Difference between revisions of "VisionScape Skateboarding Tech Demos"

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m (Added link to Samurai Jack video)
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== See also ==
 
== See also ==
* April 29, 2011: [http://assemblergames.com/l/threads/sonic-extreme-for-xbox.32837/ Discovery, investigation and subsequent fundraiser thread on ASSEMblergames.]
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* April 29, 2011: [http://assembler-games.com/l/threads/sonic-extreme-for-xbox.32837/ Discovery, investigation and subsequent fundraiser thread on ASSEMblergames.]
 
* April 29, 2011: [http://forums.sonicretro.org/index.php?showtopic=25141&st=0 Repercussion and subsequent fundraiser thread on Sonic Retro.]
 
* April 29, 2011: [http://forums.sonicretro.org/index.php?showtopic=25141&st=0 Repercussion and subsequent fundraiser thread on Sonic Retro.]
* February 18, 2013: [http://assemblergames.com/l/threads/fs-3-xbox-dev-kits-from-visioncape-interactive.44417/ ProtonX's sales thread on the ASSEMblergames Marketplace] (Units no longer on sale).
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* February 18, 2013: [http://assembler-games.com/l/threads/fs-3-xbox-dev-kits-from-visioncape-interactive.44417/ ProtonX's sales thread on the ASSEMblergames Marketplace] (Units no longer on sale).
* July 24, 2016: [http://assemblergames.com/l/threads/sonic-extreme-xbox.62491/ Release thread on ASSEMblergames.]
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* July 24, 2016: [http://assembler-games.com/l/threads/sonic-extreme-xbox.62491/ Release thread on ASSEMblergames.]

Latest revision as of 00:23, March 27, 2020

Download VisionScape Skateboarding Tech Demos (info)

The VisionScape Skateboarding Tech Demos encompass the prototype builds of two different skateboarding games pitched by VisionScape Interactive on the original Xbox. Both run on the RenderWare engine and share the same mechanics, assets and level design; some of which were recycled from a cancelled home console port of Rocket Power: Zero Gravity Zone, previously in the studio's pipeline.

The files themselves were recovered from an XDK unit whose contents were first outed on April 29, 2011 by ProtonX. Found alongside the builds presented below were several unfinshed and unrealized projects, namely: Speedmetal, an arcade racer featuring vehicular combat; Tiltronica, a pinball-themed car game; a Samurai Jack demo and various RenderWare-based samples originating from the SDK; among others.

The Sonic and Tech Deck prototypes were released by Borman on July 24, 2016 in the wake of a successful crowdfunding effort between Sonic Retro and ASSEMblergames.

Sonic the Hedgehog Extreme

Unrelated to the scrapped Saturn entry in the series.

Prototype Builds

 DateBuild Name
Sonic the Hedgehog Extreme (May 27, 2003 prototype)27 May 2003 18:04:35SONIC_DEMO_GAME

Tech Deck: Bare Knuckle Grind

A licensed effort that would only see a limited release on Windows.

Prototype Builds

 DateBuild Name
Tech Deck: Bare Knuckle Grind (May 21, 2003 prototype)21 May 2003 11:37:23BKG_DEMO_GAME

See also