Vectorman (Early Prototype 1): Difference between revisions

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* No score printed when getting a game over.
* No score printed when getting a game over.
* "ELAPSED TIME BONUS" instead of just "TIME BONUS".
* "ELAPSED TIME BONUS" instead of just "TIME BONUS".
* Levels aren't referred to as Days. Level names are also different.
* When pausing the game, some debug controls are enabled (for Player 1):
** '''X''' x3 - Hitbox for enemies (Will need to re-enter once enemies are cleared)
** '''Y''' x3 - Hitbox for Vectorman
** '''C''' x3 - Coordinates
** '''A''', '''B''', '''C''' - Go to the next level
** Holding '''Z''' and unpausing sends the player back to the Options menu
==Screenshots==
[[File:Vectorman (Early Prototype 1)-Rocket.png]]


{{Prototype Footer|{{Navbox prototype|Vectorman}}}}
{{Prototype Footer|{{Navbox prototype|Vectorman}}}}

Revision as of 23:23, March 3, 2023

Title Screen
Vectorman (Early Prototype 1)
Dump status Released
Game Vectorman
System Sega Mega Drive
Genre Action Platformer
Final build US Jul 25, 1995
Release date US Oct 24, 1995
EU Nov 30, 1995
Download Vectorman (Early Prototype 1) (info)
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This is the earliest known prototype of the game.

Notes

  • Vectorman's voice clips are not final.
  • The hardest difficulty is labelled 'Vicious' instead of 'Insane'.
  • Options menu music has a different drum sample.
  • No info on power-ups available from the option menu, though the text is partially present in the ROM.
  • There is a track for a scrapped Rocket level present in the music test.
  • The private option screen contains additional stats for 'Max', 'Average', and 'Watch'.
  • Vectorman's life icon is different on the bottom.
  • Multipliers are not prerendered graphics.
  • No score printed when getting a game over.
  • "ELAPSED TIME BONUS" instead of just "TIME BONUS".
  • Levels aren't referred to as Days. Level names are also different.
  • When pausing the game, some debug controls are enabled (for Player 1):
    • X x3 - Hitbox for enemies (Will need to re-enter once enemies are cleared)
    • Y x3 - Hitbox for Vectorman
    • C x3 - Coordinates
    • A, B, C - Go to the next level
    • Holding Z and unpausing sends the player back to the Options menu

Screenshots

Vectorman (Early Prototype 1)-Rocket.png