Tony Hawk's Pro Skater (Jul 7, 1999 prototype)
|Tony Hawk's Pro Skater (Jul 7, 1999 prototype)|
An NTSC-U prototype of Tony Hawk's Pro Skater for the Sony PlayStation. Built 44 days before the US and EU final.
This build was distributed on several bootleg discs can be traced back to at least the mid-2000's, though it is not known what the original source is.
Initially released by sairuk on November 18, 2016, the disc itself was so damaged, it wouldn't go past the level select screen on hardware, let alone work in emulators. Due to it's condition, it was impossible to create a good dump of the disc. However, the fact that all non-game files match the ones in the July 10, 1999 prototype, made it possible to create a playable hybrid version using that disc's HED, WAD and EXE files. Five years later, another disc with this build was found by Silverbuzz that is in much better condition, and has been released on September 30, 2021.
- Aside from the Activision and Neversoft intro videos, there are no FMV's in this build.
- An earlier, unused version of the Neversoft intro is used, using the first eight seconds of "Inflated Head" from Earthworm Jim 2 (1995).
- The main menu music is missing.
- "Free Skate" is called "Practice".
- An additional multiplayer game called "Hoops" was cut from the final.
- The options menu as well as the in-game "Sound Levels" menu hasn't been implemented, meaning there is no way to adjust audio levels or change the music.
- Some skaters wear different clothes.
- Though every board in the Equipment Select menu is accessible, most decks will just have a placeholder image in-game.
- The Level Select menu uses mostly different preview images.
- Instead of a static level loading screen, you can scroll between tape challenges.
- Many goal items have different placements and are much harder to obtain.
- Point pick-ups are colored rings in this version.
- The skater glows when you fill up the special bar.
- You can perform Fastplants even from grinds and wallrides.
- The trick string has no fail animation and blends in with the score display if a third line appears.
- While some special tricks are implemented, they're not registered as such.
- Getting to the end of a rail whilst performing a Boardslide, doesn't bring the player back to a 50-50 stance, so you have to spin the skater manually in order to not make them bail.
- The run ends whether a combo is finished or not.
- Instead of the Vandals' song "Euro-Barge", a track from their latest album at that time, this build uses an older song of theirs called "Change My Pants (I Don't Wanna)".
- A crash handler is active by default.
- The game will crash if you try to load into a memory card containing a save game from the final build.
- The final build locks the trick multiplier at x19. This build is missing that cap, so attempting to go over x20 will glitch out and crash the game on hardware. This does not affected multipliers gained from gaps and spins.
|Warehouse, Woodland Hills|
|Mall, New York|
|Downhill Jam, Phoenix|
|Streets, San Francisco|
|Roswell, New Mexico|
A total of 16 cheat codes can be found in the game's executable. To enter these codes, navigate to the in-game pause menu, hold down L1 and enter the code. A shaking pause screen will confirm a successful entry.
|Always full special bar||X, Triangle, Circle||XTC|
|Autotest||Triangle, Up, Square, Triangle, Up, Right||TUSTUR||Once activated, the test cycle cannot be interrupted. Crashes the game due to missing assets.|
|Big head||Left, Up, X, Down, Up, X||LUXDUX||Level must be loaded again for the change to take effect.
Works with all skaters except Elissa Steamer. She gets a big hand instead.
|Debug coordinates||Down, Down, Triangle||DDT|
|End run||Circle, Up, Triangle||CUT|
|FPS counter||Down, Up, Left, Left||DULL|
|Hide HUD||Square, Left, Up||SLU||Ending a run in ether a timed mode or while a combo is ongoing, can cause the game to softlock.|
|Score times 10||Triangle, X, Triangle||TXT|
|Screenshots||Square, Circle, Right, X||SCRX||The camera configuration seems to work in 2-Player mode only and can be activated in-game by pressing SELECT.
The game will freeze and the camera can be moved with the following inputs using the Controller in Port 2:
|Skip to restart||Square, Circle, X||SCX|
|Slow motion||Square, Left, Square, Left||SLSL|
|Stats at 3||Down, Up, Down||DUD||Replaces the score string with a "3".|
|Stats at 10||Square, Triangle, Up, Down||STUD||Replaces the score string with a "10".|
|Stats at 13||X, Square, X, Square||XSXS||Replaces the score string with a "13".|
|Toggle blood||Right, Up, Square, Triangle||RUST|
|Unlock all levels||Square, Up, Left, Up, Circle, Triangle||SULUCT||The levels still appear locked but are selectable.|
|sairuk (2016)||silverbuzz (2021)|
|Severe corruption in all files besides ATVILOGO.STR and LOGO.STR (~5148 sectors)||Corruption only in LOGO.STR and SUICIDE.STR. (~339 sectors)|
Importing the sectors from the first disc that were shown to be corrupted in the new disc, resulted in 1 remaining audible corruption in SUICIDE.STR, which can be patched with the file from the July 10, 1999 build.
Special thanks to sairuk and silverbuzz for both finding and releasing their discs, providing disc scans as well as information and research on this build!