Crash Bandicoot: Warped (Aug 26, 1998 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|titlescreen=Crash3-Aug26-1.png | |||
|Page name=Crash Bandicoot: Warped (Aug 26, 1998 prototype) | |Page name=Crash Bandicoot: Warped (Aug 26, 1998 prototype) | ||
|builddate=Aug 26, 1998 11:54:50 | |builddate=Aug 26, 1998 11:54:50 | ||
|buildname= | |buildname=Beta Demonstration | ||
|status=Released | |status=Released | ||
|dumper=psx-collector | |dumper=psx-collector | ||
|releasedby=Hwd45, psx-collector, | |releasedby=Hwd45, psx-collector, Darkaiser, madmarsrocks, Iniche, Niko | ||
|filereleasedate=May 1, 2021 | |filereleasedate=May 1, 2021 | ||
|origin_type=CD-R | |origin_type=CD-R | ||
|origin_labels=CRASH BANDICOOT 3 PREVIEW VERSION 2 NTSC | |||
|origin_dumpmethod=CloneCD<br>DiscImageCreator (Plextor PX-W5224TA) | |origin_dumpmethod=CloneCD<br>DiscImageCreator (Plextor PX-W5224TA) | ||
|origin_ownership=psx-collector | |origin_ownership=psx-collector | ||
|game=Crash Bandicoot: Warped | |game=Crash Bandicoot: Warped | ||
|system=PlayStation | |system=PlayStation | ||
|genre=Platform | |genre=Platform | ||
|final_builddate={{RegionDate| | |final_builddate={{RegionDate|US|Oct 11, 1998}} {{RegionDate|EU|Oct 28, 1998}} {{RegionDate|JP|Nov 19, 1998}} | ||
|release_date={{RegionDate| | |release_date={{RegionDate|US|Nov 4, 1998}} {{RegionDate|EU|Dec 5, 1998}} {{RegionDate|JP|Dec 17, 1998}} | ||
|unreleased=No | |unreleased=No | ||
|news_page=News/Crash_Landing | |||
}} | }} | ||
{{Download | {{Download | ||
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==Notes== | ==Notes== | ||
{{Tcrf link|Proto:Crash_Bandicoot:_Warped/August_26th,_1998_build}} | {{Tcrf link|Proto:Crash_Bandicoot:_Warped/August_26th,_1998_build}} | ||
*A dongle protection is present in this build, which is a memory card containing specific data that needs to be read in order to boot the game. It was used to prevent disc content from being illegally copied or distributed. A dongle file has been provided within the dump file. In order to play the unmodded dump, insert the dongle into memory card slot 1. | |||
* | **Alternatively, you can patch the disc image file using this '''[https://mega.nz/file/sdgWAQ4Q#DnOv3WSz9XPhGpvnSrFX5jID-plW3wBNzgzbwehQZW4 xdelta patch]'''. Use DeltaPatcher to apply the patch. | ||
**Alternatively, you can patch the disc image file using [https://mega.nz/file/sdgWAQ4Q#DnOv3WSz9XPhGpvnSrFX5jID-plW3wBNzgzbwehQZW4 | |||
*Starts with a screen warning the user that the disc is a "Beta Demonstration Disc". | *Starts with a screen warning the user that the disc is a "Beta Demonstration Disc". | ||
*A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to five features, GET ALL, GET RELICS, OPEN LEVELS, ALLOW CAM, and NO CHEATS. | *A cheat menu can be accessed by pressing '''Up, Up, Down, Down, Left, Right, Left, Right, Circle''' at the pause menu. You have access to five features, GET ALL, GET RELICS, OPEN LEVELS, ALLOW CAM, and NO CHEATS. | ||
*The vortex cutscene area, intro cutscene and outro cutscenes are all missing. | *The vortex cutscene area, intro cutscene and outro cutscenes are all missing. | ||
*A music track not used in the final version of the game plays as the theme for the Warp Room. | *A music track not used in the final version of the game plays as the theme for the Warp Room. | ||
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*N. Gin's mech textures are very incomplete in the phase two. Dying also wasn't programmed yet, as reaching 0% health won't kill the player. | *N. Gin's mech textures are very incomplete in the phase two. Dying also wasn't programmed yet, as reaching 0% health won't kill the player. | ||
*Winning the race in Rings of Power will provide the wrong gem (Future Frenzy's secret gem). | *Winning the race in Rings of Power will provide the wrong gem (Future Frenzy's secret gem). | ||
*There is no credits screen, so after defeating Cortex the game will return straight to the Warp Room. | *There is no credits screen, so after defeating Cortex the game will return straight to the Warp Room. | ||
*Eggipus Rex is absent, and Hot Coco is present but inaccessible under normal means. The level was also originally called "Hidden Treasure". Re-adding the secret exit found in earlier builds at the end of the yellow gem path in Level 11, Dino Might! will make it accessible again, as using this specific portal unlocks button 31. | |||
*Dump verified using DIC. | *Dump verified using DIC. | ||
*Miscellaneous Notes: | *Miscellaneous Notes: | ||
Line 51: | Line 50: | ||
<center><gallery mode="nolines" heights="168" widths="240"> | <center><gallery mode="nolines" heights="168" widths="240"> | ||
File:Crash3-Aug26-1.png|Title screen | File:Crash3-Aug26-1.png|Title screen | ||
File:Crash 3 Aug 26 1998 prototype - 01.png| | File:Crash 3 Aug 26 1998 prototype - 01.png|Beta Demonstration Disc screen | ||
File:Crash 3 Aug 26 1998 prototype - 02.png| | File:Crash 3 Aug 26 1998 prototype - 02.png|Warp Room | ||
File:Crash 3 Aug 26 1998 prototype - 03.png| | File:Crash 3 Aug 26 1998 prototype - 03.png|Load or Save | ||
File:Crash 3 Aug 26 1998 prototype - 04.png| | File:Crash 3 Aug 26 1998 prototype - 04.png|Debug Menu | ||
File:Crash 3 Aug 26 1998 prototype - 05.png|Gameplay | File:Crash 3 Aug 26 1998 prototype - 05.png|Gameplay | ||
File:Crash 3 Aug 26 1998 prototype - 06.png| | File:Crash 3 Aug 26 1998 prototype - 06.png|Orient Express | ||
File:Crash 3 Aug 26 1998 prototype - 07.png|Gameplay | File:Crash 3 Aug 26 1998 prototype - 07.png|Gameplay | ||
File:Crash 3 Aug 26 1998 prototype - 08.png|Gameplay | File:Crash 3 Aug 26 1998 prototype - 08.png|Gameplay | ||
Line 62: | Line 61: | ||
File:Crash 3 Aug 26 1998 prototype - 10.png|Gameplay | File:Crash 3 Aug 26 1998 prototype - 10.png|Gameplay | ||
File:Crash 3 Aug 26 1998 prototype - 11.png|Gameplay | File:Crash 3 Aug 26 1998 prototype - 11.png|Gameplay | ||
File:Crash 3 Aug 26 1998 prototype - 12.png| | File:Crash 3 Aug 26 1998 prototype - 12.png|Bug Lite | ||
File:Crash 3 Aug 26 1998 prototype - 13.png|Gameplay | File:Crash 3 Aug 26 1998 prototype - 13.png|Gameplay | ||
File:Crash 3 Aug 26 1998 prototype - 14.png|Gameplay | File:Crash 3 Aug 26 1998 prototype - 14.png|Gameplay | ||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> | ||
Line 78: | Line 78: | ||
==Acknowledgments== | ==Acknowledgments== | ||
A huge thank you to the whole Crash Landing team, and especially psx-collector for agreeing to include this build in the release, and to | A huge thank you to the whole Crash Landing team, and especially psx-collector for agreeing to include this build in the release, and to Darkaiser in researching the build! Special thanks to superg for supplying the memory card files to by pass the dongle protection! | ||
==See also== | ==See also== | ||
*[[News/Crash Landing|The original announcement article for this prototype.]] | *[[News/Crash Landing|The original announcement article for this prototype.]] | ||
*[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | *[https://tcrf.net/The_Cutting_Room_Floor The Cutting Room Floor] | ||
*[http://redump.org/disc/108448/ Redump.org entry] | |||
{{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}} | {{Prototype Footer|{{Navbox prototype|Crash Bandicoot: Warped}}}} |
Latest revision as of 02:25, February 27, 2024
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Download Crash Bandicoot: Warped (Aug 26, 1998 prototype) (info) |
A prototype of Crash Bandicoot: Warped for the PlayStation.
Notes
The Cutting Room Floor research
- A dongle protection is present in this build, which is a memory card containing specific data that needs to be read in order to boot the game. It was used to prevent disc content from being illegally copied or distributed. A dongle file has been provided within the dump file. In order to play the unmodded dump, insert the dongle into memory card slot 1.
- Alternatively, you can patch the disc image file using this xdelta patch. Use DeltaPatcher to apply the patch.
- Starts with a screen warning the user that the disc is a "Beta Demonstration Disc".
- A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to five features, GET ALL, GET RELICS, OPEN LEVELS, ALLOW CAM, and NO CHEATS.
- The vortex cutscene area, intro cutscene and outro cutscenes are all missing.
- A music track not used in the final version of the game plays as the theme for the Warp Room.
- Most of the music tracks is incomplete, usually with different melodies or rhythm.
- The load/save screen doesn't have the load/save text imprinted on it, and has a much more basic design, with a blue border around it. Coco also stands in place on the right side of the screen.
- The characters have earlier, less detailed icons.
- Sapphire Relics are known as Bronze Relics instead. Logically, they are bronze-colored.
- Breaking a time crate won't freeze the timer, it will take away the amount of time from the box. They also won't subtract any time if destroyed by external factors like TNTs, Nitros or triceratops during chase sequences.
- Most of the relic requirements are different.
- N. Gin's mech textures are very incomplete in the phase two. Dying also wasn't programmed yet, as reaching 0% health won't kill the player.
- Winning the race in Rings of Power will provide the wrong gem (Future Frenzy's secret gem).
- There is no credits screen, so after defeating Cortex the game will return straight to the Warp Room.
- Eggipus Rex is absent, and Hot Coco is present but inaccessible under normal means. The level was also originally called "Hidden Treasure". Re-adding the secret exit found in earlier builds at the end of the yellow gem path in Level 11, Dino Might! will make it accessible again, as using this specific portal unlocks button 31.
- Dump verified using DIC.
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 30, 2021).
- Game utilizes a dongle: Yes
Screenshots
Origin
Videos
Acknowledgments
A huge thank you to the whole Crash Landing team, and especially psx-collector for agreeing to include this build in the release, and to Darkaiser in researching the build! Special thanks to superg for supplying the memory card files to by pass the dongle protection!
See also