Burnout Paradise (Nov 13, 2006 prototype): Difference between revisions
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|filereleasedate=February 16, 2019 | |filereleasedate=February 16, 2019 | ||
|origin_type=Xbox 360 XDK | |origin_type=Xbox 360 XDK | ||
|origin_files=Burnout_X360_Artist | |origin_files=Burnout_X360_Artist.exe | ||
|origin_ownership=burninrubber0 (2017-present) | |origin_ownership=burninrubber0 (2017-present) | ||
|game=Burnout Paradise | |game=Burnout Paradise |
Revision as of 16:54, August 15, 2021
Burnout Paradise (Nov 13, 2006 prototype) | ||||||||||||||||||||||||||
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An early prototype of Burnout Paradise, compiled at 18:15:00 on November 13, 2006.
Notes
- No title screen. The game boots to a debug menu.
- The game has a very low framerate in most situations.
- Has Aftertouch and Impact Time from previous entries.
- Almost all overworld textures are different (and lower-resolution?)
Videos
https://www.youtube.com/watch?v=RltuHUJA3W4
Acknowledgments
burninrubber0 - for purchasing the prototype.