Vigilante 8 (Mar 30, 1998 Prototype): Difference between revisions

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(Vigilante 8 March 30th 1998 prototype)
 
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{{Prototype
{{Prototype
|Page name=Please rename me (1668905297)
|Page name=Please rename me (1668905297)
|builddate=Mar 30,1998
|titlescreen=SLUS-00510 2022-05-08 17-43-52-e1652581601403.png
|builddate=Mar 30, 1998
|buildname=03-30-98 A
|buildname=03-30-98 A
|status=Released
|status=Released
Line 13: Line 14:
|release_date=Jun 1, 1998
|release_date=Jun 1, 1998
|unreleased=No
|unreleased=No
|Footer_redump page=http://redump.org/disc/89699/
|Footer_vigilante 8 repo=https://v8.chasseyblue.com/
}}
}}
{{Download
{{Download
|external=https://v8.chasseyblue.com/?page_id=397
|external=https://archive.org/details/vigilante-8-usa-beta
}}
}}
Build from around 2 months before final.
 
 
A prototype of Vigilante 8 for the Sony PlayStation. dated 3-4 months before release.
==Notes==
==Notes==
Early menu,
 
Early start screen,
*Early menu
Secret character "Y" is unplayable (trying to force the game to load him causes a crash),
*Early start screen
Cut tunnel area on ghost town map,
*Secret character "Y" is unplayable (trying to force the game to load him causes a crash)
Placeholder FMVS
*Various changes across multiple maps
Secret base has a cut unknown object
*Every ending is a placeholder FMV with the character's name and some music from the game in the background (beezwax's placehold fmv spells his name as beezewax)
*John torque's car has blue windows instead of black
*Sid and boogie both crash on the casino city level in quest mode
*Casino city has large open part at edge of map with no invisible wall, allowing you to go out of bounds
*Luxoflux logo appears in between loading between levels and menus
*Dave's special "invasion" crashes the game when used
*Game is buggy and crashes easily
*Only a few weapon combos have been added, and they have no cool down and use only 1 ammo
*Intro FMV has placeholder music from the game
*Different physics and weight, cars feel more rigid
*
*HUD from older prototype is leftover unused in files
*You can pick up destroyed enemies specials and it gives you your special with the ammo they had
*<br />
*
 
==Screenshots==
[[file:SLUS-00510_2022-05-08_17-56-05-e1652581333687-150x150.png]] [[file:SLUS-00510_2022-05-08_13-58-24-e1652581743692-150x150.png]] [[file:SLUS-00510_2022-05-08_14-58-19-e1652581681871-150x150.png]] [[file:SLUS-00510 2022-05-08 15-16-26-e1652581643761-150x150.png]] [[file:SLUS-00510 2022-05-07 17-33-22-e1652581883868.png|alt=|314x314px]]


==Acknowledgments==
==Acknowledgments==
Thanks to the vigilante 8 discord for documenting the prototype!


{{Prototype Footer}}
*Thanks to the Vigilante 8 discord for documenting the prototype!
 
==See also==
 
*[https://v8.chasseyblue.com/ Repository where info came from: https://v8.chasseyblue.com/]
*Redump page: http://redump.org/disc/89699/
 
{{Prototype Footer|{{Navbox prototype|Vigilante 8}}}}

Revision as of 04:17, December 5, 2022

Title Screen
Vigilante 8 (Mar 30, 1998 Prototype)
Build date Mar 30, 1998
Build name 03-30-98 A
Dump status Released
Dumped by Sadikyo
File release date February 3, 2022
Origin CD-R
Labels "8" "V8" "03-30-98 A"
Game Vigilante 8
System PlayStation
Genre Vehicular Combat
Release date Jun 1, 1998
Error: The [[Media:{{{file}}}|download file]] provided does not exist, please upload it or fix the file name if it's incorrect.
Download Vigilante 8 (Mar 30, 1998 Prototype) from external mirror


A prototype of Vigilante 8 for the Sony PlayStation. dated 3-4 months before release.

Notes

  • Early menu
  • Early start screen
  • Secret character "Y" is unplayable (trying to force the game to load him causes a crash)
  • Various changes across multiple maps
  • Every ending is a placeholder FMV with the character's name and some music from the game in the background (beezwax's placehold fmv spells his name as beezewax)
  • John torque's car has blue windows instead of black
  • Sid and boogie both crash on the casino city level in quest mode
  • Casino city has large open part at edge of map with no invisible wall, allowing you to go out of bounds
  • Luxoflux logo appears in between loading between levels and menus
  • Dave's special "invasion" crashes the game when used
  • Game is buggy and crashes easily
  • Only a few weapon combos have been added, and they have no cool down and use only 1 ammo
  • Intro FMV has placeholder music from the game
  • Different physics and weight, cars feel more rigid
  • HUD from older prototype is leftover unused in files
  • You can pick up destroyed enemies specials and it gives you your special with the ammo they had

Screenshots

SLUS-00510 2022-05-08 17-56-05-e1652581333687-150x150.png SLUS-00510 2022-05-08 13-58-24-e1652581743692-150x150.png SLUS-00510 2022-05-08 14-58-19-e1652581681871-150x150.png SLUS-00510 2022-05-08 15-16-26-e1652581643761-150x150.png

Acknowledgments

  • Thanks to the Vigilante 8 discord for documenting the prototype!

See also