Spyro: Year of the Dragon (Sep 11, 2000 prototype)

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Revision as of 00:49, April 21, 2021 by Vindico (talk | contribs) (Cheat codes moved into a table and revisional final build dates added)
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Title Screen
Spyro: Year of the Dragon (Sep 11, 2000 prototype)
Build date Sep 4, 2000 00:00:00
Build name #11
Dump status Released, redump needed
Released by Hidden Palace
File release date April 17, 2021
Origin CD-R
Lot Project Deluge
Labels Spyro Year of the Dragon #11
Dump method PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)
Game Spyro: Year of the Dragon
System PlayStation
Genre Platformer
Final build US Sep 14, 2000 (Rev 0)
EU Sep 29, 2000 (Rev 0)

EU Oct 24, 2000 (Rev 1)
US Oct 31, 2000 (Rev 1)

Release date US Oct 24, 2000
EU Nov 10, 2000
JP unreleased
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A prototype of Spyro: Year of the Dragon for the PlayStation.

Notes

The Cutting Room Floor research
  • An NTSC-U review build dated about 10 days before the final.
  • Like the first revision of the final game, the file dates do not reflect when the game was actually built. However, there is a build string in the save file information which indicates a build date of September 4th, 2000.
    • A similar string is also seen in the game's demos.
    • The string - SPYRO_3(pal)-v.9.4 - claims the build to be a PAL version, when it's actually NTSC-U. This build string may thus be left over from a slightly earlier version.
  • A number of cutscenes have minor audiovisual differences when compared to their final counterparts.
  • Bianca is absent from the final Sorceress battle, and defeating the Sorceress does not play the credits.
  • The final egg is named "Zan Jayna" as opposed to "Yin Yang".
  • The Atlas lists Super Bonus Round as having 6 eggs instead of 1.
  • Two levels have slightly stricter egg requirements.
  • A number of sound effects are still missing throughout the game.
  • There are a number of glitches present that were fixed before the final release.
  • Dongle protection is present in this build, which can stop the game from running on real hardware and certain emulators. The game will reach the Universal logo screen before halting.
    • The dongle protection can be bypassed using the included patch, or by setting the int at address 0x80078CD0 to zero. However, patching the dongle will result in the game's anti-crack protection being triggered.
    • In lieu of patching, a memory card card file containing the dongle save can be downloaded in mcd format here or in raw format here.
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 17, 2021).
    • Game contains dongle protection: Patched.
    • Game contains debugging symbols: No
    • Dump was originally scrambled: No

Cheat Codes

Like the final release, a number of cheats are present in this version, but they differ dramatically from the final game and generally exhibit more debug / QA-like features. All of these can be enabled by inputting the following codes in pause menu.

99 lives R2, L2, R2, L2, Up, Up, Up, Up, O
Big head Spyro Up, Up, Up, Up, R1, R1, R1, R1, O
Dialogue test Square, Square, O, O, Square, Square, O, O
Colour change Up, Right, Down, Left, Up, Square, R1, R2, L1, L2, Up, Left, Down, Right, Up, ? The last button determines the colour

Red = O | Blue = X | Pink = Square | Green = Triangle | Black = Down | Yellow = Up

Extra hit point Square, Up, Square, Down, Square, Left, Square, Right, O
Flat Spyro Left, Right, Left, Right, L2, R2, L2, R2, Square
Global difficulty O, Square, Right, Left, Right, Square, O, ? The last button determines the difficulty mode. A lower number means an higher difficulty.

30 (easy) = O | 0 (normal) = X | -40 (hard) = Square

Local / minigame difficulty Left, Right, Square, O, Square, Right, Left, ? The last button determines the difficulty mode. A lower number means an easier difficulty.

-1 = Triangle | 0 = O | 1 = X | 2 = Square

Max collectable totals Square, Square, Square, Square, O Sets all level gem and egg counts to their maxima,

the total collected gems to 20,000 and the total eggs collected to 154 (which displays as 150)

Level/Cutscene warp Up, Down, Up, Down, Left, Right, Left, Right, Square, ?, ? The last two buttons determine the level/cutscene ID

O = 0 | 1 = X | 2 = Square | 3 = Triangle | 4 = Right | 5 = Down | 6 = Left | 7 = Up | 8 = R1 | 9 = R2

Permanent invincibility O, O, O, O, X
Permanent superflame R1, R2, L1, L2, R1, R2, L1, L2, O Causes crashing in levels where the superflame is not present
Squidboard Up, Up, Left, Left, Right, Right, Down, Down, Square, O, Square
View credits Square, O, Square, O, Square, O, Left, Right, Left, Right, Left, Right

The treasure finder cheat isn't present in this build.

Screenshots

Origin

Videos

Files

File Type Date Size SHA-1
PSX_-_Spyro_Year_of_the_Dragon_#11.xdelta File 2020-12-16 17:20:39 2 KB 8830cf6d70079765ffc87e4d116511c6c3bb65ef
PSX - Spyro Year of the Dragon #11.img File 2020-12-15 16:19:08 534.81 MB 2485e5aed67a2f6c84c6e31d69bb5e1922e6f62f
PSX - Spyro Year of the Dragon #11.cue File 2020-12-15 16:03:37 98 bytes 90a708777dfffba61309ce09ef9788a5cf5f3c52
PSX - Spyro Year of the Dragon #11.ccd File 2020-12-15 16:03:37 771 bytes b131a270c5672c2539c821b26288f46cc94eb701
PSX - Spyro Year of the Dragon #11.sub File 2020-12-15 16:20:00 21.83 MB ddd4e25ff05ddde00aa343fe212eaf4d356aeedd
PSX - Spyro Year of the Dragon #11.jpg File 2021-03-14 12:13:05 121.8 KB 3e69c6552a43e4d1ced648e31a86d1354f519c2a

Acknowledgments

A huge thanks to Hwd45 for doing the initial research on this prototype!

See also