Legendary Wings (Prototype): Difference between revisions
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* Player and enemy timings were tweaked for the final game. | * Player and enemy timings were tweaked for the final game. | ||
* Powerups are obtained through the select button as drops are not implemented. | * Powerups are obtained through the select button as drops are not implemented. | ||
* You can not collide with nor hit any objects in horizontal | * You can not collide with nor hit any objects in horizontal stages. | ||
* Pausing the game | * Pausing the game momentarily breaks sound and does not work within horizontal stages. | ||
* | * Stage and object layouts in general are somewhat rougher. | ||
* | * Land mines are nonfunctional, rendering bonus stages inaccessible without hacking. | ||
* | * Minus stages are present but incomplete. Bonus stages are also barren. | ||
* The final stage is | * Boss fights use a placeholder design neither seen in the final game nor the arcade version. | ||
* The final stage is entirely different and resembles its arcade counterpart. | |||
* Music and sound effects are unfinished. | * Music and sound effects are unfinished. | ||
==Screenshots== | ==Screenshots== | ||
<center><gallery mode=nolines heights=224 widths=256> | <center><gallery mode="nolines" heights="224" widths="256"> | ||
Legendary Wings (Prototype) - ingame.png|Stage 1 | Legendary Wings (Prototype) - ingame.png|Stage 1 | ||
Legendary Wings (Prototype) - minus stage.png|Minus Stage | Legendary Wings (Prototype) - minus stage.png|Minus Stage | ||
Revision as of 10:09, December 30, 2024
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| Download Legendary Wings (Prototype) (info) |
A prototype of Legendary Wings for the NES.
Notes
- The player is invincible, and there is no life nor score counter.
- Player and enemy timings were tweaked for the final game.
- Powerups are obtained through the select button as drops are not implemented.
- You can not collide with nor hit any objects in horizontal stages.
- Pausing the game momentarily breaks sound and does not work within horizontal stages.
- Stage and object layouts in general are somewhat rougher.
- Land mines are nonfunctional, rendering bonus stages inaccessible without hacking.
- Minus stages are present but incomplete. Bonus stages are also barren.
- Boss fights use a placeholder design neither seen in the final game nor the arcade version.
- The final stage is entirely different and resembles its arcade counterpart.
- Music and sound effects are unfinished.








