Kevin Keegan's Player Manager (Autodemo): Difference between revisions
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==Notes== | ==Notes== | ||
* English prototype | * English prototype. | ||
* In the original release, this prototype has a date of October 20, 1993, though this might be incorrect | * In the original release, this prototype has a date of October 20, 1993, though this might be incorrect. | ||
* While it is an autodemo, the player can pause to change tactics/sub players | * No title screen, the game goes straight to the gameplay. | ||
* Billboards are different from all other prototypes | ** While it is an autodemo, the player can pause to change tactics/sub players. | ||
* Billboards are different from all other prototypes. | |||
* After the time is up, the game reboots instead half time/full time. | |||
* Miscellaneous Notes: | |||
** Game is emulatable: Yes. | |||
==Acknowledgements== | ==Acknowledgements== | ||
Latest revision as of 02:49, November 13, 2025
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| Download Kevin Keegan's Player Manager (Autodemo) (info) |
An early prototype of Kevin Keegan's Player Manager for the SNES.
Notes
- English prototype.
- In the original release, this prototype has a date of October 20, 1993, though this might be incorrect.
- No title screen, the game goes straight to the gameplay.
- While it is an autodemo, the player can pause to change tactics/sub players.
- Billboards are different from all other prototypes.
- After the time is up, the game reboots instead half time/full time.
- Miscellaneous Notes:
- Game is emulatable: Yes.
Acknowledgements
From the original release:
- With a huge thank you to Mark Greenshields for allowing us to preserve.
