Killzone 2 (Jul 2, 2008 prototype): Difference between revisions
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{{Prototype | {{Prototype | ||
|titlescreen=Killzone_2-2008-07-02-Title.PNG | |||
|Page name=Killzone 2 (Jul 2, 2008 prototype) | |Page name=Killzone 2 (Jul 2, 2008 prototype) | ||
|builddate=Jul 2, 2008 | |builddate=Jul 2, 2008 | ||
|buildname=Pre-Alpha | |||
|status=Released | |status=Released | ||
|dumper=Cut Into Fourteen Pieces | |dumper=Cut Into Fourteen Pieces | ||
|releasedby=CVLT OF OSIRIS | |releasedby=CVLT OF OSIRIS | ||
|filereleasedate= | |filereleasedate=January 4, 2020 | ||
|origin_type=DVD-R | |origin_type=DVD-R | ||
|origin_labels=Killzone 2 INTERNAL July 2008 | |||
|origin_dumpmethod=DiscImageCreator | |origin_dumpmethod=DiscImageCreator | ||
|game=Killzone 2 | |game=Killzone 2 | ||
|system=PlayStation 3 | |system=PlayStation 3 | ||
|genre=First-person shooter | |||
|final_builddate={{RegionDate|JP|Mar 11, 2009}} {{RegionDate|EU|Jan 9, 2009}} {{RegionDate|US|Jan 9, 2009}} | |||
|release_date={{RegionDate|US|Feb 27, 2009}} {{RegionDate|EU|Feb 27, 2009}} | |||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
{{Download}} | {{Download | ||
A prototype/prerelease build of ''Killzone 2'' for the PlayStation 3 from 2008-07-02 (about six months before the game was released). | |file=Killzone 2 (Jul 2, 2008 prototype).7z | ||
|external=https://archive.org/details/Killzone220080702 | |||
}} | |||
A prototype/prerelease build of '''Killzone 2''' for the PlayStation 3 from 2008-07-02 (about six months before the game was released). | |||
==Notes== | ==Notes== | ||
The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily. | The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily. | ||
* The words "WORK IN PROGRESS - PRE-ALPHA CODE" are present at the top of the screen at all times during gameplay. | |||
* Does not start at least in version 0.0.31-16206-77485747 Alpha of rpcs3. | |||
==Screenshots== | ==Screenshots== | ||
<gallery> | <gallery> | ||
File:Killzone_2-2008-07-02-Game-01.PNG | File:Killzone_2-2008-07-02-Game-01.PNG|Section Select | ||
File:Killzone_2-2008-07-02-Game-02.PNG | File:Killzone_2-2008-07-02-Game-02.PNG|Gameplay | ||
File:Killzone_2-2008-07-02-Game-03.PNG | File:Killzone_2-2008-07-02-Game-03.PNG|Gameplay | ||
File:Killzone_2-2008-07-02-Game-04.PNG | File:Killzone_2-2008-07-02-Game-04.PNG|Gameplay | ||
File:Killzone_2-2008-07-02-Game-05.PNG | File:Killzone_2-2008-07-02-Game-05.PNG|Gameplay | ||
File:Killzone_2-2008-07-02-Game-06.PNG | File:Killzone_2-2008-07-02-Game-06.PNG|Gameplay | ||
File:Killzone_2-2008-07-02-Game-07.PNG | File:Killzone_2-2008-07-02-Game-07.PNG|Gameplay | ||
File:Killzone_2-2008-07-02-Game-08.PNG | File:Killzone_2-2008-07-02-Game-08.PNG|Gameplay | ||
File:Killzone_2-2008-07-02-Game-09.PNG | File:Killzone_2-2008-07-02-Game-09.PNG|Gameplay | ||
File:Killzone_2-2008-07-02-Game-10.PNG | File:Killzone_2-2008-07-02-Game-10.PNG|Gameplay | ||
File:Killzone_2-2008-07-02-Game-11.PNG | File:Killzone_2-2008-07-02-Game-11.PNG|Gameplay | ||
File:Killzone_2-2008-07-02-Game-12.PNG | File:Killzone_2-2008-07-02-Game-12.PNG|Gameplay | ||
File:Killzone_2-2008-07-02-Game-13.PNG | File:Killzone_2-2008-07-02-Game-13.PNG|Gameplay | ||
File:Killzone_2-2008-07-02-Game-14.PNG | File:Killzone_2-2008-07-02-Game-14.PNG|Gameplay | ||
</gallery> | </gallery> | ||
Latest revision as of 00:45, April 17, 2024
Killzone 2 (Jul 2, 2008 prototype) | ||||||||||||||||||||||||||||
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A prototype/prerelease build of Killzone 2 for the PlayStation 3 from 2008-07-02 (about six months before the game was released).
Notes
The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily.
- The words "WORK IN PROGRESS - PRE-ALPHA CODE" are present at the top of the screen at all times during gameplay.
- Does not start at least in version 0.0.31-16206-77485747 Alpha of rpcs3.
Screenshots
Origin
See also