Vectorman (Early Prototype 1): Difference between revisions

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* Options menu music has a different drum sample.
* Options menu music has a different drum sample.
* No info on power-ups available from the option menu, though the text is partially present in the ROM.
* No info on power-ups available from the option menu, though the text is partially present in the ROM.
* There is a track for a scrapped Rocket level present in the music test.
* There is a scrapped Rocket level and its music is present in the music test.
* The private option screen contains additional stats for 'Max', 'Average', and 'Watch'.
* The private option screen contains additional stats for 'Max', 'Average', and 'Watch'.
* There is a stage not present in the final game called 'Stage', which is a tech demo stage.
* Vectorman's life icon is different on the bottom.
* Vectorman's life icon is different on the bottom.
* Multipliers are not prerendered graphics.
* Multipliers are not prerendered graphics.
Line 26: Line 27:
* "ELAPSED TIME BONUS" instead of just "TIME BONUS".
* "ELAPSED TIME BONUS" instead of just "TIME BONUS".
* Levels aren't referred to as Days. Level names are also different.
* Levels aren't referred to as Days. Level names are also different.
* When pausing the game, some debug controls are enabled (for Player 1):
* Drilling through only destroys one tile of a platform.
* Credits are unfinished and only list Blue Sky personnel.
 
==Cheats==
* The following cheats can be input at the options screen:
** '''Down, Up, B, A''' - Refus Q Orbot's Private Option Screen
** '''B, U, B, B, A''' - Unknown
** '''C, A, B, A, Left''' - Credits
* When pausing the game, enter the following sequences for debug controls (using Player 1's controller):
** '''X''' x3 - Hitbox for enemies (Will need to re-enter once enemies are cleared)
** '''X''' x3 - Hitbox for enemies (Will need to re-enter once enemies are cleared)
** '''Y''' x3 - Hitbox for Vectorman
** '''Y''' x3 - Hitbox for Vectorman
** '''C''' x3 - Coordinates
** '''C''' x2, '''A''' - Map Coordinates 1
** '''A''', '''B''', '''C''' - Go to the next level
** '''C''' x2, '''b''' - Map Coordinates 2
** '''C''' x3 - Map Coordinates 3
** '''A''', '''B''', '''C''', '''Start''' - Go to the next level
** '''A, B, Right, A, C, A, Down, A, B, Right, A''' (ABRACADABRA) - Full health
** '''A, Left, A, B, A, Mode, A''' (ALABAMA) - Disable sounds
** '''Down, Right, A, C, Up, Left, A''' (DRACULA) - Slow motion
** '''C, A, Left x2, A, C, A, B''' (CALL A CAB) - Move around the map
** Holding '''Z''' and unpausing sends the player back to the Options menu
** Holding '''Z''' and unpausing sends the player back to the Options menu


==Screenshots==
==Screenshots==
[[File:Vectorman (Early Prototype 1)-Rocket.png]]
[[File:Vectorman (Early Prototype 1)-Rocket.png]]
==Acknowledgments==
Thanks to Haczilla for documenting the game's cheats


{{Prototype Footer|{{Navbox prototype|Vectorman}}}}
{{Prototype Footer|{{Navbox prototype|Vectorman}}}}

Latest revision as of 01:33, March 4, 2023

Title Screen
Vectorman (Early Prototype 1)
Dump status Released
Game Vectorman
System Sega Mega Drive
Genre Action Platformer
Final build US Jul 25, 1995
Release date US Oct 24, 1995
EU Nov 30, 1995
Download Vectorman (Early Prototype 1) (info)
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This is the earliest known prototype of the game.

Notes

  • Vectorman's voice clips are not final.
  • The hardest difficulty is labelled 'Vicious' instead of 'Insane'.
  • Options menu music has a different drum sample.
  • No info on power-ups available from the option menu, though the text is partially present in the ROM.
  • There is a scrapped Rocket level and its music is present in the music test.
  • The private option screen contains additional stats for 'Max', 'Average', and 'Watch'.
  • There is a stage not present in the final game called 'Stage', which is a tech demo stage.
  • Vectorman's life icon is different on the bottom.
  • Multipliers are not prerendered graphics.
  • No score printed when getting a game over.
  • "ELAPSED TIME BONUS" instead of just "TIME BONUS".
  • Levels aren't referred to as Days. Level names are also different.
  • Drilling through only destroys one tile of a platform.
  • Credits are unfinished and only list Blue Sky personnel.

Cheats

  • The following cheats can be input at the options screen:
    • Down, Up, B, A - Refus Q Orbot's Private Option Screen
    • B, U, B, B, A - Unknown
    • C, A, B, A, Left - Credits
  • When pausing the game, enter the following sequences for debug controls (using Player 1's controller):
    • X x3 - Hitbox for enemies (Will need to re-enter once enemies are cleared)
    • Y x3 - Hitbox for Vectorman
    • C x2, A - Map Coordinates 1
    • C x2, b - Map Coordinates 2
    • C x3 - Map Coordinates 3
    • A, B, C, Start - Go to the next level
    • A, B, Right, A, C, A, Down, A, B, Right, A (ABRACADABRA) - Full health
    • A, Left, A, B, A, Mode, A (ALABAMA) - Disable sounds
    • Down, Right, A, C, Up, Left, A (DRACULA) - Slow motion
    • C, A, Left x2, A, C, A, B (CALL A CAB) - Move around the map
    • Holding Z and unpausing sends the player back to the Options menu

Screenshots

Vectorman (Early Prototype 1)-Rocket.png

Acknowledgments

Thanks to Haczilla for documenting the game's cheats