Worms Armageddon (Game Boy Color prototype): Difference between revisions

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|releasedby=Hidden Palace
|releasedby=Hidden Palace
|filereleasedate=January 1, 2022
|filereleasedate=January 1, 2022
|origin_type=EEPROM cartridge
|origin_type=EPROM cartridge
|origin_labels=N/A
|origin_labels=N/A
|game=Worms Armageddon
|game=Worms Armageddon
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A prototype of Worms Armageddon for the Game Boy Color.
A prototype of Worms Armageddon for the Game Boy Color.
==Notes==
==Notes==
{{Tcrf link|Proto:Worms Armageddon (Game Boy Color)}}
* Very early prototype, appears to be a simple test of gameplay mechanics.
* Very early prototype, appears to be a simple test of gameplay mechanics.
* Boots straight into gameplay.
* Boots straight into gameplay.

Latest revision as of 20:45, February 18, 2023


Title Screen
Worms Armageddon (Game Boy Color prototype)
Build name N/A
Dump status Released, redump needed
Released by Hidden Palace
File release date January 1, 2022
Origin EPROM cartridge
Labels N/A
Game Worms Armageddon
System Game Boy Color
Genre Turn Based Strategy
Final build JP Unreleased
EU N/A
US Nov 11, 1999
Release date JP Unreleased
EU 2000
US January 2000
Download Worms Armageddon (Game Boy Color prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of Worms Armageddon for the Game Boy Color.

Notes

The Cutting Room Floor research
  • Very early prototype, appears to be a simple test of gameplay mechanics.
  • Boots straight into gameplay.
  • Jumping is missing animation frames.
  • Weapon name text is different.
  • Game freezes when the player dies, particularly after drowning. It's also possible to end up on 0 health without dying, allowing the player to continue.
  • There is no audio.
  • There are no enemy Worms.
  • Game header is "TITLENAME".

Screenshots


Files

File Type Date Size Comment SHA-1
Worms Armageddon (Prototype).gbc ROM file 2019-12-22 20:43:38 1 MB ROM file. b0b14b13ec7cffb04efbf0dcdd93a2eea679ea0c

Acknowledgments

Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Hwd45; Zoda for researching this prototype!

See also