Legendary Wings (Prototype): Difference between revisions
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A prototype of Legendary Wings for the NES. | A prototype of Legendary Wings for the NES. | ||
==Notes== | |||
* The player is invincible, and there is no life nor score counter. | |||
* Player and enemy timings were tweaked for the final game. | |||
* Powerups are obtained through the select button as drops are not implemented. | |||
* You can not collide with nor hit any objects in horizontal sections. | |||
* Pausing the game is possible, but momentarily breaks sound and does not work within horizontal sections. | |||
* Object placements in minus stages are unfinished. | |||
* Bonus stages are present but barren and inaccessible without hacking. | |||
* The boss fight at the end of the stage is a placeholder. | |||
* The final stage is almost entirely different. | |||
* Music and sound effects are unfinished. | |||
{{Prototype Footer|{{Navbox prototype|Legendary Wings}}}} | {{Prototype Footer|{{Navbox prototype|Legendary Wings}}}} | ||
Revision as of 22:32, December 29, 2024
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| Download Legendary Wings (Prototype) (info) |
A prototype of Legendary Wings for the NES.
Notes
- The player is invincible, and there is no life nor score counter.
- Player and enemy timings were tweaked for the final game.
- Powerups are obtained through the select button as drops are not implemented.
- You can not collide with nor hit any objects in horizontal sections.
- Pausing the game is possible, but momentarily breaks sound and does not work within horizontal sections.
- Object placements in minus stages are unfinished.
- Bonus stages are present but barren and inaccessible without hacking.
- The boss fight at the end of the stage is a placeholder.
- The final stage is almost entirely different.
- Music and sound effects are unfinished.
