Mortal Kombat Trilogy (May 13, 1996 prototype): Difference between revisions
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|Page name=Mortal Kombat Trilogy (May 13, 1995 prototype) | |Page name=Mortal Kombat Trilogy (May 13, 1995 prototype) | ||
|titlescreen=MKpr.png | |titlescreen=MKpr.png | ||
|builddate=May 13, | |builddate=May 13, 1996 02:56pm | ||
|status=Released | |status=Released | ||
|dumper=Anonymous Programmer | |dumper=Anonymous Programmer |
Revision as of 23:52, October 24, 2018
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Download Mortal Kombat Trilogy (May 13, 1996 prototype) (info) |
Notes
-Scorpion doesnt have his foward teleport punch from final version
-Unmasked and Masked Sub-Zero are both present and with their UMK3/CDMKT moveset each one, instead of the masked hybrid of both in the final N64 release
-Smoke has a different main palette
-Title screen and options menu backgrounds are different
-Options/Attract music plays in Title Screen
-The intro text from final seems to be absent
-Main menu resembles MK3/UMK3 and shows "KREDITS" at the center
-The Portal seems to be merged with The Pit II; Hornbuckle and Blaze also might appear in the background
-Johnny Cage and Khameleon are absent
-Initial animation in CSS seems to be slightly different
-Probably there are more differences
Videos
https://www.youtube.com/watch?v=C7w7g1_gSMA&feature=youtu.be
Origin
It was inside the files of a archive containing MKT N64 source code (possibly from the same prototype shown here); and said archive was in another one that also contained the source code for both MK3 PSX and PC ports. This archive was released on 4chan by a anonymous user, which claimed that got these from the original developer; and while it was out of nowhere (which would look a bit suspicious), the contents in the archive (including MKT N64 source) were confirmed as legitimate and functional.