Twisted Metal: Harbor City (Sep 12, 2003 prototype): Difference between revisions

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{{Download
{{Download
|file=Twisted Metal - Harbor City (Sep 12, 2003 prototype).7z
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An extremely early prototype of the unreleased ''Twisted Metal: Harbor City'' for the PlayStation 2.
An extremely early prototype of the unreleased ''Twisted Metal: Harbor City'' for the PlayStation 2.
==Notes==
==Notes==
* The build date is unknown. A possible build date is September 12, 2003 given by some parts of the .elf file.
* The build date is unknown. A possible build date is September 12, 2003 given by some parts of the .elf file. The versions of the game libraries (IOPR270.IMG, etc.) are also consistent with a build date in 2003.
* According to an anonymous source, it began as ''Twisted Metal Black 2'' on the PS2, and a much later version was released as a bonus within ''Twisted Metal: Head On'' for the Sony PSP.
* According to an anonymous source, it began as ''Twisted Metal Black 2'' on the PS2, and a much later version was released as a bonus within ''Twisted Metal: Head On'' for the Sony PSP.
* The loose files were copied directly from the hard drive of a PS2 development system.  
* The loose files were copied directly from the hard drive of a PS2 development system.  
* Two rebuilt ISOs are included with this release, and are based on the loose files. The ISOs will boot to the main menu in PCSX2, but will freeze when trying to play the game. It is unknown if this is due to issues with the ISOs, or if this build of the game depends upon the extended RAM in a PS2 development system, which is not currently supported by PCSX2.
* A rebuilt ISO is included with this release. It is based on the loose files, and is improved from the two rebuilt ISOs which were originally part of this release.
* The improved rebuilt ISO (Twisted_Metal-Harbor_City-Prototype-Rebuilt-63-Patched.iso) will boot in PCSX2, a PS3 DEX, or a PS2 Test.
* The prototype behaves the same way in all three: the menus are functional, but attempting to start the game in MOST ways will cause the prototype to lock up. However, by using the "Dev Console" to select split-screen mode, most of the maps built into the prototype can be explored: Docks, Ghetto, Goth, Railyard, and SCenter. Selecting the Airport map will cause the game to lock up.
* The menus in this prototype are somewhat confusing in that instead of a list of values, a given option will only show the current value, and must be cycled using left and right on the D-pad.


==Screenshots==
==Screenshots==
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File:Twisted_Metal-Harbor_City-Prototype-Game-23.PNG
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</gallery>
</gallery>



Revision as of 13:47, January 20, 2023

Title Screen
Twisted Metal: Harbor City (Sep 12, 2003 prototype)
Build date Sep 12, 2003
Dump status Released, redump needed
Released by CVLT OF OSIRIS
File release date June 30, 2019
Origin Dev Kit Hard Drive
Game Twisted Metal: Harbor City
System PlayStation 2
Genre Vehicular combat
Release date Unreleased
Download Twisted Metal: Harbor City (Sep 12, 2003 prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

An extremely early prototype of the unreleased Twisted Metal: Harbor City for the PlayStation 2.

Notes

  • The build date is unknown. A possible build date is September 12, 2003 given by some parts of the .elf file. The versions of the game libraries (IOPR270.IMG, etc.) are also consistent with a build date in 2003.
  • According to an anonymous source, it began as Twisted Metal Black 2 on the PS2, and a much later version was released as a bonus within Twisted Metal: Head On for the Sony PSP.
  • The loose files were copied directly from the hard drive of a PS2 development system.
  • A rebuilt ISO is included with this release. It is based on the loose files, and is improved from the two rebuilt ISOs which were originally part of this release.
  • The improved rebuilt ISO (Twisted_Metal-Harbor_City-Prototype-Rebuilt-63-Patched.iso) will boot in PCSX2, a PS3 DEX, or a PS2 Test.
  • The prototype behaves the same way in all three: the menus are functional, but attempting to start the game in MOST ways will cause the prototype to lock up. However, by using the "Dev Console" to select split-screen mode, most of the maps built into the prototype can be explored: Docks, Ghetto, Goth, Railyard, and SCenter. Selecting the Airport map will cause the game to lock up.
  • The menus in this prototype are somewhat confusing in that instead of a list of values, a given option will only show the current value, and must be cycled using left and right on the D-pad.

Screenshots

Acknowledgments

Thank you to the anonymous donor of this extremely rare artifact of gaming history!

See also