Tony Hawk's Pro Skater 2 (March 2000 demo): Difference between revisions

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{{Prototype
{{Prototype
|Page name=Tony Hawk's Pro Skater 2 Demo (Jun 2, 2000 prototype)
|Page name=Tony Hawk's Pro Skater 2 (March 2000 demo)
|titlescreen=THPS2Demo2000 Title.png
|status=Released
|status=Released
|titlescreen=THPS2Demo2000 Title.png
|origin_type=CD
|origin_type=Pressed Disc
|game=Tony Hawk's Pro Skater 2
|game=Tony Hawk's Pro Skater 2
|system=PlayStation
|system=PlayStation
|genre=Sports - Skateboarding
|genre=Sports - Skateboarding
|final_builddate={{RegionDate|US|Aug 12, 2000}} {{RegionDate|EU|Aug 16, 2000}} {{RegionDate|JP|Jan 22, 2001}}
|final_builddate={{RegionDate|US|Aug 12, 2000}} {{RegionDate|EU|Aug 16, 2000}} {{RegionDate|FR|Aug 22, 2000}} {{RegionDate|DE|Aug 22, 2000}} {{RegionDate|JP|Jan 22, 2001}}
|release_date={{RegionDate|US|Sep 20, 2000}} {{RegionDate|EU|Sep 29, 2000}} {{RegionDate|JP|Mar 8, 2001}}
|release_date={{RegionDate|US|Sep 20, 2000}} {{RegionDate|EU|Sep 29, 2000}} {{RegionDate|JP|Mar 8, 2001}}
|unreleased=No
|unreleased=No
}}
}}
{{Download
{{Download
|file=Tony Hawk's Pro Skater 2 Demo (Jun 2, 2000 prototype).7z
|file=Tony Hawk's Pro Skater 2 (March 2000 demo).7z
}}
}}
An early prototype demo of Tony Hawk's Pro Skater 2 for the Sony PlayStation.
An early demo of Tony Hawk's Pro Skater 2 for the Sony PlayStation.
 
On May 15, 2000 this demo was initially featured on the PlayStation Underground: Jampack Summer 2000 (SCUS-94587) and Official PlayStation Magazine 34 (SCUS-94593) demo disc in the US and simultaneously debuted on the June issue of the Official PlayStation Magazine (Euro Demo 59 | SCED-02633) in Europe and Australia, the latter also initially receiving the demo as a standalone disc (SLED-02879).
 
This demo was notable because it featured instructions to enter the "[https://www.gamespot.com/articles/20000-in-prizes-in-tony-hawk-2-contest/1100-2570092/ Big Score Competition".] From May 15 until July 28, players could submit their high score online to Activision's website along with a passcode that would spawn in the post-run menu if they managed to end the run with a score above 25.000. Twelve winners (eight from the US and one each from the UK, France, Germany and Australia) were flown out to San Francisco to the Summer X-Games [https://www.ign.com/articles/2000/08/29/sean-fontenot-cashes-in-on-tony-hawk to meet Tony hawk and compete for cash prizes totaling $25,000.]
 
There are several different versions of this demo. Besides the obvious NTSC/PAL builds, some have French and German translations of the contest instructions as well as versions without any mention of the competition. All demos match in every other aspect. Each region received a standalone copy of the game. Since Australia got theirs first, the other regions followed suit with post-competition versions respectively. According to the [http://web.archive.org/web/20000621100920/http://www.activision.com/games/th2/contest.asp contest rules] on Activision's website, residents in Germany were able to request a free copy of the demo from the publisher's local division to be sent to them. If indeed this was also a standalone copy is currently unknown, as is any other information on that disc.
 
Available for download here are the three currently known standalone versions of this demo:
{| class="wikitable"
!Region
!
!Competition Version
!Release Serial
!Build Date
|-
|'''Australia'''
|PAL
|Yes
|SLED-02879
|Mar 29, 2000
|-
|'''Europe'''
|PAL
|No
|SLED-03048
|Jun 2, 2000
|-
|'''US/Canada'''
|NTSC
|No
|SLUS-90086
|Jun 2, 2000
|}
Although the build dates differ, all versions have been sourced from the same point in development. Modification dates of this demo's files featured on magazine discs are untrustworthy since they've always been seemingly overwritten with the disc creation date. The earliest build date of this demo found is the PAL variant built on March 29. Some files on the NTSC standalone disc indicate the actual point in development being anywhere between the 9th and 29th of March 2000.


==Notes==
==Notes==
{{Tcrf link|Proto:Tony_Hawk%27s_Pro_Skater_2_(PlayStation)/Competition_Demo}}
*The Neversoft intro video matches the one used in ''Tony Hawk's Pro Skater'' (1999).
*An earlier version of the game logo is used.
*2 Player is called Multiplayer on the main menu.
**Although only Trick Attack is selectable, holding down '''R1''' while selecting a course in the level select, loads into Graffiti mode.
*The manual stat is called Invert.
*The extra menu in the skater selection, that gives the player the option to pick a style/edit the skater's appearance or tricks, stats or visit the Skateshop is absent from this demo.
**Also, none of the above mentioned features have been implemented at this point.
*The level select background art uses a red color tone, as opposed to the blue one in the final.
*Also, the level order is different and seems to somewhat match the order the levels were developed in.
*The Hangar was located in Tadzhikistan, rather than Mullet Falls MT.
*Career mode, aside from a few cosmetic changes in the menus, seemingly has not undergone any work yet and is unchanged from the previous game.
**The cash amount and medals obtained shown in the player and level select menu are dummy numbers.
**Since Marseille occupies the same level ID slot that Warehouse did in the first game, it is actually possible to obtain the High Score and Pro Score tapes in that mode.
*Gaps can not be placed in the Park Editor.
*The secret area in Marseille is locked off with a fence and a sign that reads "Work in Progress". However, the player can collect five 500-point pick-ups. Being a leftover of the previous game, this would be the last appearance of these objects, as they would be replaced by cash pick-ups some time before the [[Tony Hawk's Pro Skater 2 (May 9, 2000 prototype)|E3 demo]].
**There are invisible rails sitting parallel on each side of that fence, which, when correctly grinded on, can clip the player through the fence or even behind the cave area if the player keeps grinding. However, landing in that void or jumping into the hole traps the skater in an endless mid-air animation. Without an option to land the combo, the game soft locks as soon as the timer runs out. Check the "Toggle HUD" notes in the cheat code section below to find out what to do should this occur.
*The trick multiplier locks at 19. This cap is in place because going over 20 will glitch out and crash the game on hardware.
*Big Drop has not been implemented at this stage.
*All numbers and symbols in the trick string are yellow. Any numbers that are part of a gap name will appear green.
*While weak trick modifiers are also present in the final game, in this demo any such trick is also labeled this way e.g. Weak Tail, Weak Fish, etc.
*This demo features two songs, edited down to two minutes: "Heavy Metal Winner" by Consumed and "Cyclone" by Dub Pistols.
=== Accessing locked options ===
Due to this build being a demo, it is restricted in it's functionalities. However, with a bit of memory editing, the other game modes and options can be accessed as well.
Make sure you get to the level select screen in Single Session before changing any of the following values (except for the Park Editor ones) to avoid a game crash. Note that the following information is written in regard to the NTSC-U standalone build (SLUS-90086).
{| class="wikitable"
!
!
!RAM Address
!Value
!Notes
|-
! rowspan="3" |Game modes
!Career Mode
| rowspan="2" |0x800DC19C
|01
|Do not load the level select while already in this mode as it will crash the game due to missing art assets.
|-
!Free Skate
|02
|
|-
!Create-A-Skater
|0x800DC198
|03
|In the level select, set the value at 3, then press Triangle to return to the previous menu, instead of the player selection page, you will be loaded into an early version of Create-A-Skater.<br />'''L2''' and '''R2''' will change the brightness of the selected clothing option.
'''L1''' and '''R1''' will modify the color intensity of said piece as well as move the skater around.
|-
! rowspan="2" |Player Select
!Play as 'Rodney Mullen'
| rowspan="2" |0x800D7E44
|02
|Despite him not being selectable in-game, his character's files can be found in the demo's data
|-
!Play as 'Created Skater'
|0D
|The skater's appearance can be modified in the CAS menu, accessible with the instructions above.
|-
! rowspan="3" |Park Editor
!Modify demo piece limit
|0x800DC180
|??
|While it is fine to raise it, be aware that the PlayStation will eventually run out of memory and crash the game.
|-
!Access 'Save' option
| rowspan="2" |0x801FD5F0
|02
|Opens the same menu as the "Load" option and prompts to overwrite the pre-made park at the slot you've chosen.
|-
!Access 'Load' option
|03
|Doesn't load from memory card, rather opens a numbered list with 10 pre-made parks.
|}
===Cheat codes===
While input detection is disabled in this demo, they can be activated by locating them in the cheat code array. At this point in development, the codes are THPS1 leftovers. Some are working, some are not.
'''1''' activates and '''0''' deactivates the functions. The following codes were written for the '''NTSC-U standalone build'''.
{| class="wikitable"
!
! colspan="2" |Input
!Writes to address
!Notes
|-
!Always special
|X, Triangle, Circle, Down, Up, Right
!<small>XTCDUR</small>
|0x800D9668
|
|-
!Big head
|Square, Circle, Up, Left, Left
!<small>SCULL</small>
|0x800D9660
|The code works on Chad Muska only. Hawk, Mullen and the created skater all get a big hand instead.
|-
!'''Debug coordinates'''
|Down, Down, Triangle, Down, Down, Triangle
!<small>DDT DDT</small>
|0x800D9650
|Function not present. Displays a panel on the bottom left of the screen, showing the skater's current position and what spawn point has been used.
|-
!FPS and stats display
|Down, Up, Left, Left, Down, Up, Left, Left
!<small>DULL DULL</small>
|0x800D9654
|The stats display is a non-updated version of the previous game, where there were only four instead of ten variables.
|-
!Perfect balance
|Right, Up, Left, Square
!<small>RULS</small>
|0x800D9640
|
|-
!Replay save destination
|Right, Circle, Right, Down, Right, Circle, Right, Down
!<small>RCRD RCRD</small>
|0x800D7DFC
|This code activates a function that saves replays, normally written to a memory card, onto an attached dev k<span data-darkreader-inline-bgcolor=""></span>it/computer instead. Will try to save them as demoA.rec, demoB.rec, etc.. The same format used for the THPS1 gameplay videos that play in the main menu after a few moments of inactivity. Will crash without a connection.
|-
!'''Score times 10'''
|Triangle, X, Triangle, Up, Down, Up
!<small>TXTUDU</small>
|0x800DA9CC
|
|-
!Screenshots
|Square, Circle, Right, X
!<small>SCRX</small>
|0x800D9664
|Press '''SELECT''' to freeze the game. The camera can be moved with the following inputs using a Controller in Port<span data-darkreader-inline-bgcolor=""> </span>2. However, it seems to work in 2-player mode only.
{| class="wikitable"
!'''Horizontal Sphere Left / Right'''
|Square / Circle
|-
!'''Vertical Sphere Up / Down'''
|D-Pad Up / Down
|-
!'''Zoom In / Out'''
|D-Pad Left / Right
|-
!'''Rise / Lower'''
|L1 / L2
|-
!'''Lock input'''
|R2
|}
|-
!Skip to restart
|Square, Circle, X, Up, Down
!<small>SCXUD</small>
|0x800D964C
|
|-
!Slo-Nic mode
|Square, Left, Up, Square, Left
!<small>SLUSL</small>
|0x800D965C
|
|-
!Stats at 3
|Down, Up, Down, X, Square
!<small>DUD XS</small>
| rowspan="3" |0x800D7CA0
| rowspan="3" |Any value entered will overwrite all the skater's current stat points. Entering 0 will revert to the skater's default stats.
|-
!Stats at 10
|Square, Triangle, Up, Down
!<small>STUD</small>
|-
!Stats at 13
|X, Square, Square, Triangle, Up, Down
!<small>XS STUD</small>
|-
!Toggle blood
|Right, Up, Square, Triangle
!<small>RUST</small>
|0x800D9658
|Active by default.
|-
!Toggle HUD
|Square, Left, Up, Triangle
!<small>SLUT</small>
|0x800D963C
|Having the HUD disabled can soft lock the game if either the clock runs out on you in a timed mode or if you end the run before landing a combo with a relatively big score, since that would normally make you wait until the score has been transferred from the trick string to the total amount. This can be remedied by holding down '''SELECT''' + '''START''' for three seconds to be booted to the main menu.
|-
!Unlock all levels
|Triangle, Right, Up, Square, Triangle, Left, Up, Square, Triangle
!<small>TRUST LUST</small>
|0x800D9644
|Aside from the fact the other level files aren't present on the disc, this does not enable access to them in the level select menu either.
|}
==Screenshots==
<center><gallery heights="256" widths="224" mode="nolines">
File:THPS2 MAR2000 1.png|Legal screen
File:THPS2 MAR2000 2.png|Main menu
File:THPS2 MAR2000 3.png|Tony Hawk
File:THPS2 MAR2000 20.png|Chad Muska - Career mode
File:THPS2 MAR2000 5.png|Created Skater
File:THPS2 MAR2000 6.png|Hangar
File:THPS2 MAR2000 7.png|Competition ver.
File:THPS2 MAR2000 8.png|Post-competition ver.
File:THPS2 MAR2000 9.png|Gameplay
File:THPS2 MAR2000 10.png|Gameplay
File:THPS2 MAR2000 23.png|Created Skater - "Weak Trick"
File:THPS2 MAR2000 11.png|Hidden area
File:THPS2 MAR2000 12.png|Invisible rail
File:THPS2 MAR2000 13.png|Behind the fence
File:THPS2 MAR2000 14.png|Stuck in void
File:THPS2 MAR2000 15.png|Stuck in void
File:THPS2 MAR2000 22.png|Career mode
File:THPS2 MAR2000 16.png|Competition ver.
File:THPS2 MAR2000 17.png|Post-competition ver.
File:THPS2 MAR2000 18.png|Demo card
File:THPS2 MAR2000 21.png|Create-A-Skater
File:THPS2 MAR2000 19.png|Park editor
File:THPS2 MAR2000 24.png|Rodney Mullen - "Sex Change"
File:THPS2 MAR2000 25.png|Rodney Mullen - "Triple Kickflip"
</gallery></center><br />
==See also==
*[http://www.activision.com/games/th2/contest.asp Big Score Competition rules at Activision.com.] | [http://web.archive.org/web/20000621100920/http://www.activision.com/games/th2/contest.asp Archived] (Jun 21, 2000)
*Related news articles:


*Although the build date of this version of the demo is June 2nd, 2000 - the actual date in development this build originates from is March 2000. This is due to the existence of multiple versions. Originally released with a passcode string that appears after the run is finished, the player could enter this and his score online to get a chance to win a trip to the Summer 2000 X-Games and compete for cash prizes. Any mention of said event has been removed from this build.
#IGN | [https://www.ign.com/articles/2000/05/17/tony-hawk-2-big-score-competition May 16, 2000] | [https://www.ign.com/articles/2000/08/29/sean-fontenot-cashes-in-on-tony-hawk Aug 28, 2000]
*Only Single Session, Multiplayer, and the Park Editor are available.
#Gamespot | [https://www.gamespot.com/articles/20000-in-prizes-in-tony-hawk-2-contest/1100-2570092/ May 16, 2000]
*"2 Player" is called "Multiplayer" on the main menu.
*Only Tony Hawk and Chad Muska are selectable, although Rodney Mullen is present in the game files.
**The "Manual" stat is called "Invert".
**The extra menu that opens after a player is selected is missing, making accessing Skateshop, editing tricks and stats as well as the player's appearance impossible.
*The level select screen uses a red color palette, as opposed to the blue one in the final.
**The Hangar was located in Tadzhikistan, rather than Mullet Falls MT.
**Also, the level order is different.
*Cheat code input has been disabled, however the functions for them remain in the game files.
*Though inaccessible by normal means, the data for an extremely buggy early version of the Create-A-Skater mode is still present in the game files.
*Gaps cannot yet be placed in the Park Editor.


*The secret area in Marseilles is locked off with a fence and a sign on it that reads "Work in Progress". However, the player can collect five 500-point pick-ups, which were used in Tony Hawk's Pro Skater. This would be the last appearance of these objects, as they would be replaced by cash pick-ups before the E3 demo.
*Planet Tony Hawk: [http://planettonyhawk.gamespy.com/View8fff.html?view=thps2_faqs_guides.Detail&id=87 Move List] | [http://planettonyhawk.gamespy.com/Viewcbed.html?view=thps2_faqs_guides.Detail&id=89 Transfers]
**There are invisible rails sitting parallel on each side of the fence, which, when correctly grinded upon, can clip the player through the fence or if grinded a bit longer even behind the cave area. Landing there or jumping into the hole leaves the player stuck in an endless flying position, without the possibility of landing any combo or moving away. The game softlocks as soon as the timer runs out.
*Redump entries: [http://redump.org/disc/48793/ SLED-02879] | [http://redump.org/disc/45934/ SLED-03048] | [http://redump.org/disc/63423/ SLUS-90086]
{{Navbox prototype|Tony Hawk's Pro Skater 2}}
{{Navbox prototype|Tony Hawk's Pro Skater 2}}
__NOTOC__

Latest revision as of 21:51, February 10, 2022

Title Screen
Tony Hawk's Pro Skater 2 (March 2000 demo)
Dump status Released
Origin CD
Game Tony Hawk's Pro Skater 2
System PlayStation
Genre Sports - Skateboarding
Final build US Aug 12, 2000
EU Aug 16, 2000
FR Aug 22, 2000
DE Aug 22, 2000
JP Jan 22, 2001
Release date US Sep 20, 2000
EU Sep 29, 2000
JP Mar 8, 2001
Download Tony Hawk's Pro Skater 2 (March 2000 demo) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

An early demo of Tony Hawk's Pro Skater 2 for the Sony PlayStation.

On May 15, 2000 this demo was initially featured on the PlayStation Underground: Jampack Summer 2000 (SCUS-94587) and Official PlayStation Magazine 34 (SCUS-94593) demo disc in the US and simultaneously debuted on the June issue of the Official PlayStation Magazine (Euro Demo 59 | SCED-02633) in Europe and Australia, the latter also initially receiving the demo as a standalone disc (SLED-02879).

This demo was notable because it featured instructions to enter the "Big Score Competition". From May 15 until July 28, players could submit their high score online to Activision's website along with a passcode that would spawn in the post-run menu if they managed to end the run with a score above 25.000. Twelve winners (eight from the US and one each from the UK, France, Germany and Australia) were flown out to San Francisco to the Summer X-Games to meet Tony hawk and compete for cash prizes totaling $25,000.

There are several different versions of this demo. Besides the obvious NTSC/PAL builds, some have French and German translations of the contest instructions as well as versions without any mention of the competition. All demos match in every other aspect. Each region received a standalone copy of the game. Since Australia got theirs first, the other regions followed suit with post-competition versions respectively. According to the contest rules on Activision's website, residents in Germany were able to request a free copy of the demo from the publisher's local division to be sent to them. If indeed this was also a standalone copy is currently unknown, as is any other information on that disc.

Available for download here are the three currently known standalone versions of this demo:

Region Competition Version Release Serial Build Date
Australia PAL Yes SLED-02879 Mar 29, 2000
Europe PAL No SLED-03048 Jun 2, 2000
US/Canada NTSC No SLUS-90086 Jun 2, 2000

Although the build dates differ, all versions have been sourced from the same point in development. Modification dates of this demo's files featured on magazine discs are untrustworthy since they've always been seemingly overwritten with the disc creation date. The earliest build date of this demo found is the PAL variant built on March 29. Some files on the NTSC standalone disc indicate the actual point in development being anywhere between the 9th and 29th of March 2000.

Notes

The Cutting Room Floor research
  • The Neversoft intro video matches the one used in Tony Hawk's Pro Skater (1999).
  • An earlier version of the game logo is used.
  • 2 Player is called Multiplayer on the main menu.
    • Although only Trick Attack is selectable, holding down R1 while selecting a course in the level select, loads into Graffiti mode.
  • The manual stat is called Invert.
  • The extra menu in the skater selection, that gives the player the option to pick a style/edit the skater's appearance or tricks, stats or visit the Skateshop is absent from this demo.
    • Also, none of the above mentioned features have been implemented at this point.
  • The level select background art uses a red color tone, as opposed to the blue one in the final.
  • Also, the level order is different and seems to somewhat match the order the levels were developed in.
  • The Hangar was located in Tadzhikistan, rather than Mullet Falls MT.
  • Career mode, aside from a few cosmetic changes in the menus, seemingly has not undergone any work yet and is unchanged from the previous game.
    • The cash amount and medals obtained shown in the player and level select menu are dummy numbers.
    • Since Marseille occupies the same level ID slot that Warehouse did in the first game, it is actually possible to obtain the High Score and Pro Score tapes in that mode.
  • Gaps can not be placed in the Park Editor.
  • The secret area in Marseille is locked off with a fence and a sign that reads "Work in Progress". However, the player can collect five 500-point pick-ups. Being a leftover of the previous game, this would be the last appearance of these objects, as they would be replaced by cash pick-ups some time before the E3 demo.
    • There are invisible rails sitting parallel on each side of that fence, which, when correctly grinded on, can clip the player through the fence or even behind the cave area if the player keeps grinding. However, landing in that void or jumping into the hole traps the skater in an endless mid-air animation. Without an option to land the combo, the game soft locks as soon as the timer runs out. Check the "Toggle HUD" notes in the cheat code section below to find out what to do should this occur.
  • The trick multiplier locks at 19. This cap is in place because going over 20 will glitch out and crash the game on hardware.
  • Big Drop has not been implemented at this stage.
  • All numbers and symbols in the trick string are yellow. Any numbers that are part of a gap name will appear green.
  • While weak trick modifiers are also present in the final game, in this demo any such trick is also labeled this way e.g. Weak Tail, Weak Fish, etc.
  • This demo features two songs, edited down to two minutes: "Heavy Metal Winner" by Consumed and "Cyclone" by Dub Pistols.

Accessing locked options

Due to this build being a demo, it is restricted in it's functionalities. However, with a bit of memory editing, the other game modes and options can be accessed as well.

Make sure you get to the level select screen in Single Session before changing any of the following values (except for the Park Editor ones) to avoid a game crash. Note that the following information is written in regard to the NTSC-U standalone build (SLUS-90086).

RAM Address Value Notes
Game modes Career Mode 0x800DC19C 01 Do not load the level select while already in this mode as it will crash the game due to missing art assets.
Free Skate 02
Create-A-Skater 0x800DC198 03 In the level select, set the value at 3, then press Triangle to return to the previous menu, instead of the player selection page, you will be loaded into an early version of Create-A-Skater.
L2 and R2 will change the brightness of the selected clothing option.

L1 and R1 will modify the color intensity of said piece as well as move the skater around.

Player Select Play as 'Rodney Mullen' 0x800D7E44 02 Despite him not being selectable in-game, his character's files can be found in the demo's data
Play as 'Created Skater' 0D The skater's appearance can be modified in the CAS menu, accessible with the instructions above.
Park Editor Modify demo piece limit 0x800DC180 ?? While it is fine to raise it, be aware that the PlayStation will eventually run out of memory and crash the game.
Access 'Save' option 0x801FD5F0 02 Opens the same menu as the "Load" option and prompts to overwrite the pre-made park at the slot you've chosen.
Access 'Load' option 03 Doesn't load from memory card, rather opens a numbered list with 10 pre-made parks.

Cheat codes

While input detection is disabled in this demo, they can be activated by locating them in the cheat code array. At this point in development, the codes are THPS1 leftovers. Some are working, some are not.

1 activates and 0 deactivates the functions. The following codes were written for the NTSC-U standalone build.

Input Writes to address Notes
Always special X, Triangle, Circle, Down, Up, Right XTCDUR 0x800D9668
Big head Square, Circle, Up, Left, Left SCULL 0x800D9660 The code works on Chad Muska only. Hawk, Mullen and the created skater all get a big hand instead.
Debug coordinates Down, Down, Triangle, Down, Down, Triangle DDT DDT 0x800D9650 Function not present. Displays a panel on the bottom left of the screen, showing the skater's current position and what spawn point has been used.
FPS and stats display Down, Up, Left, Left, Down, Up, Left, Left DULL DULL 0x800D9654 The stats display is a non-updated version of the previous game, where there were only four instead of ten variables.
Perfect balance Right, Up, Left, Square RULS 0x800D9640
Replay save destination Right, Circle, Right, Down, Right, Circle, Right, Down RCRD RCRD 0x800D7DFC This code activates a function that saves replays, normally written to a memory card, onto an attached dev kit/computer instead. Will try to save them as demoA.rec, demoB.rec, etc.. The same format used for the THPS1 gameplay videos that play in the main menu after a few moments of inactivity. Will crash without a connection.
Score times 10 Triangle, X, Triangle, Up, Down, Up TXTUDU 0x800DA9CC
Screenshots Square, Circle, Right, X SCRX 0x800D9664 Press SELECT to freeze the game. The camera can be moved with the following inputs using a Controller in Port 2. However, it seems to work in 2-player mode only.
Horizontal Sphere Left / Right Square / Circle
Vertical Sphere Up / Down D-Pad Up / Down
Zoom In / Out D-Pad Left / Right
Rise / Lower L1 / L2
Lock input R2
Skip to restart Square, Circle, X, Up, Down SCXUD 0x800D964C
Slo-Nic mode Square, Left, Up, Square, Left SLUSL 0x800D965C
Stats at 3 Down, Up, Down, X, Square DUD XS 0x800D7CA0 Any value entered will overwrite all the skater's current stat points. Entering 0 will revert to the skater's default stats.
Stats at 10 Square, Triangle, Up, Down STUD
Stats at 13 X, Square, Square, Triangle, Up, Down XS STUD
Toggle blood Right, Up, Square, Triangle RUST 0x800D9658 Active by default.
Toggle HUD Square, Left, Up, Triangle SLUT 0x800D963C Having the HUD disabled can soft lock the game if either the clock runs out on you in a timed mode or if you end the run before landing a combo with a relatively big score, since that would normally make you wait until the score has been transferred from the trick string to the total amount. This can be remedied by holding down SELECT + START for three seconds to be booted to the main menu.
Unlock all levels Triangle, Right, Up, Square, Triangle, Left, Up, Square, Triangle TRUST LUST 0x800D9644 Aside from the fact the other level files aren't present on the disc, this does not enable access to them in the level select menu either.

Screenshots


See also

  1. IGN | May 16, 2000 | Aug 28, 2000
  2. Gamespot | May 16, 2000