Tony Hawk's Pro Skater (Jul 7, 1999 prototype): Difference between revisions

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|builddate=Jul 7, 1999 6:05:18
|builddate=Jul 7, 1999 6:05:18
|buildname=SK707
|buildname=SK707
|status=Released
|status=Released, redump needed
|dumper=sairuk
|dumper=sairuk, Silverbuzz
|releasedby=sairuk
|releasedby=sairuk, Silverbuzz
|filereleasedate=November 18, 2016
|filereleasedate=November 18, 2016
|origin_type=CD-R
|origin_type=CD-R
|origin_dumpmethod=dd
|origin_dumpmethod=dd / CDmage
|game=Tony Hawk's Pro Skater
|game=Tony Hawk's Pro Skater
|system=PlayStation
|system=PlayStation
Line 17: Line 17:
|unreleased=No
|unreleased=No
}}
}}
{{Download}}
{{Download|file=Tony Hawk's Pro Skater (Jul 7, 1999 prototype).zip}}
A prototype of Tony Hawk's Pro Skater for the Sony PlayStation, dated 44 days before the final build.
An NTSC-U prototype of Tony Hawk's Pro Skater for the Sony PlayStation. Built 44 days before the US and EU final.
 
This build was distributed on several bootleg discs can be traced back to at least the mid-2000's, though it is not known what the original source is.
 
Initially released by [[User:Sairuk|sairuk]] on November 18, 2016, the disc itself was so damaged, it wouldn't go past the level select screen on hardware, let alone work in emulators. Due to it's condition, it was impossible to create a good dump of the disc. However, the fact that all non-game files match the ones in the [[Tony Hawk's Pro Skater (Jul 10, 1999 prototype)|July 10, 1999 prototype]], made it possible to create a playable hybrid version using that disc's HED, WAD and EXE files. Five years later, another disc with this build was found by [[User:Silverbuzz|Silverbuzz]] that is in much better condition, and has been released on September 30, 2021.
==Notes==
==Notes==
This build is sourced from a bootleg disc, which appears to be in bad condition. Therefor a correct dump cannot be created. Due to the similar file structure of the [https://hiddenpalace.org/Tony_Hawk%27s_Pro_Skater_(Jul_10,_1999_prototype) July 10, 1999 prototype], this builds HED, WAD and EXE files can be inserted into the later prototype to create a playable hybrid version. A good dump of this build is known to exist in the wild and is still needed.
===General Differences===


*Aside from the Activision and Neversoft intro videos, there are no FMV's in this build.
**An earlier, unused version of the Neversoft intro is used, using the first eight seconds of "Inflated Head" from ''Earthworm Jim 2'' (1995)''.''
*The main menu music is missing.
*The main menu music is missing.
*All levels are unlocked from the start.
*"Free Skate" is called "Practice".
*Some skaters have different clothing.
*An additional multiplayer game called "Hoops" was cut from the final.
*Every board in the Equipment Select menu is accessible. Unfinished boards with a "?" symbol are also selectable, but crash the game.
*The options menu as well as the in-game "Sound Levels" menu hasn't been implemented, meaning there is no way to adjust audio levels or change the music.
*Some levels, most notably San Francisco, are in an unfinished state.
*Some skaters wear different clothes.
*Instead of a static "Tape Challenges" screen, you can scroll between each challenge.
*Though every board in the Equipment Select menu is accessible, most decks will just have a placeholder image in-game.
*Missing in-game "Sound Levels" menu.
*The Level Select menu uses mostly different preview images.
*The skater starts glowing when the special meter is full.
*Instead of a static level loading screen, you can scroll between tape challenges.
*Going out of bounds in Downhill Jam ends the run.
*Many goal items have different placements and are much harder to obtain.
*Point pick-ups are colored rings in this version.
*The skater glows when you fill up the special bar.
*You can perform Fastplants even from grinds and wallrides.
*The trick string has no fail animation and blends in with the score display if a third line appears.
*While some special tricks are implemented, they're not registered as such.
*Getting to the end of a rail whilst performing a Boardslide, doesn't bring the player back to a 50-50 stance, so you have to spin the skater manually in order to not make them bail.
*The run ends whether a combo is finished or not.
*The run ends whether a combo is finished or not.
*While some special tricks are implemented, they're not registered as such.
*Instead of the Vandals' song "Euro-Barge", a track from their latest album at that time, this build uses an older song of theirs called "Change My Pants (I Don't Wanna)".
*Point pick-ups are colored rings in this version.
*A crash handler is active by default.
**The game will crash if you try to load into a memory card containing a save game from the final build.
**The final build locks the trick multiplier at x19. This build is missing that cap, so attempting to go over x20 will glitch out and crash the game on hardware. This does not affected multipliers gained from gaps and spins.
 
===Level Differences===
{| class="wikitable"
| style="background-color:#b6becf;" |'''''Warehouse, Woodland Hills'''''
|-
|
*The level model and textures are in a very basic state.
*There is no rail connecting the ledge of the halfpipe with the ramps around area with the taxi.
|-
| style="background-color:#b6becf;" |'''''School, Miami'''''
|-
|
*The skybox has a lot more red tones, presumably to depict a later time of day.
*At the start of the level, seen on the right is a passage that holds a few bonus rings. Unlike the final game, it can be accessed from the inside of the gym.
*The billboards that normally show the "Freedumb" album cover by Suicidal Tendencies in the final, instead inform the player this game will be released in the fall.
|-
| style="background-color:#b6becf;" |'''''Mall, New York'''''
|-
|
*If the skater comes near the two fire exits in the area just after the parking levels, the doors will open for a few seconds and we get to see a burning hallway.
*A few kickers are missing, making jumps to certain heights and platforms much harder.
*The skybox in the outside area doesn't render correctly.
|-
| style="background-color:#b6becf;" |'''''Skatepark, Chicago'''''
|-
|
*This level has an actual skybox visible through the windows, whereas the final game for some reason is a grey void.
|-
| style="background-color:#b6becf;" |'''''Downtown, Minneapolis'''''
|-
|
*This level seems to be untouched from the [[Tony Hawk's Pro Skater (Apr 9, 1999 prototype)|April 9, 1999]] build.
*There is a parking garage section connecting the streets from around the park area and near the movie theater.
*The tunnel leading to the rooftops has very basic texturing.
|-
| style="background-color:#b6becf;" |'''''Downhill Jam, Phoenix'''''
|-
|
*A very orange, cheap-looking skybox, likely depicting sunset is used.
*Falling into the water ends the run.
|-
| style="background-color:#b6becf;" |'''''Streets, San Francisco'''''
|-
|
*There is no music playing in this level.
*It seems the object goal has not been implemented and therefore is not completable.
*A large portion of this level is still unfinished. There are a lot of holes and untextured walls.
*There is an entirely cut section around the Hubba area, with a grass hill and a big fence.
*There is no cable car or rails in this level. Instead a police car is driving on the streets.
*There is a small floor-area passage going through the building you're starting the "Pagoda gap" jump from. While it's removed in the final, it is visible in the level select menu.
|-
| style="background-color:#b6becf;" |'''''Roswell, New Mexico'''''
|-
|
*There is no music playing in this level.
|}


===Cheat codes===
===Cheat codes===
A total of 16 cheat codes can be found in the game's executable. To enter these codes, navigate to the in-game pause menu, hold down '''L1''' and enter the code. A shaking pause screen will confirm a successful entry.
{| class="wikitable"
{| class="wikitable"
|+'''Pause the game, hold L1 and enter the following codes:'''
!Always full special bar
!Always full special bar
|X, Triangle, Circle
|X, Triangle, Circle
|XTC
|''<small>XTC</small>''
|
|-
|-
!Autotest
!Autotest
|Triangle, Up, Square, Triangle, Up, Right
|Triangle, Up, Square, Triangle, Up, Right
|TUSTUR
|''<small>TUSTUR</small>''
|''Once activated, the test cycle cannot be interrupted. Crashes the game due to missing assets.''
|-
|-
!Big Head
!Big head
|Left, Up, X, Down, Up, X
|Left, Up, X, Down, Up, X
|LUXDUX
|''<small>LUXDUX</small>''
|-
|''Level must be loaded again for the change to take effect.''
!Camera Config
''Works with all skaters except Elissa Steamer. She gets a big hand instead.''
|Square, Circle, Right, X
|SCRX
|-
|-
!Debug panel
!Debug coordinates
|Down, Down, Triangle
|Down, Down, Triangle
|DDT
|''<small>DDT</small>''
|
|-
|-
!End run
!End run
|Circle, Up, Triangle
|Circle, Up, Triangle
|CUT
|''<small>CUT</small>''
|
|-
|-
!FPS counter
!FPS counter
|Down, Up, Left, Left
|Down, Up, Left, Left
|DULL
|''<small>DULL</small>''
|
|-
|-
!Hide HUD
!Hide HUD
|Square, Left, Up
|Square, Left, Up
|SLU
|''<small>SLU</small>''
|-
|''Ending a run in ether a timed mode or while a combo is ongoing, can cause the game to softlock.''
!Level Select
|Square, Up, Left, Up, Circle, Triangle
|SULUCT
|-
|-
!Score times 10
!Score times 10
|Triangle, X, Triangle
|Triangle, X, Triangle
|TXT
|''<small>TXT</small>''
|
|-
!Screenshots
|Square, Circle, Right, X
|''<small>SCRX</small>''
|''The camera configuration seems to work in 2-Player mode only and can be activated in-game by pressing'' '''SELECT'''''.''
''The game will freeze and the camera can be moved with the following inputs using the Controller in Port 2:''
{| class="wikitable"
!'''Horizontal Sphere Left / Right'''
|Square / Circle
|-
!'''Vertical Sphere Up / Down'''
|D-Pad Up / Down
|-
!'''Zoom In / Out'''
|D-Pad Left / Right
|-
!'''Rise / Lower'''
|L1 / L2
|-
!'''Lock input'''
|R2
|}
|-
|-
!Skip to Restart
!Skip to restart
|Square, Circle, X
|Square, Circle, X
|SCX
|''<small>SCX</small>''
|
|-
|-
!Slow Motion
!Slow motion
|Square, Left, Square, Left
|Square, Left, Square, Left
|SLSL
|''<small>SLSL</small>''
|
|-
|-
!Stats at 3
!Stats at 3
|Down, Up, Down
|Down, Up, Down
|DUD
|''<small>DUD</small>''
|''Replaces the score string with a "3".''
|-
|-
!Stats at 10
!Stats at 10
|Square, Triangle, Up, Down
|Square, Triangle, Up, Down
|STUD
|''<small>STUD</small>''
|''Replaces the score string with a "10".''
|-
|-
!Stats at 13
!Stats at 13
|X, Square, X, Square
|X, Square, X, Square
|XSXS
|''<small>XSXS</small>''
|''Replaces the score string with a "13".''
|-
|-
!Toggle blood
!Toggle blood
|Right, Up, Square, Triangle
|Right, Up, Square, Triangle
|RUST
|''<small>RUST</small>''
|
|-
!Unlock all levels
|Square, Up, Left, Up, Circle, Triangle
|''<small>SULUCT</small>''
|''The levels still appear locked but are selectable.''
|}
|}
==Screenshots==
<gallery heights="256" widths="224" perrow="6">
File:SK707 1.png| Start screen
File:SK707 2.png| Main menu
File:SK707 3.png| Equipment select
File:SK707 4.png| Level select
File:SK707 5.png| Warehouse
File:SK707 6.png| Level loading screen
File:SK707 7.png| Tunnel in School
File:SK707 8.png| Post-run screen
File:SK707 9.png| Fire Exit
File:SK707 10.png| Downtown Garage
File:SK707 11.png| Downtown Tunnel
File:SK707 12.png| "A" in Downtown
File:SK707 13.png| Downhill Jam
File:SK707 14.png| Downhill Jam
File:SK707 15.png| Downhill Jam
File:SK707 16.png| San Francisco
File:SK707 17.png| San Francisco
File:SK707 18.png| Lombard Street
File:SK707 19.png| Passage
File:SK707 20.png| Hubba area
File:SK707 21.png| San Francisco
File:SK707 22.png| Cop car
File:SK707 23.png| Chinatown
File:SK707 24.png| Crash handler
</gallery>
==Origin==
  {| class="wikitable"
! colspan="2" |sairuk (2016)
! colspan="2" |silverbuzz (2021)
|-
!'''Front'''
!'''Back'''
!'''Front'''
!'''Back'''
|-
|<gallery mode="nolines">
File:SK707 Silver Disc Front.png
</gallery>
|<gallery mode="nolines">
File:SK707 Silver Disc Back.png
</gallery>
|<gallery mode="nolines">
File:SK707 MG-015 Front.png
</gallery>
|<gallery mode="nolines">
File:SK707 MG-015 Back.png
</gallery>
|-
| colspan="2" |''Severe corruption in all files besides ATVILOGO.STR and LOGO.STR (~5148 sectors)''
| colspan="2" |''Corruption only in LOGO.STR and SUICIDE.STR. (~339 sectors)''
|}
Importing the sectors from the first disc that were shown to be corrupted in the new disc, resulted in 1 remaining audible corruption in SUICIDE.STR, which can be patched with the file from the [[Tony Hawk's Pro Skater (Jul 10, 1999 prototype)|July 10, 1999 build]].


==Acknowledgments==
==Acknowledgments==
Special thanks to sairuk for finding and releasing this.
Special thanks to sairuk and silverbuzz for both finding and releasing their discs, providing disc scans as well as information and research on this build!


==See also==
==See also==
[https://thps.mameau.com//thpsSK707/ A much more detailed documentation of this build.]
[https://thps.mameau.com//thpsSK707/ sairuk's website documenting the ripping process of his disc.]


{{Prototype Footer|{{Navbox prototype|Tony Hawk's Pro Skater}}<!--==Footer==-->}}
{{Prototype Footer|{{Navbox prototype|Tony Hawk's Pro Skater}}<!--==Footer==-->}}

Latest revision as of 18:40, September 30, 2021

Title Screen
Tony Hawk's Pro Skater (Jul 7, 1999 prototype)
Build date Jul 7, 1999 6:05:18
Build name SK707
Dump status Released, redump needed
Dumped by Silverbuzzsairuk
Released by Silverbuzzsairuk
File release date November 18, 2016
Origin CD-R
Dump method dd / CDmage
Game Tony Hawk's Pro Skater
System PlayStation
Genre Sports - Skateboarding
Final build US Aug 20, 1999
EU Aug 20, 1999
JP Feb 15, 2000
Release date US Sep 29, 1999
EU Oct 28, 1999
JP Mar 30, 2000
Download Tony Hawk's Pro Skater (Jul 7, 1999 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

An NTSC-U prototype of Tony Hawk's Pro Skater for the Sony PlayStation. Built 44 days before the US and EU final.

This build was distributed on several bootleg discs can be traced back to at least the mid-2000's, though it is not known what the original source is.

Initially released by sairuk on November 18, 2016, the disc itself was so damaged, it wouldn't go past the level select screen on hardware, let alone work in emulators. Due to it's condition, it was impossible to create a good dump of the disc. However, the fact that all non-game files match the ones in the July 10, 1999 prototype, made it possible to create a playable hybrid version using that disc's HED, WAD and EXE files. Five years later, another disc with this build was found by Silverbuzz that is in much better condition, and has been released on September 30, 2021.

Notes

General Differences

  • Aside from the Activision and Neversoft intro videos, there are no FMV's in this build.
    • An earlier, unused version of the Neversoft intro is used, using the first eight seconds of "Inflated Head" from Earthworm Jim 2 (1995).
  • The main menu music is missing.
  • "Free Skate" is called "Practice".
  • An additional multiplayer game called "Hoops" was cut from the final.
  • The options menu as well as the in-game "Sound Levels" menu hasn't been implemented, meaning there is no way to adjust audio levels or change the music.
  • Some skaters wear different clothes.
  • Though every board in the Equipment Select menu is accessible, most decks will just have a placeholder image in-game.
  • The Level Select menu uses mostly different preview images.
  • Instead of a static level loading screen, you can scroll between tape challenges.
  • Many goal items have different placements and are much harder to obtain.
  • Point pick-ups are colored rings in this version.
  • The skater glows when you fill up the special bar.
  • You can perform Fastplants even from grinds and wallrides.
  • The trick string has no fail animation and blends in with the score display if a third line appears.
  • While some special tricks are implemented, they're not registered as such.
  • Getting to the end of a rail whilst performing a Boardslide, doesn't bring the player back to a 50-50 stance, so you have to spin the skater manually in order to not make them bail.
  • The run ends whether a combo is finished or not.
  • Instead of the Vandals' song "Euro-Barge", a track from their latest album at that time, this build uses an older song of theirs called "Change My Pants (I Don't Wanna)".
  • A crash handler is active by default.
    • The game will crash if you try to load into a memory card containing a save game from the final build.
    • The final build locks the trick multiplier at x19. This build is missing that cap, so attempting to go over x20 will glitch out and crash the game on hardware. This does not affected multipliers gained from gaps and spins.

Level Differences

Warehouse, Woodland Hills
  • The level model and textures are in a very basic state.
  • There is no rail connecting the ledge of the halfpipe with the ramps around area with the taxi.
School, Miami
  • The skybox has a lot more red tones, presumably to depict a later time of day.
  • At the start of the level, seen on the right is a passage that holds a few bonus rings. Unlike the final game, it can be accessed from the inside of the gym.
  • The billboards that normally show the "Freedumb" album cover by Suicidal Tendencies in the final, instead inform the player this game will be released in the fall.
Mall, New York
  • If the skater comes near the two fire exits in the area just after the parking levels, the doors will open for a few seconds and we get to see a burning hallway.
  • A few kickers are missing, making jumps to certain heights and platforms much harder.
  • The skybox in the outside area doesn't render correctly.
Skatepark, Chicago
  • This level has an actual skybox visible through the windows, whereas the final game for some reason is a grey void.
Downtown, Minneapolis
  • This level seems to be untouched from the April 9, 1999 build.
  • There is a parking garage section connecting the streets from around the park area and near the movie theater.
  • The tunnel leading to the rooftops has very basic texturing.
Downhill Jam, Phoenix
  • A very orange, cheap-looking skybox, likely depicting sunset is used.
  • Falling into the water ends the run.
Streets, San Francisco
  • There is no music playing in this level.
  • It seems the object goal has not been implemented and therefore is not completable.
  • A large portion of this level is still unfinished. There are a lot of holes and untextured walls.
  • There is an entirely cut section around the Hubba area, with a grass hill and a big fence.
  • There is no cable car or rails in this level. Instead a police car is driving on the streets.
  • There is a small floor-area passage going through the building you're starting the "Pagoda gap" jump from. While it's removed in the final, it is visible in the level select menu.
Roswell, New Mexico
  • There is no music playing in this level.

Cheat codes

A total of 16 cheat codes can be found in the game's executable. To enter these codes, navigate to the in-game pause menu, hold down L1 and enter the code. A shaking pause screen will confirm a successful entry.

Always full special bar X, Triangle, Circle XTC
Autotest Triangle, Up, Square, Triangle, Up, Right TUSTUR Once activated, the test cycle cannot be interrupted. Crashes the game due to missing assets.
Big head Left, Up, X, Down, Up, X LUXDUX Level must be loaded again for the change to take effect.

Works with all skaters except Elissa Steamer. She gets a big hand instead.

Debug coordinates Down, Down, Triangle DDT
End run Circle, Up, Triangle CUT
FPS counter Down, Up, Left, Left DULL
Hide HUD Square, Left, Up SLU Ending a run in ether a timed mode or while a combo is ongoing, can cause the game to softlock.
Score times 10 Triangle, X, Triangle TXT
Screenshots Square, Circle, Right, X SCRX The camera configuration seems to work in 2-Player mode only and can be activated in-game by pressing SELECT.

The game will freeze and the camera can be moved with the following inputs using the Controller in Port 2:

Horizontal Sphere Left / Right Square / Circle
Vertical Sphere Up / Down D-Pad Up / Down
Zoom In / Out D-Pad Left / Right
Rise / Lower L1 / L2
Lock input R2
Skip to restart Square, Circle, X SCX
Slow motion Square, Left, Square, Left SLSL
Stats at 3 Down, Up, Down DUD Replaces the score string with a "3".
Stats at 10 Square, Triangle, Up, Down STUD Replaces the score string with a "10".
Stats at 13 X, Square, X, Square XSXS Replaces the score string with a "13".
Toggle blood Right, Up, Square, Triangle RUST
Unlock all levels Square, Up, Left, Up, Circle, Triangle SULUCT The levels still appear locked but are selectable.

Screenshots

Origin

sairuk (2016) silverbuzz (2021)
Front Back Front Back
Severe corruption in all files besides ATVILOGO.STR and LOGO.STR (~5148 sectors) Corruption only in LOGO.STR and SUICIDE.STR. (~339 sectors)

Importing the sectors from the first disc that were shown to be corrupted in the new disc, resulted in 1 remaining audible corruption in SUICIDE.STR, which can be patched with the file from the July 10, 1999 build.

Acknowledgments

Special thanks to sairuk and silverbuzz for both finding and releasing their discs, providing disc scans as well as information and research on this build!

See also

sairuk's website documenting the ripping process of his disc.