Untold Legends: The Warrior's Code (Nov 23, 2005 prototype): Difference between revisions
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(Added info on incomplete intro cinematic & GPI switch behavior; Added a few screenshots) |
(Added description and screenshot of simultaneous GPI0+1 behavior) |
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** Switching on GPI0 enables a rendering related debug display | ** Switching on GPI0 enables a rendering related debug display | ||
** Switching on GPI1 enables a memory related debug display | ** Switching on GPI1 enables a memory related debug display | ||
** Switching on GPI0 and 1 simultaneously enables a detailed memory related debug display | |||
** Switching on GPI2 enables a build version banner at the bottom of the screen (also present for GPI0 & 1) | ** Switching on GPI2 enables a build version banner at the bottom of the screen (also present for GPI0 & 1) | ||
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File:UntoldLegendsTheWarriorsCode Nov232005-GPI0 Enabled.jpg|GPI0 Enabled | File:UntoldLegendsTheWarriorsCode Nov232005-GPI0 Enabled.jpg|GPI0 Enabled | ||
File:UntoldLegendsTheWarriorsCode Nov232005-GPI1 Enabled.jpg|GPI1 Enabled | File:UntoldLegendsTheWarriorsCode Nov232005-GPI1 Enabled.jpg|GPI1 Enabled | ||
File:UntoldLegendsTheWarriorsCode Nov232005-GPI0+1 Enabled.jpg|GPI0 & 1 Enabled | |||
File:UntoldLegendsTheWarriorsCode Nov232005-GPI2 Enabled.jpg|GPI2 Enabled | File:UntoldLegendsTheWarriorsCode Nov232005-GPI2 Enabled.jpg|GPI2 Enabled | ||
</gallery></center> | </gallery></center> |
Revision as of 04:56, January 3, 2024
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A prototype of Untold Legends: The Warrior's Code for the PlayStation Portable.
Notes
- Predates the first available build by almost three months.
- The intro cinematic is only half finished - the latter half features still images with "Under production" overlaid on top
- Trying to access the credits crashes the game.
- Contains many files not in the final game, such as ambient sounds and voiceovers.
- Makes numerous kernel calls to check the state of development kit GPI dip switches. These calls are not present in the released version of the game.
- Switching on GPI0 enables a rendering related debug display
- Switching on GPI1 enables a memory related debug display
- Switching on GPI0 and 1 simultaneously enables a detailed memory related debug display
- Switching on GPI2 enables a build version banner at the bottom of the screen (also present for GPI0 & 1)
Screenshots
See also