Rayman 3 (Mar 1, 2002 prototype): Difference between revisions
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(Created page with "{{Prototype |titlescreen=Rayman3 GBAMar12002 title.png |title=Rayman 3 (Mar 1, 2002 prototype) |status=Released |buildname=PreAlpha |builddate=Mar 1, 2002 |dumper=Anonymous |r...") |
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* Rayman received new sprites. | * Rayman received new sprites. | ||
* Lums and cages are now present. The former collectibles use completely different sprites, which depict them with wings. | * Lums and cages are now present. The former collectibles use completely different sprites, which depict them with wings. | ||
* The only available | * The only available levels are early versions of the second section of Wanderwood Forest and of the first section of Boulder Brink. | ||
* There's no level exit, nor a wall blocking the path where it should be. | * There's no level exit, nor a wall blocking the path where it should be. | ||
* Upon dying, the player is immediately redirected to the title screen. | * Upon dying, the player is immediately redirected to the title screen. | ||
* | * An early version of Boulder Brink's music plays on the levels. | ||
* There are no sound effects. | |||
{{Prototype Footer|{{Navbox prototype|Rayman 3}}}} | {{Prototype Footer|{{Navbox prototype|Rayman 3}}}} |
Revision as of 23:52, January 1, 2024
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An early prototype of Rayman 3 for the Game Boy Advance.
Notes
- Released alongside 67 other builds and development documents.
- Has a simple title screen.
- Rayman received new sprites.
- Lums and cages are now present. The former collectibles use completely different sprites, which depict them with wings.
- The only available levels are early versions of the second section of Wanderwood Forest and of the first section of Boulder Brink.
- There's no level exit, nor a wall blocking the path where it should be.
- Upon dying, the player is immediately redirected to the title screen.
- An early version of Boulder Brink's music plays on the levels.
- There are no sound effects.