Tony Hawk's Underground 2: Remix (Feb 17, 2005 prototype): Difference between revisions

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|release_date={{RegionDate|US|Mar 24, 2005}} {{RegionDate|EU|Sep 1, 2005}}
|release_date={{RegionDate|US|Mar 24, 2005}} {{RegionDate|EU|Sep 1, 2005}}
|unreleased=No
|unreleased=No
|origin_type=Used as padding in the retail PS2 version of Shrek SuperSlam (STRIDENT.BIN)}}
{{Download
|file=Tony Hawk's Underground 2 Remix (Feb 17, 2005 revision).7z
}}
}}
{{Download}}
An unreleased revision of '''Tony Hawk's Underground 2: Remix''' for the Sony PlayStation Portable.
An unreleased revision of Tony Hawk's Underground 2: Remix for the Sony PlayStation Portable.


Dated two days after the US release version and around three and a half months before the final EU builds. This build was used as a padding file in the PS2 version of "Shrek SuperSlam", another game with Shaba Games' involvement. Though the file is truncated after the first 885MB, the missing files found in both the build before and after this one match completely.
Dated two days after the US release version and around three and a half months before the final EU builds. This build was used as a padding file in the PS2 version of "Shrek SuperSlam", another game with Shaba Games' involvement. Though the file is truncated after the first 885MB, the missing files found in both the build before and after this one match completely.
Thus, the version included as a download is a repaired image file with all missing sectors appended. It is playable in PPSSPP but needs some additional configuration to be playable on hardware. Navigate to the CFW settings and set the game boot to be executed from BOOT.BIN.
==Notes==
==Notes==
'''General Changes'''
'''General Changes'''


*The camera in the player select menu as well as Create-A-Skater has been pointed upwards, making the skater's whole face visible.
*This build features several lines of additional code made to memcard scripts regarding save/load functionality, which happen to fix an important issue present in the original release version. A bug that crashes the game, whenever the game tries to access the memory stick, outside of the original PSP hardware.
*The camera in both the player select menu as well as Create-A-Skater has been pointed upwards, making the skater's whole face visible.


'''Level Specific Changes'''
'''Level Specific Changes'''
Line 23: Line 28:
''Santa Cruz''
''Santa Cruz''


*When finishing the "Launch the boat" goal in Santa Cruz, a cutscene plays where the boat pilots off further away from the pier and unfurls a net. When re-entering the level, the boat would remain in the same place, despite the fact the skater can still grind the wires to "launch the boat" yet again, resulting in a cutscene where the boat steers off and clips into the one already in place. This revision fixes that, by reverting the boat into it's original state when re-entering the level.
*When finishing the "Launch the boat" goal in Santa Cruz, a cutscene plays where the boat pilots off away from the pier and unfurls a net. When re-entering the level, the boat would remain in that state. The skater, however, can still grind the wires to launch the boat yet again, resulting in a cutscene where the boat steers off and clips into the one already in place. This revision fixes that, by reverting the boat into it's original state when re-entering the level.
*"Power Up" goal text changed slightly, changed from ["Sticker slap switch to start pirate ship moving."] to ["Sticker slap the power boxes to start the pirate ship moving."].
*The "Power Up" goal text has been changed slightly, from ["Sticker slap switch to start pirate ship moving."] to ["Sticker slap the power boxes to start the pirate ship moving."].


''Atlanta''
''Atlanta''


*Unlock flags for the DJ and Southern Bell skaters added back into their skater found scripts in Atlanta in this build, in the original they were missing and therefore the two skaters could not be unlocked through traditional methods.
*The unlock flags for both the "DJ" and "Southern Belle" skaters have been added into their "Skater found" scripts in Atlanta. In the release version they were missing and therefore the two skaters could not be unlocked through traditional methods.


''Australia''
''Australia''


*The Beaverhausen costume now shows up on your CAS in the final Australia mission, alongside the construction workers in this mission not being in their burnt state at the start, where in the original they were all burnt from the start of the mission.
*The Beaverhausen costume now shows up on your created skater in the final Australia mission.
{{Navbox prototype|Tony Hawk's Underground 2}}
*In the same mission, the construction workers in the initial release build are mistakenly in a burnt state from the start. This revision fixes this issue.
 
==='''Cheat Codes'''===
Enter these codes in the main options menu.
{| class="wikitable"
|-
!Perfect rail/lip balance
|tightrope
|-
!Moon gravity
|m00nraker
|-
!Unlock C.O.D. Soldier
|dogtags
|-
!Unlock Nigel Beaverhausen
|tigerthong
|-
!Unlock Paulie Ryan
|spittle
|-
!Unlock Ped Group C
|hate2love
|-
!Unlock Ped Group D
|gumdrops
|-
!Unlock Ped Group F
|bratpak
|-
!Unlock Ped Group G
|evenmore
|-
!Unlock Phil Margera
|tirejack
|-
!Unlock Shrek
|nevertold
|-
!Unlock Steve-O
|jackazz
|-
!Unlock The Hand
|hangloose
|-
!Unlock THPS1 Tony Hawk
|birdman
|-
!Unlock all movies
|playbill
|}
==Gallery==
 
<center>
{| class="wikitable"
!Revision 0 (Feb 15, 2005) - Release version
!Revision 1 (Feb 17, 2005)
|-
|<gallery>
File:THUG2R FEB17 SKASEL REV0.png
</gallery>
|<gallery>
File:THUG2R FEB17 SKASEL REV1.png
</gallery>
|-
! colspan="2" |Santa Cruz - "Launch the boat"
|-
|<gallery>
File:THUG2R FEB17 SCBOAT REV0.png
</gallery>
|<gallery>
File:THUG2R FEB17 SCBOAT REV1.png
</gallery>
|-
! colspan="2" |Santa Cruz - "Power up" Mission text
|-
|<gallery>
File:THUG2R FEB17 ATGOAL REV0.png
</gallery>
|<gallery>
File:THUG2R FEB17 ATGOAL REV1.png
</gallery>
|}
</center>
 
== Acknowledgments ==
Thanks to CB9001 for finding some previously unknown/undocumented cheat codes.{{Navbox prototype|Tony Hawk's Underground 2}}

Latest revision as of 20:14, March 3, 2023

Title Screen
Tony Hawk's Underground 2: Remix (Feb 17, 2005 prototype)
Build date Feb 17, 2005 15:13:29
Origin Used as padding in the retail PS2 version of Shrek SuperSlam (STRIDENT.BIN)
Game Tony Hawk's Underground 2
System PlayStation Portable
Genre Sports - Skateboarding
Final build US Feb 15, 2005
EU May 26, 2005
Release date US Mar 24, 2005
EU Sep 1, 2005
Download Tony Hawk's Underground 2: Remix (Feb 17, 2005 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

An unreleased revision of Tony Hawk's Underground 2: Remix for the Sony PlayStation Portable.

Dated two days after the US release version and around three and a half months before the final EU builds. This build was used as a padding file in the PS2 version of "Shrek SuperSlam", another game with Shaba Games' involvement. Though the file is truncated after the first 885MB, the missing files found in both the build before and after this one match completely.

Thus, the version included as a download is a repaired image file with all missing sectors appended. It is playable in PPSSPP but needs some additional configuration to be playable on hardware. Navigate to the CFW settings and set the game boot to be executed from BOOT.BIN.

Notes

General Changes

  • This build features several lines of additional code made to memcard scripts regarding save/load functionality, which happen to fix an important issue present in the original release version. A bug that crashes the game, whenever the game tries to access the memory stick, outside of the original PSP hardware.
  • The camera in both the player select menu as well as Create-A-Skater has been pointed upwards, making the skater's whole face visible.

Level Specific Changes

Santa Cruz

  • When finishing the "Launch the boat" goal in Santa Cruz, a cutscene plays where the boat pilots off away from the pier and unfurls a net. When re-entering the level, the boat would remain in that state. The skater, however, can still grind the wires to launch the boat yet again, resulting in a cutscene where the boat steers off and clips into the one already in place. This revision fixes that, by reverting the boat into it's original state when re-entering the level.
  • The "Power Up" goal text has been changed slightly, from ["Sticker slap switch to start pirate ship moving."] to ["Sticker slap the power boxes to start the pirate ship moving."].

Atlanta

  • The unlock flags for both the "DJ" and "Southern Belle" skaters have been added into their "Skater found" scripts in Atlanta. In the release version they were missing and therefore the two skaters could not be unlocked through traditional methods.

Australia

  • The Beaverhausen costume now shows up on your created skater in the final Australia mission.
  • In the same mission, the construction workers in the initial release build are mistakenly in a burnt state from the start. This revision fixes this issue.

Cheat Codes

Enter these codes in the main options menu.

Perfect rail/lip balance tightrope
Moon gravity m00nraker
Unlock C.O.D. Soldier dogtags
Unlock Nigel Beaverhausen tigerthong
Unlock Paulie Ryan spittle
Unlock Ped Group C hate2love
Unlock Ped Group D gumdrops
Unlock Ped Group F bratpak
Unlock Ped Group G evenmore
Unlock Phil Margera tirejack
Unlock Shrek nevertold
Unlock Steve-O jackazz
Unlock The Hand hangloose
Unlock THPS1 Tony Hawk birdman
Unlock all movies playbill

Gallery

Revision 0 (Feb 15, 2005) - Release version Revision 1 (Feb 17, 2005)
Santa Cruz - "Launch the boat"
Santa Cruz - "Power up" Mission text

Acknowledgments

Thanks to CB9001 for finding some previously unknown/undocumented cheat codes.