Galleon (GameCube Prototype): Difference between revisions
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An early prototype of the cancelled Galleon port for the Nintendo GameCube. | An early prototype of the cancelled Galleon port for the Nintendo GameCube. | ||
==Notes== | ==Notes== | ||
* Cancelled port of Galleon for the Nintendo GameCube. | * Cancelled port of Galleon for the Nintendo GameCube. The game was designed by Toby Gard, the original director of the Tomb Raider games. Originally started development as a PC/Dreamcast game in 2001, the game was in development for four years before finally being released in 2004 as an exclusive Xbox title. | ||
* This particular prototype seems to have been built around late 2002 given timestamps scattered throughout the prototype. | * This particular prototype seems to have been built around late 2002 given timestamps scattered throughout the prototype. The latest available date that can be easily seen is 2002-06-19. | ||
* This prototype does not boot as it seems to be lacking files the game requires for loading the main menu. Even when bypassing the menu entirely, the game complains about "test1.gcg" not being present. Despite this, it may be possible to hack the game to load up the levels. | * This prototype does not boot as it seems to be lacking files the game requires for loading the main menu. Even when bypassing the menu entirely, the game complains about "test1.gcg" not being present. Despite this, it may be possible to hack the game to load up the levels. | ||
* Based on file names of levels in this build, there seems to be various levels that would be eventually cut from the main game. | * Based on file names of levels in this build, there seems to be various levels that would be eventually cut from the main game. | ||
Latest revision as of 20:33, September 28, 2025
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| Download Galleon (GameCube Prototype) (info) |
An early prototype of the cancelled Galleon port for the Nintendo GameCube.
Notes
- Cancelled port of Galleon for the Nintendo GameCube. The game was designed by Toby Gard, the original director of the Tomb Raider games. Originally started development as a PC/Dreamcast game in 2001, the game was in development for four years before finally being released in 2004 as an exclusive Xbox title.
- This particular prototype seems to have been built around late 2002 given timestamps scattered throughout the prototype. The latest available date that can be easily seen is 2002-06-19.
- This prototype does not boot as it seems to be lacking files the game requires for loading the main menu. Even when bypassing the menu entirely, the game complains about "test1.gcg" not being present. Despite this, it may be possible to hack the game to load up the levels.
- Based on file names of levels in this build, there seems to be various levels that would be eventually cut from the main game.
