Tony Hawk's Underground 2: Remix (Feb 17, 2005 prototype): Difference between revisions

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(Added in new details for other various changes in this build that are different from the retail version.)
m (Corrected EU build date.)
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|system=PlayStation Portable
|system=PlayStation Portable
|genre=Sports - Skateboarding
|genre=Sports - Skateboarding
|final_builddate={{RegionDate|US|Feb 15, 2005}} {{RegionDate|EU|Feb 26, 2005}}
|final_builddate={{RegionDate|US|Feb 15, 2005}} {{RegionDate|EU|May 26, 2005}}
|release_date={{RegionDate|US|Mar 24, 2005}} {{RegionDate|EU|Sep 1, 2005}}
|release_date={{RegionDate|US|Mar 24, 2005}} {{RegionDate|EU|Sep 1, 2005}}
|unreleased=No
|unreleased=No
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An unreleased revision of Tony Hawk's Underground 2: Remix for the Sony PlayStation Portable.
An unreleased revision of Tony Hawk's Underground 2: Remix for the Sony PlayStation Portable.


Dated two days after the US release version and 9 days before the EU build. This build was used as a padding file in the PS2 version of "Shrek SuperSlam", another game with Shaba Games' involvement. Though the file is truncated after the first 885MB, the missing files found in both the build before and after this one match completely.
Dated two days after the US release version and around three and a half months before the final EU builds. This build was used as a padding file in the PS2 version of "Shrek SuperSlam", another game with Shaba Games' involvement. Though the file is truncated after the first 885MB, the missing files found in both the build before and after this one match completely.
==Notes==
==Notes==
'''General Changes'''
'''General Changes'''
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''Santa Cruz''
''Santa Cruz''


* When finishing the "Launch the boat" goal in Santa Cruz, a cutscene plays where the boat pilots off further away from the pier and unfurls a net. When re-entering the level, the boat would remain in the same place, despite the fact the skater can still grind the wires to "launch the boat" yet again, resulting in a cutscene where the boat steers off and clips into the one already in place. This revision fixes that, by reverting the boat into it's original state when re-entering the level.
*When finishing the "Launch the boat" goal in Santa Cruz, a cutscene plays where the boat pilots off further away from the pier and unfurls a net. When re-entering the level, the boat would remain in the same place, despite the fact the skater can still grind the wires to "launch the boat" yet again, resulting in a cutscene where the boat steers off and clips into the one already in place. This revision fixes that, by reverting the boat into it's original state when re-entering the level.
* "Power Up" goal text changed slightly, changed from ["Sticker slap switch to start pirate ship moving."] to ["Sticker slap the power boxes to start the pirate ship moving."].
*"Power Up" goal text changed slightly, changed from ["Sticker slap switch to start pirate ship moving."] to ["Sticker slap the power boxes to start the pirate ship moving."].


''Atlanta''
''Atlanta''


* Unlock flags for the DJ and Southern Bell skaters added back into their skater found scripts in Atlanta in this build, in the original they were missing and therefore the two skaters could not be unlocked through traditional methods.
*Unlock flags for the DJ and Southern Bell skaters added back into their skater found scripts in Atlanta in this build, in the original they were missing and therefore the two skaters could not be unlocked through traditional methods.


''Australia''
''Australia''


* The Beaverhausen costume now shows up on your CAS in the final Australia mission, alongside the construction workers in this mission not being in their burnt state at the start, where in the original they were all burnt from the start of the mission.
*The Beaverhausen costume now shows up on your CAS in the final Australia mission, alongside the construction workers in this mission not being in their burnt state at the start, where in the original they were all burnt from the start of the mission.
{{Navbox prototype|Tony Hawk's Underground 2}}
{{Navbox prototype|Tony Hawk's Underground 2}}

Revision as of 05:14, September 20, 2021

Title Screen
Tony Hawk's Underground 2: Remix (Feb 17, 2005 prototype)
Build date Feb 17, 2005 15:13:29
Game Tony Hawk's Underground 2
System PlayStation Portable
Genre Sports - Skateboarding
Final build US Feb 15, 2005
EU May 26, 2005
Release date US Mar 24, 2005
EU Sep 1, 2005

An unreleased revision of Tony Hawk's Underground 2: Remix for the Sony PlayStation Portable.

Dated two days after the US release version and around three and a half months before the final EU builds. This build was used as a padding file in the PS2 version of "Shrek SuperSlam", another game with Shaba Games' involvement. Though the file is truncated after the first 885MB, the missing files found in both the build before and after this one match completely.

Notes

General Changes

  • The camera in the player select menu as well as Create-A-Skater has been pointed upwards, making the skater's whole face visible.

Level Specific Changes

Santa Cruz

  • When finishing the "Launch the boat" goal in Santa Cruz, a cutscene plays where the boat pilots off further away from the pier and unfurls a net. When re-entering the level, the boat would remain in the same place, despite the fact the skater can still grind the wires to "launch the boat" yet again, resulting in a cutscene where the boat steers off and clips into the one already in place. This revision fixes that, by reverting the boat into it's original state when re-entering the level.
  • "Power Up" goal text changed slightly, changed from ["Sticker slap switch to start pirate ship moving."] to ["Sticker slap the power boxes to start the pirate ship moving."].

Atlanta

  • Unlock flags for the DJ and Southern Bell skaters added back into their skater found scripts in Atlanta in this build, in the original they were missing and therefore the two skaters could not be unlocked through traditional methods.

Australia

  • The Beaverhausen costume now shows up on your CAS in the final Australia mission, alongside the construction workers in this mission not being in their burnt state at the start, where in the original they were all burnt from the start of the mission.