Dragon View (prototype): Difference between revisions

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(Created page with "{{Prototype |titlescreen=DragonView proto title.png |status=Released |dumper=FAIRLIGHT |releasedby=FAIRLIGHT |filereleasedate=July 11, 1994 |origin_lot=Old Scene (BBS) |origin_files=FLT-DRA2.LHA |game=Dragon View |system=SNES |genre=Role-playing game |release_date={{RegionDate|JP|Aug 26, 1994}}{{RegionDate|US|Nov 1994}} |unreleased=No }} {{Download |file=Dragon View (prototype).zip }} A prototype of '''''Dragon View''''' for the SNES. ==Notes== * Localization prototype...")
 
(Added differences between prototype and final release)
 
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==Notes==
==Notes==
* Localization prototype
* Localization prototype; the entire script is in a less-polished state of translation
* Title screen still resembles the Japanese version, using the original ''Super Drakkhen'' title
* Title screen still resembles the Japanese version, using the original ''Super Drakkhen'' title
* Some sound effects are absent - when saving your game, and when speaking to the NPC that informs you of the golden sandworm
* Some sprites are not finalized - the humanoid enemy in the Fire Cave has a green background on some frames of animation, the sprite of Alex burning during the first encounter with Giza is also wrong
* The music does not change when speaking to the NPC in Hujia with the poem about waterfalls
* An obscure bug in the final game is not present in this prototype:  When exiting a location to the world map the game normally rotates your perspective 180 degrees from viewing the location you're exiting to the opposite direction.  In the final version of the game if you open the menu while walking out of the location, this rotation does not occur and you remain facing the location you just exited.  In this prototype opening the menu at this time has no effect.
* Between this prototype and the final release three pairs of scenery objects on the world map were moved further away from a wall: immediately outside the entrance to the Wet Cavern in the Swamp, the entrance to the Forest at the far south of the map, and the entrance to the cave where the NPC from Miraj gives you an HP UP in the Mt. Badsel region.  In the prototype version, it is possible to wedge yourself between these objects and the wall in such a way that you are actually pushed through the wall.


==Origin==
==Origin==

Latest revision as of 04:23, December 4, 2025

Title Screen
Dragon View (prototype)
Dump status Released
Dumped by FAIRLIGHT
Released by FAIRLIGHT
File release date July 11, 1994
Lot Old Scene (BBS)
Files FLT-DRA2.LHA
Game Dragon View
System SNES
Genre Role-playing game
Release date JP Aug 26, 1994
US Nov 1994
Download Dragon View (prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of Dragon View for the SNES.

Notes

  • Localization prototype; the entire script is in a less-polished state of translation
  • Title screen still resembles the Japanese version, using the original Super Drakkhen title
  • Some sound effects are absent - when saving your game, and when speaking to the NPC that informs you of the golden sandworm
  • Some sprites are not finalized - the humanoid enemy in the Fire Cave has a green background on some frames of animation, the sprite of Alex burning during the first encounter with Giza is also wrong
  • The music does not change when speaking to the NPC in Hujia with the poem about waterfalls
  • An obscure bug in the final game is not present in this prototype: When exiting a location to the world map the game normally rotates your perspective 180 degrees from viewing the location you're exiting to the opposite direction. In the final version of the game if you open the menu while walking out of the location, this rotation does not occur and you remain facing the location you just exited. In this prototype opening the menu at this time has no effect.
  • Between this prototype and the final release three pairs of scenery objects on the world map were moved further away from a wall: immediately outside the entrance to the Wet Cavern in the Swamp, the entrance to the Forest at the far south of the map, and the entrance to the cave where the NPC from Miraj gives you an HP UP in the Mt. Badsel region. In the prototype version, it is possible to wedge yourself between these objects and the wall in such a way that you are actually pushed through the wall.

Origin

flt.info





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