Croc 2 (Apr 30, 1999 prototype): Difference between revisions
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*'''Caveman Tribe - Secret Mine:''' (1) near the start of the stage, the track loops right and there is a crystal you quickly have to press RIGHT to collect before pressing LEFT again to avoid falling off the broken track. Each time you die, this one crystal returns. (2) It is not possible to collect all crystals in this stage, as at-least a few of them are misplaced on the tracks and Croc will not collect them while riding over them. (3) One section of track leads into a room containing a heart; if you run-around between the end-of-the-track and the bone-styled buffer, it's possible to fall through the floor. | *'''Caveman Tribe - Secret Mine:''' (1) near the start of the stage, the track loops right and there is a crystal you quickly have to press RIGHT to collect before pressing LEFT again to avoid falling off the broken track. Each time you die, this one crystal returns. (2) It is not possible to collect all crystals in this stage, as at-least a few of them are misplaced on the tracks and Croc will not collect them while riding over them. (3) One section of track leads into a room containing a heart; if you run-around between the end-of-the-track and the bone-styled buffer, it's possible to fall through the floor. | ||
*'''Save 25 Gobbo babies!''' while the loading-screen refers to 25, the stage itself, just as in the final, contains 30 babies. | *'''Save 25 Gobbo babies!''' while the loading-screen refers to 25, the stage itself, just as in the final, contains 30 babies. | ||
*'''Climb the Waterfall:''' the second time you cross the waterfall (the first time where there are no stepping-stones), there is a tree and a snake in this beta. The snake's tail is too far-out to grab, however, so it seems this was placed as a trap, to make Croc fall over the edge. This was likely removed in the final as testers were thinking this should be the only way to cross the falls, whereas you actually just repeatedly keep jumping through it, same as in the final | |||
*'''Goo Man Chu's Tower:''' in the final room, where Croc meets ''Goo Man Chu'', the camera-angle in this beta is an overhead, pointing-down one, so you cannot clearly see ''Goo Man Chu''! In the final, the camera is in a much-lower position | *'''Goo Man Chu's Tower:''' in the final room, where Croc meets ''Goo Man Chu'', the camera-angle in this beta is an overhead, pointing-down one, so you cannot clearly see ''Goo Man Chu''! In the final, the camera is in a much-lower position | ||
Revision as of 15:14, May 3, 2021
Croc 2 (Apr 30, 1999 prototype) | ||||||||||||||||||||||||||||
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Download Croc 2 (Apr 30, 1999 prototype) (info) |
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A prototype of Croc 2 for the PlayStation.
Differences (from final)
Game:
- OmniPlay is referred to as "Share Play" in this beta's Pause Menu
Levels:
- Swap Meet Pete's General Store: if you press LEFT while on the Heart Container, or RIGHT while on the Clockwork Gobbo, Croc will rotate and the door behind you becomes selected. When all dialog is finished, you can press X to exit. However, pressing TRIANGLE while no dialog is active also instantly exists, just like in the final. The door is removed in the final: pressing LEFT or RIGHT doesn't loop around.
- Find 3 Lost Treasure Chests: in the final, this is titled "Find 5 Lost Treasure Chests". Despite the loading-screen in this beta asking for 3, there is actually 5 chests in the stage itself, just like in the final.
- Find the Wheels in the Mine: in this beta, it's possible to get 101 of 100 crystals in this stage.
- Hang Glider Valley: unlike in the final, Croc has a smoke-effect trailing behind him in the beta while gliding; similar to the one that emits from the back of the 'plane in the "Dante's Peak" boss stage
- Caveman Tribe - Secret Mine: (1) near the start of the stage, the track loops right and there is a crystal you quickly have to press RIGHT to collect before pressing LEFT again to avoid falling off the broken track. Each time you die, this one crystal returns. (2) It is not possible to collect all crystals in this stage, as at-least a few of them are misplaced on the tracks and Croc will not collect them while riding over them. (3) One section of track leads into a room containing a heart; if you run-around between the end-of-the-track and the bone-styled buffer, it's possible to fall through the floor.
- Save 25 Gobbo babies! while the loading-screen refers to 25, the stage itself, just as in the final, contains 30 babies.
- Climb the Waterfall: the second time you cross the waterfall (the first time where there are no stepping-stones), there is a tree and a snake in this beta. The snake's tail is too far-out to grab, however, so it seems this was placed as a trap, to make Croc fall over the edge. This was likely removed in the final as testers were thinking this should be the only way to cross the falls, whereas you actually just repeatedly keep jumping through it, same as in the final
- Goo Man Chu's Tower: in the final room, where Croc meets Goo Man Chu, the camera-angle in this beta is an overhead, pointing-down one, so you cannot clearly see Goo Man Chu! In the final, the camera is in a much-lower position
Dialog:
- Venus Fly Von-Trappe: the Gobbo standing to the right of the door to this stage says "I keep hearing strange noises" and then nothing more. In the final, this Gobbo says "Mmm... Gobbo hear strange noises coming from forest..."
- Swap Mete Pete (before Inca Village): after completing all stages in Caveman Village you enter Swap Mete Pete's store to advance to the next one. In this beta, he says "Well Croc, it seems that", then cuts off, and starts instead telling you the price of the middle Gummi, just like if you'd entered the shop normally. Once he has finished (or if you skip this dialog) you will still advance to the final village, as expected.
- Capitalisation: there are many instances where dialog or load-screens contains words either capitalised or not compared to the final. For example, in this beta, whenever you speak to a Gobbo after completing the stage they stand next-to they will usually say "Thank You Croc" and Croc will reply "No Problem.", compared to "Thank you, Croc" and "No problem!" in the final.
Sound-effects:
- The sound played when picking up a crystal often corrupts, or cuts-off early, especially when collecting many quickly
- No sound-effect plays when picking-up a Heart Container
- When riding a mine-kart, some stages lack the sound-effects for jumping, and crashing/falling-off the track (notably the Caveman Tribe - Secret Mine stage)
- During any of the "race" stages, Croc doesn't give a "Yay" or "Wahoo" when winning
Notes
- Different legal disclaimer
- Additional character in the initials input screen
- Memory card icon occasionally appears in the top right of the screen
- Differences in the dialogue
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: N/A
- Dump was originally scrambled: No
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - Croc 2 4-30-99.img | File | 2020-12-16 09:45:37 | 658.59 MB | 237c728a8a364d8d6565a73c1791f125478d0360 |
PSX - Croc 2 4-30-99.cue | File | 2020-12-16 09:24:58 | 84 bytes | 4410c8bc2fdfef1b5ce2751bc00714d8485d8f24 |
PSX - Croc 2 4-30-99.ccd | File | 2020-12-16 09:24:58 | 773 bytes | 8390c664b7a6386f80464ef3a67cc4844302fc55 |
PSX - Croc 2 4-30-99.sub | File | 2020-12-16 09:46:50 | 26.88 MB | a2255ee2f3f74822afcc040f782a7b33cff7cb90 |
PSX - Croc 2 4-30-99.jpeg | File | 2020-12-15 22:58:02 | 1.01 MB | 1a35971cfc21c374c01dbcc2676c26788074371a |
Acknowledgments
A huge thanks to Iniche for doing the initial research on this prototype!
See also
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)