Spyro: Year of the Dragon (Sep 4, 2000 prototype)

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Title Screen
Spyro: Year of the Dragon (Sep 4, 2000 prototype)
Build date Sep 4, 2000 00:00:00
Build name #11
Dump status Released, redump needed
Released by Hidden Palace
File release date April 17, 2021
Origin CD-R
Lot Project Deluge
Labels Spyro Year of the Dragon #11
Dump method PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)
Game Spyro: Year of the Dragon
System PlayStation
Genre Platformer
Final build JP N/A
EU Sep 29, 2000
US Sep 14, 2000
Release date JP N/A
EU Nov 10, 2000
US Oct 24, 2000
Download Spyro: Year of the Dragon (Sep 4, 2000 prototype) (info)
Download Spyro: Year of the Dragon (Sep 4, 2000 prototype) from external mirror

A prototype of Spyro: Year of the Dragon for the PlayStation.


The Cutting Room Floor research
  • An NTSC-U review build dated about 10 days before the final.
  • Like the first revision of the final game, the file dates do not reflect when the game was actually built. However, there is a build string in the save file information which indicates a build date of September 4th, 2000.
    • A similar string is also seen in the game's demos.
    • The string - SPYRO_3(pal)-v.9.4 - claims the build to be a PAL version, when it's actually NTSC-U. This build string may thus be left over from a slightly earlier version.
  • A number of cutscenes have minor audiovisual differences when compared to their final counterparts.
  • Bianca is absent from the final Sorceress battle, and defeating the Sorceress does not play the credits.
  • The final egg is named "Zan Jayna" as opposed to "Yin Yang".
  • The Atlas lists Super Bonus Round as having 6 eggs instead of 1.
  • Two levels have slightly stricter egg requirements.
  • A number of sound effects are still missing throughout the game.
  • There are a number of glitches present that were fixed before the final release.
  • Like the final release, a number of cheats are present in this version, but they differ dramatically from the final game and generally exhibit more debug / QA-like features. All of these can be enabled by inputting the following codes in pause menu.
    • O, O, O, O, X - Permanent invincibility
    • Square, Square, Square, Square, O - Sets all level gem and egg counts to their maxima, the total collected gems to 20,000 and the total eggs collected to 154 (which displays as 150)
    • Square, Square, O, O, Square, Square, O, O - Dialogue test
    • Square, O, Square, O, Square, O, Left, Right, Left, Right, Left, Right - Credits
    • R1, R2, L1, L2, R1, R2, L1, L2, O - Permanent superflame, causes crashing in levels where the superflame is not present
    • Up, Down, Up, Down, Left, Right, Left, Right, Square, ?, ? - Level and cutscene warp, the last two buttons determine the level ID
    • Up, Up, Left, Left, Right, Right, Down, Down, Square, O, Square - Squidboard
    • Up, Up, Up, Up, R1, R1, R1, R1, O - Big head mode
    • Left, Right, Left, Right, L2, R2, L2, R2, Square - Flat mode
    • Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, ? - Colour change, the last button determines the colour
    • Square, Up, Square, Down, Square, Left, Square, Right, O - Extra hit point
    • Left, Right, Square, O, Square, Right, Left, ? - Local / minigame difficulty, the last button determines the difficulty mode
    • O, Square, Right, Left, Right, Square, O, ? - Global difficulty, the last button determines the difficulty mode
    • R2, L2, R2, L2, Up, Up, Up, Up, O - 99 lives
    • The treasure finder cheat isn't present in this build.
  • Dongle protection is present in this build, which can stop the game from running on real hardware and certain emulators. The game will reach the Universal logo screen before halting.
    • The dongle protection can be bypassed using the included patch, or by setting the int at address 0x80078CD0 to zero. However, patching the dongle will result in the game's anti-crack protection being triggered.
    • In lieu of patching, a memory card card file containing the dongle save can be downloaded in mcd format here or in raw format here.
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 17, 2021).
    • Game contains dongle protection: Patched.
    • Game contains debugging symbols: No
    • Dump was originally scrambled: No





File Type Date Size SHA-1
PSX_-_Spyro_Year_of_the_Dragon_#11.xdelta File 2020-12-16 17:20:39 2 KB 8830cf6d70079765ffc87e4d116511c6c3bb65ef
PSX - Spyro Year of the Dragon #11.img File 2020-12-15 16:19:08 534.81 MB 2485e5aed67a2f6c84c6e31d69bb5e1922e6f62f
PSX - Spyro Year of the Dragon #11.cue File 2020-12-15 16:03:37 98 bytes 90a708777dfffba61309ce09ef9788a5cf5f3c52
PSX - Spyro Year of the Dragon #11.ccd File 2020-12-15 16:03:37 771 bytes b131a270c5672c2539c821b26288f46cc94eb701
PSX - Spyro Year of the Dragon #11.sub File 2020-12-15 16:20:00 21.83 MB ddd4e25ff05ddde00aa343fe212eaf4d356aeedd
PSX - Spyro Year of the Dragon #11.jpg File 2021-03-14 12:13:05 121.8 KB 3e69c6552a43e4d1ced648e31a86d1354f519c2a


A huge thanks to Hwd45 for doing the initial research on this prototype!

See also