? - Global difficulty, the last button determines the difficulty mode
Like the final release, a number of cheats are present in this version, but they differ dramatically from the final game and generally exhibit more debug / QA-like features. All of these can be enabled by inputting the following codes in pause menu.
** R2, L2, R2, L2, Up, Up, Up, Up, O - 99 lives
{| class="wikitable"
** The treasure finder cheat isn't present in this build.
!99 lives
* Dongle protection is present in this build, which can stop the game from running on real hardware and certain emulators. The game will reach the Universal logo screen before halting.
|R2, L2, R2, L2, Up, Up, Up, Up, O
** The dongle protection can be bypassed using the included patch, or by setting the int at address 0x80078CD0 to zero. ''However,'' patching the dongle '''will result in the game's anti-crack protection being triggered.'''
|
** In lieu of patching, a memory card card file containing the dongle save can be downloaded in mcd format [[:Media:SPYRODONGLES.mcd|here]] or in raw format [[:Media:BASLUS-99999SPYRO3|here]].
|-
* Miscellaneous Notes:
!Big head Spyro
** Game is emulatable: Yes (as of April 17, 2021).
|Up, Up, Up, Up, R1, R1, R1, R1, O
** Game contains dongle protection: Patched.
|
** Game contains debugging symbols: No
|-
** Dump was originally scrambled: No
!Dialogue test
|Square, Square, O, O, Square, Square, O, O
|
|-
!Colour change
|Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, ?
|''The last button determines the colour''
'''Red''' = ''O'' | '''Blue''' = ''X'' | '''Pink''' = ''Square'' | '''Green''' = ''Triangle'' | '''Black''' = ''Down'' | '''Yellow''' = ''Up''
|-
!Extra hit point
|Square, Up, Square, Down, Square, Left, Square, Right, O
|
|-
!Flat Spyro
|Left, Right, Left, Right, L2, R2, L2, R2, Square
|
|-
!Global difficulty
|O, Square, Right, Left, Right, Square, O, ?
|''The last button determines the difficulty mode. A lower number means an '''higher''' difficulty.''
 
'''30''' (easy) = ''O'' | '''0''' (normal) = ''X'' | '''-40''' (hard) = ''Square''
|-
!Local / minigame difficulty
|Left, Right, Square, O, Square, Right, Left, ?
|''The last button determines the difficulty mode. A lower number means an '''easier''' difficulty.''
 
'''-1''' = ''Triangle'' | '''0''' = ''O'' | '''1''' = ''X'' | '''2''' = ''Square''
|-
!Max collectable totals
|Square, Square, Square, Square, O
|''Sets all level gem and egg counts to their maxima,''
 
''the total collected gems to 20,000 and the total eggs collected to 154 (which displays as 150)''
|-
!Level/Cutscene warp
|Up, Down, Up, Down, Left, Right, Left, Right, Square, ?, ?
|''The last two buttons determine the level/cutscene ID''
 
'''O''' = ''0'' | '''1''' = ''X'' | '''2''' = ''Square'' | '''3''' = ''Triangle'' | '''4''' = ''Right'' | '''5''' = ''Down'' | '''6''' = ''Left'' | '''7''' = ''Up'' | '''8''' = ''R1'' | '''9''' = ''R2''
|-
!Permanent invincibility
|O, O, O, O, X
|
|-
!Permanent superflame
|R1, R2, L1, L2, R1, R2, L1, L2, O
|''Causes crashing in levels where the superflame is not present''
|-
!Squidboard
|Up, Up, Left, Left, Right, Right, Down, Down, Square, O, Square
|
|-
!View credits
|Square, O, Square, O, Square, O, Left, Right, Left, Right, Left, Right
|
|}
The treasure finder cheat isn't present in this build.


==Screenshots==
==Screenshots==
<center><gallery heights="256" widths="224">
<center><gallery heights="256" widths="224">
Spyro3-Sep04-0.png|Title screen
File:Spyro3-Sep11-0.png|Title screen
Spyro3-Sep04-1.png|Gameplay
File:Spyro3-Sep11-1.png|Gameplay
Spyro3-Sep04-2.png|Gameplay
File:Spyro3-Sep11-2.png|Gameplay
Spyro3-Sep04-3.png|Gameplay
File:Spyro3-Sep11-3.png|Gameplay
Spyro3-Sep04-4.png|Gameplay
File:Spyro3-Sep11-4.png|Gameplay
</gallery></center>
</gallery></center>
==Origin==
==Origin==
<center><gallery mode="packed">
<center><gallery mode="packed">
PSX - Spyro Year of the Dragon -11.jpg|Disc front.
File:PSX - Spyro Year of the Dragon -11.jpg|Disc front.
</gallery></center>
</gallery></center>


Line 95: Line 153:
A huge thanks to Hwd45 for doing the initial research on this prototype!
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
==See also==
* [[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]
 
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]
*[[News/Project Deluge: PlayStation 1, Saturn, and CD-I (Part 2)|Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)]]
* [https://archive.org Internet Archive (IA)]
*[https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (TCRF)]
*[https://archive.org Internet Archive (IA)]
{{Prototype Footer|{{Navbox prototype|Spyro: Year of the Dragon}}}}
{{Prototype Footer|{{Navbox prototype|Spyro: Year of the Dragon}}}}

Latest revision as of 23:22, August 21, 2023

Title Screen
Spyro: Year of the Dragon (Sep 11, 2000 prototype)
Build date Sep 11, 2000 00:00:00
Build name #11
Dump status Released, redump needed
Released by Hidden Palace
File release date April 17, 2021
Origin CD-R
Lot Project Deluge
Labels Spyro Year of the Dragon #11
Dump method PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)
Game Spyro: Year of the Dragon
System PlayStation
Genre Platformer
Final build US Sep 14, 2000 (Rev 0)
EU Sep 29, 2000 (Rev 0)

EU Oct 24, 2000 (Rev 1)
US Oct 31, 2000 (Rev 1)

Release date US Oct 24, 2000
EU Nov 10, 2000
JP unreleased
Download Spyro: Year of the Dragon (Sep 11, 2000 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download Spyro: Year of the Dragon (Sep 11, 2000 prototype) from external mirror

A prototype of Spyro: Year of the Dragon for the PlayStation.

Notes

The Cutting Room Floor research
  • An NTSC-U review build dated about 3 days before the final.
  • Like the earliest revision of the final game, the file dates do not reflect when the game was actually built. The date has been inferred from what is written on the disc - September 11th, 2000.
    • Historically, the build was released as the "Sep 4, 2000 prototype", but this is now deemed to be inaccurate. Like many other builds of this game, it includes a date in its save file identifier string. This seems to be the date the string was last updated, rather than the game's build date.
    • The string - SPYRO_3(pal)-v.9.4 - also claims the build to be a PAL version, when it's actually NTSC-U. This build string may thus be left over from a slightly earlier version, which was PAL.
    • A similar string is also seen in the game's demos. 5 of the 6 different demo versions use the same string, further indicating that it isn't a trustworthy build date string.
  • A number of cutscenes have minor audiovisual differences when compared to their final counterparts.
  • Bianca is absent from the final Sorceress battle, and defeating the Sorceress does not play the credits.
  • The final egg is named "Zan Jayna" as opposed to "Yin Yang".
  • The Atlas lists Super Bonus Round as having 6 eggs instead of 1.
  • Two levels have slightly stricter egg requirements.
  • A number of sound effects are still missing throughout the game.
  • There are a number of glitches present that were fixed before the final release.
  • Dongle protection is present in this build, which can stop the game from running on real hardware and certain emulators. The game will reach the Universal logo screen before halting.
    • The dongle protection can be bypassed using the included patch, or by setting the int at address 0x80078CD0 to zero. However, patching the dongle will result in the game's anti-crack protection being triggered.
    • In lieu of patching, a memory card card file containing the dongle save can be downloaded in mcd format here or in raw format here.
      • The memory card containing the dongle has to be inserted into Slot 2.
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 17, 2021).
    • Game contains dongle protection: Patched.
    • Game contains debugging symbols: No
    • Dump was originally scrambled: No

Cheat Codes

Like the final release, a number of cheats are present in this version, but they differ dramatically from the final game and generally exhibit more debug / QA-like features. All of these can be enabled by inputting the following codes in pause menu.

99 lives R2, L2, R2, L2, Up, Up, Up, Up, O
Big head Spyro Up, Up, Up, Up, R1, R1, R1, R1, O
Dialogue test Square, Square, O, O, Square, Square, O, O
Colour change Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, ? The last button determines the colour

Red = O | Blue = X | Pink = Square | Green = Triangle | Black = Down | Yellow = Up

Extra hit point Square, Up, Square, Down, Square, Left, Square, Right, O
Flat Spyro Left, Right, Left, Right, L2, R2, L2, R2, Square
Global difficulty O, Square, Right, Left, Right, Square, O, ? The last button determines the difficulty mode. A lower number means an higher difficulty.

30 (easy) = O | 0 (normal) = X | -40 (hard) = Square

Local / minigame difficulty Left, Right, Square, O, Square, Right, Left, ? The last button determines the difficulty mode. A lower number means an easier difficulty.

-1 = Triangle | 0 = O | 1 = X | 2 = Square

Max collectable totals Square, Square, Square, Square, O Sets all level gem and egg counts to their maxima,

the total collected gems to 20,000 and the total eggs collected to 154 (which displays as 150)

Level/Cutscene warp Up, Down, Up, Down, Left, Right, Left, Right, Square, ?, ? The last two buttons determine the level/cutscene ID

O = 0 | 1 = X | 2 = Square | 3 = Triangle | 4 = Right | 5 = Down | 6 = Left | 7 = Up | 8 = R1 | 9 = R2

Permanent invincibility O, O, O, O, X
Permanent superflame R1, R2, L1, L2, R1, R2, L1, L2, O Causes crashing in levels where the superflame is not present
Squidboard Up, Up, Left, Left, Right, Right, Down, Down, Square, O, Square
View credits Square, O, Square, O, Square, O, Left, Right, Left, Right, Left, Right

The treasure finder cheat isn't present in this build.

Screenshots

Origin

Videos

Files

File Type Date Size SHA-1
PSX_-_Spyro_Year_of_the_Dragon_#11.xdelta File 2020-12-16 17:20:39 2 KB 8830cf6d70079765ffc87e4d116511c6c3bb65ef
PSX - Spyro Year of the Dragon #11.img File 2020-12-15 16:19:08 534.81 MB 2485e5aed67a2f6c84c6e31d69bb5e1922e6f62f
PSX - Spyro Year of the Dragon #11.cue File 2020-12-15 16:03:37 98 bytes 90a708777dfffba61309ce09ef9788a5cf5f3c52
PSX - Spyro Year of the Dragon #11.ccd File 2020-12-15 16:03:37 771 bytes b131a270c5672c2539c821b26288f46cc94eb701
PSX - Spyro Year of the Dragon #11.sub File 2020-12-15 16:20:00 21.83 MB ddd4e25ff05ddde00aa343fe212eaf4d356aeedd
PSX - Spyro Year of the Dragon #11.jpg File 2021-03-14 12:13:05 121.8 KB 3e69c6552a43e4d1ced648e31a86d1354f519c2a

Acknowledgments

A huge thanks to Hwd45 for doing the initial research on this prototype!

See also