Tomb Raider III: Adventures of Lara Croft (Oct 15, 1998 prototype)

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Title Screen
Tomb Raider III: Adventures of Lara Croft (Oct 15, 1998 prototype)
Build date Oct 15, 1998 19:59:44
Build name v.10.15
Dump status Released, redump needed
Released by Hidden Palace
File release date April 17, 2021
Origin CD-R
Lot Project Deluge
Labels Tomb Raider 3 v.10.15
Dump method PLEXTOR DVDR PX-716UF 1.11 03/23/07 15:10 (CloneCD)
Game Tomb Raider III: Adventures of Lara Croft
System PlayStation
Genre Adventure
Final build JP Jan 22, 1999
EU Nov 5, 1998
US Nov 7, 1998
Release date JP Mar 4, 1999
EU Nov 5, 1998
US Nov 21, 1998
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A prototype of Tomb Raider III: Adventures of Lara Croft for the PlayStation.

Notes

  • An NTSC-U build dated half a month before the final.
  • The game is missing the EIDOS logo animation in the startup sequence, as well as the introductory FMV animation for the game.
  • In the "New Game" menu, the player can choose which level they wish to enter.
  • On the sound options menu, a track number and current track position is displayed. The L1 and R1 buttons switch which track is playing.
    • For high enough IDs, audio dialogue will be played instead.
    • There is no limit to how high or low the track number can go, and so you can listen to negative track IDs using this menu.
    • The preceeding v.10.13 build did not appear to include this feature, nor does the succeeding v.10.20 build.
  • Loading bars are missing on loading screens.
  • A number of the loading screens are unfinished.
    • This can be easily seen with the Jungle loading screen, as the building looks much more clean than it does in the final, which has a much more aged looking building.
    • Furthermore, the Lara's Home loading screen is the one from Tomb Raider 2.
  • The music is on by default in Lara's Home, rather than only turning on when the player presses a button in the house.
  • There is a constant grating sound effect in Lara's Home. It seems to go away when pausing and unpausing, but quickly returns once the player starts moving.
  • The assault course timer in Lara's Home only has one decimal place, instead of two.
  • When standing in the final section of the assault course in Lara's Home, Lara constantly repeats the phrase "Now it's time for our third adventure".
  • When picking up an item, an icon of that icon appears in the bottom right corner of the screen. For most items this is a rotating 3D model, though for guns, a slightly strange looking 2D sprite of that gun appears instead. Several items appear to have particularly strangely or glitchy models.
  • Skyboxes often have huge black holes at the top which can only be seen from certain angles, e.g. when climbing ladders.
  • Miscellaneous Notes:
    • Game is emulatable: Yes (as of April 17, 2021).
    • Game contains dongle protection: No.
    • Game contains debugging symbols: No
    • Dump was originally scrambled: No

Screenshots

Origin

Files

File Type Date Size SHA-1
PSX - Tomb Raider 3 v.10.15.img File 2020-12-14 20:33:12 417.26 MB 807044e624678cfae829539feecefdb38d5c0322
PSX - Tomb Raider 3 v.10.15.cue File 2020-12-14 20:18:55 91 bytes 57158ac5454fa9ff12ae361e8e1302bfb1eaaf82
PSX - Tomb Raider 3 v.10.15.ccd File 2020-12-14 20:18:55 773 bytes 9b54806f27a2da135092dd34f8905025adaab7e9
PSX - Tomb Raider 3 v.10.15.sub File 2020-12-14 20:33:35 17.03 MB b8caad1ad0e72d9e4d03e909b7d549fa8129cefb
PSX - Tomb Raider 3 v.10.15.jpeg File 2021-03-14 12:15:37 872.2 KB be6e3488a66985ec45461d66f4fbc1e5a7222bb6

Acknowledgments

A huge thanks to Hwd45 for doing the initial research on this prototype!

See also