The Godfather (May 16, 2005 Prototype): Difference between revisions
Jump to navigation
Jump to search
Tekkenlord05 (talk | contribs) (I wrote down the entirety of differences that the E3 Build has when compared to the final game.) |
(Might as well fix this up real quick) |
||
(One intermediate revision by one other user not shown) | |||
Line 21: | Line 21: | ||
==Notes== | ==Notes== | ||
This is a demo that was built for E3 2005. | *This is a demo that was built for E3 2005. | ||
*Appears to only work properly on a debug kit or on emulators. | |||
Appears to only work properly on a debug kit or on emulators. | *Built about eight and a half months before the first available final build. | ||
*The title screen is very different. | |||
* Built | *Attract trailer is the E3 2005 Trailer. | ||
* | *Only one neighbourhood is playable in this build which is Little Italy. | ||
* Attract trailer is the E3 2005 Trailer. | *It turns out two neighbourhoods were cut through looking at the text files. They were the Upper West Side and Queens. | ||
* Only one neighbourhood is playable in this build which is Little Italy. | *Three events can be played which are the Don Is Dead Story Mission, Clemenza's Hit Mission and Emilio's Butcher Shop Racket. | ||
* Three events can be played which are the Don Is Dead Story Mission, Clemenza's Hit Mission and Emilio's Butcher Shop Racket. | *The Notepad has a very basic design. | ||
* Finishing the Don Is Dead Mission sends you back to the title screen. | *Aldo uses the name "David DeMartini" when you look at Tom's Report. | ||
* Clemenza can be killed in this build. | *Aldo will respawn when Iced. | ||
* Clemenza's hit mission was quite different to the final game's. | *There are additional stats in Tom's Report that were cut from release. | ||
* Aldo Trapani's model is entirely different than the final game's. | *Finishing the Don Is Dead Mission sends you back to the title screen. | ||
* Racket Boss in Emilio's Butcher Shop is a placeholder model. | *The cutscene for the Don Is Dead Mission is different. | ||
* Aldo Trapani, Emilio the Butcher, the Racket Boss, Cuneo's, Bobby Marcolini and Don Corleone's Assassins all use placeholder voice actors. | *Clemenza can be killed in this build. | ||
* Tom's Report in the pause menu is drastically different to the final game's. | *Clemenza's hit mission was quite different to the final game's. | ||
* HUD is very unfinished, radically different and lacks detail. | *Aldo Trapani's model is entirely different than the final game's. | ||
* Shotgun and Tommy Gun weapons uses placeholder sound effects. | *Racket Boss in Emilio's Butcher Shop is a placeholder model. | ||
* Blackhand uses placeholder sound effects. | *Aldo Trapani, Emilio the Butcher, the Racket Boss, Cuneo's, Bobby Marcolini and Don Corleone's Assassins all use placeholder voice actors. | ||
* Environment sound effects are different. | *Tom's Report in the pause menu is drastically different to the final game's. | ||
* Action text for talking and interrogating is different. | *HUD is very unfinished, radically different and lacks detail. | ||
* Vendetta and Heat use placeholder sound effects. Heat was known as "Crimewatch" during this stage of development. | *Shotgun and Tommy Gun weapons uses placeholder sound effects. | ||
* Contains earlier renditions of the games soundtrack. | *Blackhand uses placeholder sound effects. | ||
* Two music tracks go unused in this build. | *Environment sound effects are different. | ||
*Action text for talking and interrogating is different. | |||
*Vendetta and Heat use placeholder sound effects. Heat was known as "Crimewatch" during this stage of development. | |||
*Contains earlier renditions of the games soundtrack. | |||
*Two music tracks go unused in this build. | |||
==See Also== | ==See Also== |
Revision as of 18:20, December 20, 2021
The Godfather (May 16, 2005 Prototype) | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download The Godfather (May 16, 2005 Prototype) (info) |
A prototype of The Godfather for the Microsoft Xbox.
Notes
- This is a demo that was built for E3 2005.
- Appears to only work properly on a debug kit or on emulators.
- Built about eight and a half months before the first available final build.
- The title screen is very different.
- Attract trailer is the E3 2005 Trailer.
- Only one neighbourhood is playable in this build which is Little Italy.
- It turns out two neighbourhoods were cut through looking at the text files. They were the Upper West Side and Queens.
- Three events can be played which are the Don Is Dead Story Mission, Clemenza's Hit Mission and Emilio's Butcher Shop Racket.
- The Notepad has a very basic design.
- Aldo uses the name "David DeMartini" when you look at Tom's Report.
- Aldo will respawn when Iced.
- There are additional stats in Tom's Report that were cut from release.
- Finishing the Don Is Dead Mission sends you back to the title screen.
- The cutscene for the Don Is Dead Mission is different.
- Clemenza can be killed in this build.
- Clemenza's hit mission was quite different to the final game's.
- Aldo Trapani's model is entirely different than the final game's.
- Racket Boss in Emilio's Butcher Shop is a placeholder model.
- Aldo Trapani, Emilio the Butcher, the Racket Boss, Cuneo's, Bobby Marcolini and Don Corleone's Assassins all use placeholder voice actors.
- Tom's Report in the pause menu is drastically different to the final game's.
- HUD is very unfinished, radically different and lacks detail.
- Shotgun and Tommy Gun weapons uses placeholder sound effects.
- Blackhand uses placeholder sound effects.
- Environment sound effects are different.
- Action text for talking and interrogating is different.
- Vendetta and Heat use placeholder sound effects. Heat was known as "Crimewatch" during this stage of development.
- Contains earlier renditions of the games soundtrack.
- Two music tracks go unused in this build.
See Also
Original release thread on ObscureGamers.